Although the Twin Griffin's actions were half a beat slower, her speed and acceleration ability could fully make up for it. Soon, the airship entered the planned queue.
The airship squadron that implemented the rescue plan did not rush towards the prisoner camp where humans were imprisoned from the beginning. Instead, it divided into two waves, arranged in a large herringbone formation, and approached from the periphery of the large military camp next to the prisoner camp.
The speed of descent and approach is just enough to bring the ground target into the airship's magic attack range when it touches the edge of the military camp.
The magicians who had been prepared for a long time input magic into their respective gun emplacements, and the amplifier device on the airship amplified the magic effect, projecting powerful magic attacks from the side of the ship to the ground.
This is an attack method that consumes the power of the airship's secondary energy pool, but the benefits are obvious. The increased magic power and extended attack distance allow each fireball splash to damage more than one team of enemies.
, and set fire to everything that can be burned.
The first wave of the rescue team plowed towards the enemy's barracks, causing large-scale destruction and casualties.
The orc army stationed here did not suffer any hardships beyond the Wind Emperor Mountain Range. According to the information they received, there had been no examples of airships being used in group attacks before.
So even if someone witnessed the airship formation heading in their direction, no one realized what would happen next.
The orc army is violent, crazy, and cunning. But just like a crooked skill tree, there are advantages and disadvantages. Sometimes their minds can't wrap their heads around it when they see new things.
They didn't realize the words "airship" until the formation in the sky was close enough to see the emblem of Emperor Haider. However, they still hadn't figured out what these airships were for.
Yes, rows of magic attacks rained down from the sky like divine punishment.
Magic that attacks the ground, mixed fireballs, acid mist, arm-thick lightning, rain of stones, and all kinds of magic that are prone to splashing will wreak havoc in the surroundings the moment they hit something.
Even so, the orc soldiers still reacted as if they were half-slow. It was only after magic came upon them and they suffered damage that they seemed to wake up, yelling and running around, trying to get rid of the flames, acid corrosion or
All kinds of weird effects.
It is not just the soldiers who are injured. The clothes and tents that are relied on to keep warm in winter are destroyed, ignited or corroded under the attack of magic. And these injuries will further spread to those who touch them.
Only one round of attack caused casualties and damage to a large area of the Orc military camp. Thanks to the fact that the Orcs are not as good as the Karlsruhe Empire, they have some experience in dealing with airships, and the Orcs' panicked actions will even cover the damage area.
Stop expanding.
However, magic attacks cannot last only one round. The Haider Empire, which has had airships for a long time, has long developed several sets of tactics that have been in practice for many years, including the rapid casting of magic attacks. Simply put, how can it be possible in one round?
It's a turn!
The lack of experience and the dense layout of the orc camps did not consider fire prevention or traffic at all. Everyone just wanted to stay close to the location of the prisoner camp, for fear that it would be too far away and they would not be able to supervise those who were close enough to eat.
The result of this is that after the first wave of airship formations plowed through it, at least half of the troops in this large barracks were scrapped! Even if they could be salvaged, they were probably missing hands and feet. According to the values of the orcs, these cripples and
Dead people are no different.
The problem is that there is still a second wave of attack queue including the Twin Griffins!
However, it is estimated that the first wave of attacks was too effective, and the second wave of queues did not follow the same path again. The leading ship of the second wave of queues directly lifted up, raised the bow, and released three-color fireworks at the same time.
【In view of the general environment,
Seeing this, the other airships also made the same move; except that the fireworks were not set off, they all raised their altitude and turned in different directions. Then all the airships scattered like bombs blooming.
The Twin Griffins were only half a beat slower to keep up with the movements of the entire formation. Also because her position was at the edge, the bombs exploded this time.
, the Twin Griffin is basically like maneuvering the boat diagonally upward at a large angle, and everyone in the boat has to hold on to the poles to stabilize their bodies.
The reason why it was half a beat slower was not that Noah, a young man from the Karlsruhe Empire, did not fulfill his responsibilities. Instead, he said that the leading ship of the second group gave instructions to disperse the formation and hunt freely. But what to do specifically?
Ezio couldn't think of it for a while.
It was only after seeing the actions of other airships that the Twin Griffins followed. Everyone in the command room said they understood the order to hunt freely.
The first wave of queues has been plowed through, and basically there are no intact people at the bottom. If we attack again in the second wave, it will just waste the power of the magicians. It is better to expand the attack range and completely paralyze the orc barracks.
However, it is said to be free hunting, but each airship does not do its own thing. Either two or three, they all form smaller teams, use the same attack method, and use magic towards the parts of the barracks that are still intact.
The attack plows through.
At this time, the Twin Griffins, which were not part of the Haider Empire, were really alone, not knowing who to form a team with.
At times like this, he relies entirely on the tacit understanding he has cultivated in normal times to act. Ezio and this group of soldiers who have been together for an unknown period of time are on different paths. Even if he follows a certain team, there is no telling what their next move will be.
It is not impossible for a mid-air collision to occur due to some misunderstanding or misjudgment.
So Ezio simply commanded the Twin Griffins and flew in the direction where there was no formation to visit.
The magicians on the airship used the method of attacking the ground through the gun emplacement window. In the previous defense battle of the Wind Emperor Mountain Range, everyone had become extremely skilled. They were fighting orcs again, and they were not fighting against human troops.
It's a state of war where the teeth are interlocked. It can be said that if you see something moving, you can just blast it with magic.
In terms of attack efficiency, the Twin Griffins, which look like small and medium-sized airships, have no fewer guns than the main large airships of the Haider Empire. This is due to the multi-layered airship designed by a certain time travel group.
The layout makes the gun windows and magician positions more densely packed.
However, the multi-barrel minigun was not used. It consumes too much power of the airship, and it is not worth using it to shoot down the orcs scurrying around.
Moreover, the accuracy of several machine gunners is too poor. Realistically speaking, it is estimated that the damage they can cause is not as great as the magic that the magicians cast that can produce splash. So they simply continue to hide their clumsiness.
However, don’t think that the momentum of the second wave of queues has been much weaker after they dispersed. The damage caused by the first wave of airship queues, as well as the orcs who narrowly escaped from the magic attack range, all promote the situation that is comparable to the furnace of hell.
It's a scene that seems like as long as you stay inside for a little longer, all the dregs will be swallowed up.
This wave of bloody propaganda allows the scattered second wave of airship formations to have the same panic effect without projecting magic on the ground. And it is no better than the first wave of attacks with a large herringbone formation.
, where exactly the scattered airships will fly, no one can catch the orcs on the ground, and it becomes a scene of everyone running around like headless flies.
Although the chaos on the ground has to a certain extent caused the number of enemies injured by each hit of the airship to be much reduced compared to the previous dense state, it also makes it more difficult for organized enemies to counterattack in the air.
Besides, the scattered second wave of airships are not just scary. They also project magic towards the ground, causing as much damage as possible.
The first wave of airships did not go around in circles after drilling through the orc barracks, trying to plow through the already chaotic barracks from different directions and routes. They went straight to the location of the prisoner camp.
, and began to land in the open space.
It doesn’t matter whether there are things or people underneath. The airships in Midland are not like someone’s airplane in his hometown, which cannot withstand bumps and bumps. Especially the airships of the Haider Empire, they are rough-looking aerial fortresses.
.
If there was any unevenness where they landed, it would become smooth afterwards. If someone just stood there and refused to run, don't expect compensation based on "humanitarianism" from Lost Land.
Therefore, there is no need for anyone to direct, let alone shout, a large open space will be automatically cleared where the airship lands.
But being held captive
The humans in the camp don't know what kind of encounters they have experienced. Even if a behemoth like an airship lands, they just numbly get out of the way. In other words, they are still confused until now and don't know what happened.
The airship that landed opened its hatch and shouted in extremely standard Midland lingua franca: "We are the Second Airship Corps of the Haider Empire, and we are here to rescue you. Everyone boarded the aircraft in order.
Airship. If there are too many people waiting, get on the one with fewer people. Don’t worry, everyone. After this wave of airships is full, they will exchange with the airships in the sky and continue to carry people until everyone is rescued.
Until you leave."
Perhaps the reputation of the Haider Empire was too loud, or perhaps they had a chance to be saved. The eyes of the humans in the prison camp gradually regained their brightness.
When the first child who was as hungry as skin and bones was pulled onto the airship's pedals, everyone's desire to survive instantly burst out. Everyone yelled and scrambled to board the airship.
Because the prison camp was not large, the sound of the airship landing alarmed everyone. Even those who had been hiding in the crowded barracks to avoid the cold ran out and tried their best to squeeze forward and board the airship.
boat.
And if this turbulent scene continues to develop, it will definitely be a terrible stampede. Don't think about how many people will be saved in the end. I am afraid that many people will die today due to the pushing and trampling of others.
But those who come to save people are not kind-hearted people, and the lost land these days does not have any faith in the people's army. If the airship is attacked by this mess of people and causes losses, the crew members will be in trouble when they return.
The military regulations of the Haider Empire Airship Corps prioritize the preservation of the ship above all else. The airship is required to perform a suicide mission with no return, and only the military commander is qualified; the order to abandon the ship can only be given by the captain.
.Before that, boats were more important than people.
What's more, those who can serve on airships have a certain level of status and strength. They don't take ordinary people seriously, so how can they endure being attacked by a group of beggar-like refugees on their ship.