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Chapter 1532 Rescue or not

Two rival empires. The Haider Empire has an airship army. Of course, the Karlsruhe Empire cannot give up its dominance in the sky and allow airships to run wild. Therefore, the latter has also developed another set of airships.

combat system.

It originates from the tradition of naturalized barbarians taming or cooperating with monsters.

In this tradition, humans and beasts are equal, and humans must be strong enough to control monsters. It is not just some kid who can sign a contract with a dragon and then command the dragon to sweep through thousands of armies while sucking a milk bottle.

Those knights who have made an alliance with the flying monsters are generally called sky knights. The most senior among them are those who have made alliances with the monsters with dragon blood. They are the ace legion of the Karlsruhe Empire, the Dragoon Legion.

The Sky Knights are not just pilots in the sky; they also hold weapons several meters long, serving as liaisons and weapon supports for coordinating the collective actions of the Warcraft. The Sky Knights have a complete set of

Aerial warfare and combat techniques.

Humans and beasts are separated, and they swoop in with their spears to attack. Or they use the mounted beast as a foothold, jump horizontally, vertically upward, swap mounts in the air, etc. All kinds of acrobatic aerial movements are familiar to the aerial knights.

Similarly, landing from a height of hundreds of meters, or jumping tens of meters to meet your mount in the air, this kind of riding, the landing action is as easy as eating and drinking. I didn't do it.

At this level, you cannot become a member of the Sky Knights.

In addition to being unable to fly on their own, the three-dimensional combat method of the air knights is definitely a dream monster for their opponents when used against ground troops. The only one who can compete with them is the magician under the protection of the airship, who can make these airmen

The knight suffered.

When the dragoons of the Karlsruhe Empire mastered weapons such as ship-cutting knives, the advantage of the airship corps of the Haider Empire was weakened to a very low level. If it were not necessary to maintain sufficient force in the air to compete,

There are even thoughts within the Haider Empire of giving up the idea of ​​continuing to establish an airship corps.

This is why the Hydel Empire attaches great importance to someone's new airship design.

The old airships were as slow as a tortoise in front of all the air cavalry of the Karlsruhe Empire. If their skins were not thick enough and ordinary flying monsters could not hit them, they would have withdrawn from the stage long ago. And attacks like the ship-cutting sword

City-level weapons change the strength and weakness of the enemy and ourselves.

The advantage of the new airship is that it is fast! It is fast enough to get rid of those magical birds that are known for their speed, not to mention those flying magical beasts that can be organized into armies. The focus of the selection of the latter is large load capacity and flexible flight movements.

, speed is not the point.

It can be said that sky knights and airships have always been in opposition regardless of their professional divisions or the positions represented by this profession. One is a warrior, the other a magician; the other is the Karlsruhe Empire, and the other is a magician.

The Haider Empire.

The skills of the Sky Knight are both secretly passed down by families, and some are made public. As long as you are a man, how can you not have the dream of becoming a Dragon Knight? Therefore, people from the Karlsruhe Empire will be more or less familiar with this aspect.

Combat skills.

The best among them, of course, has become a qualified Sky Knight. He leads the warcraft that has made a covenant with him to this battlefield to fight against the devil.

But just like the history of my hometown, setting up a cavalry is very expensive. This is not only a question of whether there are good horse breeds, but also daily feed and care. It is really not just letting the horses out and letting them chew the ground. A few weeds will do the trick.

Raising horses is so troublesome and expensive, would it be cheaper to raise a magical beast that can carry people and fly here in Lost Land?

These are monsters! It is normal for them to eat people if they are not fed well. Just because they are intelligent does not mean that they have scruples about eating people. It is not impossible for them to bite their owners when they are hungry.

Therefore, there are really not many people who bring Warcraft from the south to the North to join the war. And if there are, they all come with a team, not alone. The number of Warcraft and humans is definitely not one to one, but the status Only the taller ones have the opportunity to bring them.

Most young people in the Karlsruhe Empire can ensure that they have their own weapons and armor, servants, and pack horses, and they are considered to be from well-off families.

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After these people come to the front line, of course they need to find a team and an organization. Some of them are fellow villagers, and some of them cooperate with like-minded and congenial people.

Among the team that Ezio gathered, there were many good guys from the Karlsruhe Empire. Most of these people were comrades who fought together during the retreat of the Southern Front.

They boarded the airship at Ezio's request. They were not responsible for the air combat, and of course they did not care about operating the airship. The mission of these sky knights, who did not ride beasts, was to airborne and fight at specific locations. After the battle or when a disadvantage is discovered, the airship will pick you up and leave.

The Sky Knight's combat skills allow them to break away from a moving airship in the air and land without any injuries.

At this time, the airship orbiting in the sky can be used as fire support. It can also be used as a response platform at any time to pick up all the aerial knights jumping from the ground and evacuate quickly.

Not only has Ezio become extremely proficient in using this type of guerrilla warfare in the near future, he can even participate in this airborne special operation. Instead of just staying on the airship and speaking out as a commander.

Many children from elementary school, like Ezio, quickly learned this set of Sky Knight combat skills suitable for airships.

Because it does not involve air-to-air combat, it is just simple landing and jumping skills, the young people of the Karlsruhe Empire are not stingy enough to say nothing.

If it weren't for those children who specialize in magic and can better utilize their strengths on airships, I'm afraid the airborne magician, a new type of unit, would have been developed by a group of older kids like Ezio.

The unique performance of this team will certainly attract the attention of others, and those with the resources will begin to operate the same model.

It is said that war is the period of fastest technological progress of any kind. New ideas are constantly being tried. As long as they are confirmed to be useful, they will be promoted as quickly as possible. Sometimes there is no need to actively promote them. Those who want to save their lives or make meritorious deeds People will learn by themselves.

But to what extent a new tactic can be applied, it is difficult for non-participants to judge. This is why old Kawei Gong came up with the idea of ​​​​seducing Ezio, instead of turning his thoughts into orders and issuing them directly to this group of very powerful people. A promising eldest child.

At least the idea of ​​using airships for reconnaissance was something the old Grand Duke had never thought of before. In addition to the consumption of airships, the fact that the Gwana Empire did not have such expensive toys was also one of the reasons.

Now that Ezio has mentioned it, taking into account various factors such as distance, search range, timeliness, safety, etc., sending airships for investigation will indeed be better than simply sending ground personnel. And those consumption comparisons,

It's not too big to accept.

Especially in terms of public opinion, when sending ground intelligence personnel to infiltrate the areas occupied by the demonic coalition forces, in addition to not knowing when they will get the news, they may also have to send a second or third wave of personnel to verify or respond. This will take a lot of time.

wait.

In comparison, sending an airship for reconnaissance takes much less time. Comparing the two, it is self-evident which excuse can better suppress those emotions that require troops to be sent for rescue.

What made the old Grand Duke and other people with military backgrounds scruple about the rescue operation was not because they did not dare to risk sending troops to die because of insufficient intelligence.

Then using airships for reconnaissance can effectively suppress those emotions seeking war and rescue, and also have the opportunity to obtain accurate information. If it is really confirmed that there is someone waiting for rescue, and there is a possibility of rescue, then why not rescue them.

What everyone is afraid of is not difficulties, but traps.

So the old man immediately discussed this idea with several veterans attending the meeting. The content of their discussion was not about feasibility, but how to make the best use of this idea.

If it is feasible to use airships for reconnaissance, then it is not a wise move to send out only one. When it comes to sending intelligence personnel to infiltrate, we all know that we need to send several at a time to reduce the risk of any one being discovered. Switch to flying

On the empty boat, there was no way the old man could send only one to end the problem.

But except for the Twin Griffins, which Ezio and his family commissioned to be built by the Automobile Center and designed by a certain magician, there are not many airships qualified to carry out reconnaissance missions. One of the key points is the issue of the flying height of the airship.

.

In terms of design, the hull and structure of traditional airships and new airships have no flight height restrictions. When the driver can't think about it, he can directly ascend to outer space.

But the cabin of the airship is not designed to cope with various environmental conditions. The people who stay inside are quite weak.

Low temperature is the most obvious problem. The higher the altitude, the lower the temperature. This is a situation that all airship crews know. To improve the low temperature, wear a coat, add a heating device, or simply burn a stove.

Solve the problem.

However, as the altitude of the airship increases, the crew will have a series of symptoms such as difficulty breathing, rapid heartbeat, chest tightness, headache, and confusion.

The people in Lost Land have no idea what the cause of these problems is. The solution is for a magician to enter various strange areas, or to add auxiliary adaptive magic to himself when entering an alien plane.

It's over.

However, the difficulty and duration of adapting to the magic, and the fact that this magic only applies to individuals, make this magic unsuitable to become a normal and standard auxiliary magic for airship crews.

If you enter the water and apply water breathing to yourself, a magic apprentice can do it. There are many advanced levels of magic that can adapt to abnormal environments, and not all magicians can do it.

All the above factors have caused traditional airships in Midi to be limited by the physiological problems of the crew, resulting in invisible restrictions on the flight height. Basically, at a height that the crew can tolerate and can move normally, Warcraft and Magic Birds can

The height of activity.

If the airship sent to the north side of the Wind Emperor Mountain Range for reconnaissance missions can only operate at such an altitude, then not only will the operation be in danger of being exposed early, but the airship will also be within the enemy's attack range.


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