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Chapter 6 Master Palin

(ps: This is the second chapter. I will first update the career list of Hand of Doomsday. And open a special chapter in the information to answer some of your questions about the update, called revision Q&A. If you have any questions about the expansion pack, please

Be sure to check it out, I will update it every day)

As Xiao Fen saw, the first row of the mage's career introduction read: Tricks - Mage can prepare some tricks. These spells are cast like any other spells, but they will not be forgotten when they are cast.

And can be used again.

When Xiao Fen saw this change, he felt a lot in his heart. For mages, warlocks and other similar magic professions, this was a belated comfort. He couldn't help but think of the days when he just came out of the Secret Magic Association, and often encountered

We are in the embarrassing situation of being kicked out of the team as soon as the spell slots are used up. Because there are too few available spells, their role in the team is almost negligible. In the third level, one barbarian can kill two or three of them, so

Before each adventure, a lot of time is spent looking for a team.

Later, they teamed up with the wizards from the association to go on adventures, and they had a comfortable time. I think of the days when everyone made plans together, planned ambush locations, found safe secret locations to memorize spells in advance, and then went on missions together.

, the mage couldn't help but smile. However, the good times did not last long. Later, the team fell apart due to distribution problems. After that, he also embarked on a career of adventure alone.

In short, those wasted years made Xiao Fen sigh. He still remembers the experience of using a crossbow to hide in a tree and kill a wild boar with one arrow. Looking back on it, it was really thrilling.

It is not until level seven that mages are qualified to be on an equal footing with barbarians and warriors. After level ten, mages and warlocks can truly come to the fore and become independent and strong. But before that, there are a few people who can achieve this.

Level? Otherwise, why are there so few spellcasters above level 10 in Canaan, and they are all concentrated in a few large guilds?

But now, this change finally made it easier for novice mages to survive. At least, Xiao Fen thought that some people who had left this path might return to the path of arcane casters.

He took a breath and continued to look down. The ability to copy scrolls has not changed, but the familiar has an alternative ability, called arcane link. It can make the spell sign a contract with an object instead of a creature. This object can

As the mage continued to strengthen, it became a powerful magic item, and even became a legendary item. However, since Xiao Fen had Sha'er, he naturally ignored this ability.

The reward expertise of mages has not changed, but the school abilities have been strengthened. Now the mages of the school enjoy more rewards than before. This is good news for specialized spell casters like frogs, but Xiao Fen himself uses

No. He has always been a generalist mage, and firmly believes that only a mage who can memorize all spells is qualified to be fully prepared in a battle and defeat the enemy.

Generally speaking, the core profession of mage has not changed much, but it gives people a very comfortable feeling. It can be seen that the planners of Torrential Rain still put a lot of effort into it. As he watched from beginning to end, a system prompt suddenly sounded in his mind: "System

Tip: Players, do you want to upgrade your level in the mage profession immediately?"

Xiao Fen thought for a moment and shook his head. He decided to take a look at the requirements for several advanced professions first. Because after Wings of Shadow, there is no mandatory requirement in Canaan for advancement to reach 10 character levels. As long as you

Once you meet the advanced requirements, you can immediately obtain a high-level profession - even if your character level is only one.

Because of this, the mage wanted to see if he could work as a part-time job in other professions before Hand of Doomsday, and earn an extra professional ability. He roughly estimated that it would take a seventh-level mage to advance to Hand of Doomsday.

requirements. This means that he can look for opportunities before level seven and work part-time in other advanced professions for one or two levels.

What interests the mage the most is the advancement provided by the Arcane Association: High-level Mage. Players generally call this mage, and the most profound impression on Xiao Fen of this profession is the four proud purple-robed mages by the Star Lake.

, he now recalled that it was almost his entire adventure - starting from Tyshak Gort's Purple Diamond Notes and ending with the Ella's treasure trove, this clue ran through the entirety of his adventure and will continue...



He couldn't help but think of the city where this legendary lich finally rested.

After retracting his thoughts, Xiao Fen carefully examined the profession of magician. This profession is now an advanced level up to tenth level, with high will save and hit correction similar to that of a mage. His previous abilities are almost completely retained, and he is familiar with spells and intensified arcane spells.

, spell damage increase, flash of wisdom. The wizard's wisdom and arcane in-depth abilities are distributed within ten levels, making this profession look very fulfilling now.

Due to system changes, the advancement requirements for this profession have been reduced a lot. Now the skill requirements can be achieved at around the third level of a mage, and the casting ability of level III spells only requires a fifth-level mage level, which fully meets Xiao Fen's needs.

He looked at other professions, and among them, the Shadow Song Walker was very suitable for him. This profession can be changed at the fourth level of the mage. It is a profession similar to the shadow dance of the magic system, especially with Shar's ability, which is more powerful. But

What makes Xiao Fen depressed is that the Shadow Walker takes one caster level at the first level - you must know that the caster level is definitely one of the most important attributes of a spell caster. A seventeenth-level mage can do it.

He can cast a ninth-level spell, but if he is missing a caster level he must wait until level 18 to cast it.

Moreover, at level 20, a mage who lacks a caster level will have far fewer spell slots than a mage of the same level who has a full caster level. This is completely intolerable for any mage.

Regrettably, he had to upgrade his mage level to level 5 first, fully equipped with the mysterious knowledge and spell identification skills needed by a magician, and then directly advanced to this high-level profession. White light fell from the sky, letting Xiao Fen

Bathed in the warmth, a purple magician's robe suddenly appeared in his backpack with a 'ding' sound - this thing should have been picked up at the Arcane Association, but it seems that Torrential Rain is exempted when creating a character for the first time.

This cutscene.

Xiao Fen has upgraded his magician level by two levels (level 5 mage/level 2 high-level mage). The character has the ability to cast iv-level spells, and he can fully fill up the mysterious knowledge and spell knowledge, and has pontifical knowledge points.

By level 5, the advancement requirements for the Hand of Doomsday are basically met. However, the mage soon discovered that among the advancement requirements for Hand of Doomsday, there is also a requirement for "Any Spellcasting Skill Specialty". When he saw this, he was obviously stunned.

.

At first Xiao Fen thought it was a metamagic feat, but after comparing the specialty categories, he found that it was obviously not the case. He opened the full list of feats according to the prompts, then searched line by line, and finally found this series of feats on the seventh page.

The first feat he saw was called Swift Casting. This feat allows the caster to pass a successful Sleight of Hand check (against the opponent's detection check). If successful, the opponent will face the caster's next ray.

Spell-like and area-of-effect spells lose agility modifiers for dodge and reflection.

It looks beautiful, but in fact it has limited uses. As a mage who is experienced in battle formations, Xiao Fen deeply understands that those characters with astonishingly high dodge on a battlefield are either rangers, rogues or simply scouts.

Characters, is it possible for these characters to lose to a mage on an Investigation check versus a Sleight of Hand check? Clearly unlikely.

However, there are indeed some good things in this series of specialties. For example, Xiao Fen took a fancy to a specialization called Energy-saving Spellcasting.

Energy-saving spellcasting [Spell Skills], prerequisite: spellcasting ability

Effect: If the caster succeeds in a concentration check (DC: 15 + spell level) during a spell cast, he only pays half of his physical strength for this spell. If the caster fails the check, the spell's saving throw difficulty is -2.

Special: Using a spell skill takes an extra action (3 seconds), and is invalid for activated items, scrolls, and other magic items stored in the spell.

This specialty is like giving timely help to Xiao Fen. Although his concentration skill is slightly lower due to the impact of his physical constitution, the -2 penalty on his spell saving difficulty is still within an acceptable range. And this physical consumption is reduced by half.

It seems extremely precious. Nowadays, the mage often faces such a dilemma. Every time he has only used half of the memorized spell slots, his physical strength has been exhausted.

In fact, there is an advanced energy-saving spellcasting in the specialty, but that requires passing the concentration check with a DC of 30 + the spell level, otherwise the spell saving difficulty is -4. Xiao Fen feels that this thing can't even make him explode, so he doesn't.

Considered.

After selecting the specialty, the advancement of the Hand of the End of the World immediately lit up. However, Xiao Fen immediately realized that something was wrong. He found that the Hand of the End of the World had also become an advancement of the highest level ten - a trembling bolt of lightning passed through the mage's heart.

, his breathing suddenly became rapid. If the professional ability of the Hand of the Doomsday is fixed within ten levels like a high-level mage, then wouldn't it be possible for him to be a level 5 mage/level 2 high-level mage/level 8 hand of the apocalypse immediately?

Became a legendary imba?

While he remembered the exciting abilities of the Hand of Doomsday, especially the divine ability, which allows players to use artifacts without being cursed. For an already eight-level Hand of Doomsday, it only takes two more levels to obtain it.

, then wouldn’t he have become an invincible existence among players? When he thought of this, Xiao Fen couldn’t help but get excited.

But as soon as he opened the introduction panel of Hand of Doomsday, he was immediately stunned.

Compared with the magician, the changes in the Hand of Doomsday can definitely be called earth-shaking. Of course, the mage is the first to look at the "divinely granted ability" that he is most concerned about. Now this ability is obtained at level ten and has been renamed divine power.

Authorization - is a supernatural ability that allows the player to obtain direct authorization from Sarapas. Activate this ability with a swift action (no activation time. But you can only use one swift action in a round), allowing you to use the artifact.

It is as if you have godhead. This ability lasts for one minute per day (10 rounds), and the player does not have to use it all at once.

This change was unacceptable to Xiao Fen.

The divine power authorization that had no duration suddenly turned into a temporary ability that lasted only ten rounds. Xiao Fen suddenly felt a little messy in the wind. But fortunately, he is much more rational now than before, and there is no

I immediately logged off and scolded Torrentialrain’s customer service staff.

He kept looking at it and found that most of the other changes were satisfactory, but the Doomsday Vision had also been weakened a lot. The Doomsday Vision now became the 'Doomsday Hand', which can observe the effects of magic and changes in energy with an analytical eye. When

When someone casts a spell targeting him (including the effect area coverage) within his (Doomsday Hand career level

And when the Hand of Doomsday is level 4, it will add an additional 4 points of spell recognition skill. In the past, the doomsday vision correction added a level 40 spell recognition skill. Even if it is converted according to the current skill system, it is equivalent to +10. But now it has been chopped with a knife.

It has become more than half. Although the scope of influence is wider, it is generally weakened.

However, doomsday vision becomes more powerful at Doomsday Hand level 6. Now, through a free action (which does not consume any time), players can obtain the same effect as trueseeing. This ability lasts for twenty rounds (120 seconds) per day.

, and it can be used discontinuously. True Seeing is known in Canaan as a spell that can destroy a school of illusion. It is definitely not an ordinary power - compared with the previous version, the ability of intermediate doomsday vision to see through invisibility is much weaker.

At level 8, Doomsday Vision improves the caster level of prophecy faction spells from +1 to +2. When level 10, Doomsday Vision increases the flexibility by 1 point to 'use perception instead of agility as the main attribute of one's dodge correction'. These

The changes are obviously much more useful than before, truly turning Doomsday Vision into a core ability.

The Soul of Control was also renamed the Gate of Ten Thousand Magics, which not only retained its previous abilities, but also added an ability to store arcane points. The introduction describes it like this: 'Whether the Hand of Doomsday casts arcane spells, or

When an arcane spell is disrupted, as long as the mana flows through this door (spells of level I or above), it will obtain an arcane point (the arcane point can be saved for a week).'

Arcane points can be used to shape an offensive spell called Arcane Blade, a new ability gained by the Hand of Doom at level one:

Arcane Blade (Supernatural Ability): The Hand of Doomsday can shape arcane spells into any shape. He can transform spells into the purest arcane power to attack enemies. If he cancels a memorized spell slot, he can transform this spell into

A blade of raw, unprocessed energy, the Hand of Armageddon casts arcana as a ranged touch spell (range 400 + 40 feet/Hand of Armageddon level), dealing 1d6 points of damage per spell level.

This damage can break through all spell resistance (even the boss's forced damage reduction).

He can also convert stray arcane energy into an arcane blade. For every 3 arcane points spent, the arcane blade's damage is increased by an additional 1d6 points (maximum 15d6 points).

This ability allows the Hand of Doomsday to prevent the boss's forced damage reduction from being as weak as that of ordinary mages even when facing spell resistance. This ability is very similar to the silver-robed mage's arcane fire ability, but it is weaker during transformation, but Silver

Robe wizards cannot utilize wandering arcane energy. There are obviously pros and cons between the two.

Chant of Despair has been removed, and the Evil Song and Word of Doom have been merged into Mantra of Chaos. The effect of this ability is now as follows:

Word of Chaos (Ex): Beginning at 2nd level, Doomhand masters the Word of Chaos. When he casts a spell, the spell saving throw difficulty increases by 2.

Starting at level 6, the Hand of Doomsday can speak a sentence using the Mantra of Chaos once a day. This sentence can have any meaning (but cannot include words such as order, rules, and laws). Within a 120-foot range centered on it

All non-chaos alignment creatures who hear this sentence are as if they are attacked by the word of chaos (word of chaos) spell.

Starting at level 8, Doomsday's Hand can issue a command using the Mantra of Chaos. This command can be chosen between (attack, rage). If he chooses to attack, everyone within 120 feet of him as the center will hear this command.

The subordinate creatures (including summons) have a saving throw +1, attack and damage +1 and gain 4 temporary hit points. (When using this ability, the Hand of Doom makes an Intimidate check. Whenever the check value exceeds 10, 20, 30 and

At 40, this bonus is doubled additionally).

If the Hand of Doomsday chooses the berserk command, all subordinate creatures (including summons) that hear this command within 120 feet of the center will enter a berserk state, lasting for 3 rounds (when using this ability, the Hand of Doomsday will intimidate once

Check, whenever the check value exceeds 20, 30 and 40, it will enter the state of great rage, tireless rage, and powerful rage respectively, and the duration will be doubled).

In addition, by consuming 5 arcane points, the Hand of Doom can use the above abilities once more.

The spell-like ability of the Hand of Doom has been moved from level 14 to level 4, 7 and 10. There is no change in the spell slots. Swift skills (using spell skills as free actions) are added at level 4, and dual skills are added at level 8.

Technique (Use two spell techniques simultaneously in one spell). Doomblood and Spellblood merge into one.

Now, due to the update of the world, this ability has removed the original magic resistance and magic reflection, and instead increased spell resistance, will save, spell resistance difficulty and damage reduction/magic weapons.

The domain ability of the Hand of Doomsday has been expanded from the original destruction to one of three options: time, destruction, and protection, but the biggest change is the disaster momentum. Xiao Fen's eyes narrowed when he saw the disaster momentum.

During this revision, it was probably this ability that made him feel short of breath and his heartbeat accelerated the most:

Catastrophic Presence (Supernatural Ability): Starting at level 6, the Hand of Doomsday will emit a terrifying aura when casting the spell. Creatures that may be affected can successfully save Will if they succeed (save difficulty is equal to 10 + Hand of Doomsday career level + Charisma modifier)

You are immune to this ability for 24 hours. On a failed save, a creature with 4 or fewer HD is frightened for 4d6 rounds, and a creature with 5 HD or more (but less than the character's level) is shaken for 4d6 rounds.

Starting from level 8, panic changes to shock, and the shaking effect changes to despair (all checks, modified by -4, no stacking). (Higher Dragon Power)

Starting from level 10, the shock becomes an instant death effect, and the despair effect is doubled (all tests, modified by -8, non-stacked). (Taikoo Longwei)

(Characters that are immune to fear are also immune to the effects of this ability)

"I am just a dragon..." Xiao Fen murmured to himself with his eyes shining when he saw this ability.

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