According to the barrage, modern people like them will be very uncomfortable once they leave the Internet. The importance of so-called wifi to them is self-evident.
In fact, this theory can also be applied to Ner'zhul.
Due to Ner'zhul's fatal flaw of losing his chain at a critical moment, the orcs who thought they could open an interstellar portal to a new world all fell into a trap.
Including Ner'zhul himself, the group of orcs who fled Draenor were all located in the Twisting Nether and helped the Burning Legion deliver goods.
Kil'jaeden, who was waiting for work, smiled and pulled out Ner'zhul's soul from his body, and threw it into the portal leading to Azeroth together with the two artifacts presented by the Dread Lord.
Ner'zhul fell into Azeroth without a body. His soul and the Helm of Domination were frozen in the eternal ice, and the rune demon sword Frostmourne was also inserted aside.
Under the amplification and strengthening of the Helm of Dominance, Ner'zhul's mental power has been greatly improved to a terrifying extent, and now it can cover the entire continent of Northrend.
According to the original historical information provided by the barrage, the Lich King in its heyday could even project its spiritual power to the distant Eastern Kingdom, suppressing the self-awareness of all undead, including the Banshee King, and turning them into mere mortals. A natural disaster puppet who obeys orders.
The Helm of Domination was a perfect fit for Ner'zhul, who only had his soul left, but he failed to realize the conspiracy behind this artifact.
From the moment Ner'zhul wielded the Helm of Domination, he established an unbreakable connection with the Shadowlands.
To put it more simply, through the Helm of Domination, the Warden can observe what is happening in Azeroth across the world, which allows him to better perfect the invasion plan for Azeroth.
Due to the lack of intelligence, Ner'zhul knew nothing about the prying eyes from the Shadow Realm.
Without his body, he could not move. He could only squat on the Ice Throne day after day, admiring the lonely scenery of Icecrown Glacier that had lasted for tens of thousands of years.
Using the spiritual power of the Helm of Command to possess and peek became his only pleasure, and its importance is probably even more important than the wifi mentioned in the barrage.
Long-term use of the Helm of Dominance has further strengthened Ner'zhul's soul, and the range of his mental control is still growing little by little.
The faceless man captured by Sharlayan and Onyxia retained some information about the cooperation between Ner'zhul and Yogg-Saron in its mind.
Among them was the Scourge, which Ner'zhul planned to invade underground with full remote control.
Ner'zhul was the chief and shaman of the Shadowmoon clan during his lifetime, and also served as the warchief of the orc tribe.
He may not be as good at commanding battles as the first two warchiefs, Blackhand and Orgrim, who specialized in this, but he is definitely not bad, at least much better than Grom Hellscream, who is full of recklessness.
According to Danmu, Ner'zhul's method of controlling the undead is similar to what they call an RTS (real-time strategy) game.
If you think about it, you know that no matter how powerful Ner'zhul's soul is, it is impossible to micro-manage every undead. Sooner or later, he will suffer from schizophrenia.
The barrage speculates that Ner'zhul should be using relatively crude means to control multiple small groups at the same time. The psychics who are mixed in the natural disaster army are his eyes and ears and agent operators.
However, unlike the real game, Ner'zhul cannot overlook the overall situation from a God's perspective. The information he can receive depends on the intelligence that the Scourge can obtain.
The news of the alliance between Azjol Nerub and Quel'Thalas has not yet been known to the Scourge. Now Ner'zhul is still remotely controlling the Scourge with the presence of the old god, gradually eroding Azjol Nerub's will to resist.
After personally controlling Anub'rakhan, Ner'zhul already understood the power of this insect-man called the Nerubian.
Looking at Anub'arak, who was more powerful than Anub'rakhan, Ner'zhul was very greedy. He wanted to turn the king of Azjol Nerub into his own puppet, so as to take over the entire underground in one fell swoop.
kingdom.
Ner'zhul thought that the interaction between him and Anub'arak was like cat and mouse. Poor Anub'arak could only struggle in vain in his carefully laid trap, and sooner or later he would fall into his encirclement.
However, Anub'arak, who is still fighting on the front line, always has a high morale.
The Faldorei scouts arranged by Sandora had already informed him of the arrival of the High Elf reinforcements.
Anub'arak was both civil and military, but the reinforcements that arrived had not yet appeared to join Nerub's army, which made him smell something interesting.
Since Ner'zhul wanted to play a cat-and-mouse game, Anub'arak, who knew what he was doing, was willing to accompany him.
He wanted to see who had the last laugh, who was the cat and who was the mouse.
In order not to alert the enemy, Anub'arak did not change the tactics of Nerub's army, and still acted like a trapped beast still fighting to attract Ner'zhul's attention.
At the same time, Sarlayan brought the high elf reinforcements who marched silently to the vicinity of the battlefield, using the complex local terrain to hide their whereabouts.
With the help of the Helm of Dominance, a professional and corresponding artifact, Ner'zhul's mental power was very powerful, and Sharlayan knew that he was no match for him in this regard.
But... there is a saying that goes, there is strength in numbers.
One-on-one, Sharlayan is indeed no match for Ner'zhul. Even if all the mages who accompanied the army are connected in series, it is likely that they will not be able to compete with Ner'zhul for control of the Scourge.
Fortunately, Sarlayan's goal was not to seize control, but to cut off Ner'zhul's mental power to remotely control the Scourge within a certain period of time.
To put it simply, it is to block the signals near the battlefield and form a small mental vacuum zone in a short period of time.
Sarlayan definitely cannot do it alone, he needs the help of Selevor and all the high elf mages present.
There is a folk saying in another world that it is easier to destroy than to build.
According to Sarlayan's plan, all he and the magisters need to do is cause destruction.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! Joint casting has always been the traditional strength of the high elves.
During the Troll War thousands of years ago, the arrogant forest trolls and the Zandalar coalition were hit by a super-large-scale flame storm jointly released by humans and high elf mages from the clouds to the bottom of the valley, and they have never been able to recover since then.
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Under the unification of the senior archmage Selevor, the magisters who stayed in the North were arranged in an orderly formation. All the mages closed their eyes and used the complicated formations under their feet to contribute their own spiritual power.
Stellagosa is ready to take off at any time. Once she gets a signal from Sharlayan, she will immediately carry Valeela to the front line of the battlefield, allowing Anub'arak to begin a full-scale counterattack.
Vereesa, who didn't know much about the field of magic, asked a question out of curiosity.
"Why not just teleport there?"
"Good question." Sarlayan pointed to the magic circle at his feet: "Once our large-scale spell is activated, the fluctuations of mental power within the battlefield will be unprecedentedly chaotic."
"In this extreme environment, let alone Stellagosa, even if Spellweaver Malygos comes, he would not dare to cast spells at will. If he does not do it well, it will backfire on him."
No matter what kind of spell it is, its essence is to control the power of various properties through one's own mental power.
It is said that the Shadow Priest can cast a kind of silence spell that prohibits the chanting of spells in a small area.
Sharlayan learned from Xal'atath through Onyxia that Natalie Selin had indeed developed this spell.
The principle of silence is somewhat similar to the large-scale forbidden magic that Sarlayan is about to release, and it is not just "silence" in the literal sense.
If the mouth of the spell is just sealed, the subject should still be able to cast instant spells without chanting the spell, but the actual effect of the silence spell is not like this.
Once silenced, the subject will be unable to cast any spells for a few seconds.
The principle of this spell is actually very simple and crude. It uses the corrosive properties of the power of the void to temporarily disrupt the mental environment within a unit area.
After Selevor's third round of inspection to ensure that the magic circle was flawless, Sarlayan strolled in with a calm demeanor and stood at the most important pinhole of the magic circle.
After taking a deep breath to adjust his breathing rhythm, Sarlayan regained his composure and opened his eyes again.
"Let's get started... Stella and Valeera, you can go ahead."
Watching the little stars flapping their wings and rising into the sky, Sarlayan raised his right hand above his head as a signal, using necromancy to mobilize all his spiritual power.
The magisters headed by Selevor used the connection effect of the magic circle to transfer all the spiritual power of all the mages present to Sarlayan.
"Come on, Ner'zhul."
A strange smile appeared on Sarlayan's lips as his eyes became as bright as light bulbs.
"Do you like to use the mental network to peek remotely? Then let me give you a huge surprise!"