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Chapter 25 Basement

The content recorded in the notebook ends here.

"It seems that there is indeed an outbreak of zombie virus in the prison."

"But this tip is too obvious. The password for the safe in the gun room is left 6, right 2, left 11..."

Fang Heng muttered softly.

"Are you obviously asking me to find the safe?"

"Such an obvious reminder...is it a trap?"

Fang Heng turned back again.

There is also a paragraph of text recorded on the last page of the diary.

The handwriting is quite messy, probably written in a hurry.

"sorry!

sorry!

I was so scared! My body was out of control and I just wanted to run away...

Everything is my fault!

Oh my god! What the hell did I do!!

I locked them all in the basement!

I'm a coward! I'm a loser who kills my friends and colleagues!



The team leader is right, this is not a riot, it is an infectious disease!

The outside of Building 3 has been surrounded by crazy infected people, and I can't get out either...

The only way out is the basement, but that place is already occupied by monsters.

No matter who it is, if you see this note, please tell the next person that there is a monster in the basement, and I will hide the basement entrance key in the safe.

Never open the basement door without permission!

Sorry, team leader, I will be with you soon..."

The next second, several lines of game prompts were refreshed in Fang Heng's mission log.

[Hint: You have finished reading].

[Tip: You triggered the hidden mission - Police Officer's Diary].

Mission name: Police officer's diary.

Mission description: Find the basement entrance key.

Mission Difficulty:???

Mission reward: Survival points.

Additional instructions: The faster you complete the task, the more rewards you will receive.

After reading the note, Fang Heng fell silent.

So the prison guard locked his teammates in the basement with the zombies in order to escape?

Tsk tsk tsk...

Pig teammates are really scary.

Fang Heng couldn't help but sigh in his heart.

Hidden tasks will also be triggered in the game. Generally speaking, the rewards of hidden tasks are relatively high.

Fang Heng opened the game log again and glanced at it, trying to assess the risk of this task.

The zombies have completed the exploration of the first and second floors of the prison work area and are on their way to clearing the third floor.

Level 2 is very dangerous.

Assessment completed.

Fang Heng made a simple judgment.

The benefits far outweigh the risks.

This mission accepted!

Now that he decided to accept the task, Fang Heng rushed to get the highest reward first and seize the time to complete it.

Fang Heng put out the bonfire, stood up, and looked up at the wall.

A diagram of the overall layout of the prison is posted on the wall of the entrance hall.

"The diary says the safe is in the gun room..."

Fang Heng tried to find the location of the gun room on the layout map.

Found it, the last room on the second floor.

Fang Heng took out the mace from his backpack, summoned five zombie clones to follow him, and entered the second floor along the front stairwell of the hall.

The zombie clones sent out to hang up can take care of reconnaissance, collection and killing enemies.

It's a pity that they don't have enough IQ. When they encounter some doors that cannot be opened, they will not choose to break the door and force their way in, but will take a detour.

There may be zombies and supplies hidden in these locked rooms.

Originally, Fang Heng planned to leave the 'blind box' for Liao Bufan to open tomorrow.

In front of the gun room.

Fang Heng tried to twist the door handle.

Sure enough, the gun room was locked.

Fang Heng tried to listen against the wooden door again.

There are sounds of zombies inside, and there are quite a lot of them.

Fang Heng waved his hand, signaling the zombie clones behind him to smash the door.

In just three minutes, the door was knocked down.

Several zombies staggered toward Fang Heng outside the room.

"Tsk! Tsk!"

The zombie clones blocking the door were well prepared, using their spears to continuously repel the zombies and poke several holes in it.

Repeat this cycle dozens of times, and the remaining zombies in the room will be cleared away.

Fang Heng walked into the gun room and looked inside.

The gun room was in a mess just like the outside world, as if it had been looted.

The firearms on the shelves have also been emptied, leaving only some scattered bullets.

Bullets are also good things, and they are rare materials.

Fang Heng put them into the player's backpack one by one.

[Tip: You get ordinary pistol bullets*237.]

The old green safe described in the diary is placed in the right corner of the gun room and can be seen at a glance.

"Left 6, right 2, left 11..."

Fang Heng stepped forward and carefully twisted the numbers on the turntable.

"Click".

There was a slight crisp sound and the safe was opened.

Fang Heng opened the safe.

Lying quietly in the safe was a pistol and a set of keys.

"There are real guns!"

Fang Heng's eyes lit up and he picked up the pistol.

Item: Pistol-Colt M4000.

Description: The modified Colt M4000 pistol can be loaded with 12 bullets and slightly increases the critical hit rate.

nice one!

Firearms are an excellent thing in the apocalypse and are extremely valuable among players. Especially in the dangerous early stage, they pose the greatest threat to players!

Fang Heng must have someone willing to pay a high price to buy it.

And this bunch of keys.

Fang Heng picked up the key chain and weighed it in his hand.

It is estimated that the keys to the entire work area in Building 3 are here.

That's good, we don't have to smash the doors one by one tomorrow.

Fang Heng put away the key, and the game prompt appeared again.

[Hint: You found the basement entrance key].

[Tip: You have completed the task - Police Officer's Diary and gained 15 survival points].

[Tip: You can choose the following options:]

[Option 1: Try exploring the basement].

[Option 2: Sell the key to any doomsday merchant to exchange for 100 survival points].

"This mission is weird."

Fang Heng examined the task prompts.

"Although the mission gave me options, it didn't ask me to make a choice now."

After thinking about it, Fang Heng decided to go to the basement to take a look first.

He planned to build the prison as a shelter.

How can you sleep well at night if there are a bunch of zombies gathering in the basement?

Fang Heng took the zombie clone back to the first floor.

The entrance to the basement is on the right side of the warehouse, which is relatively hidden.

There is even a three-layer iron gate installed outside.

"No, the protective measures are so good?"

Fang Heng muttered, rummaging through the keychain for the corresponding keys.

He slowly marked each key until he opened the last door.

Behind the door is a long walkway.

The lights were unusually dim, and puddles of dried blood could be seen in the corridor.

Two zombies were exploring the way ahead, and Fang Heng followed behind and walked forward slowly.

After walking forward for about ten steps, Fang Heng suddenly heard a small sound.

what sound!

Fang Zheng stopped.

"Kachi kachi..."

If you listen carefully, it sounds like something is rubbing against the wall.

The sound is getting closer.

Fang Heng's pupils narrowed slightly.

"We're in big trouble!"

Fang Heng realized the seriousness of the matter, cursed and turned around and ran away.

Alienated zombie-Spider!

Zombies with the ability to crawl at high speeds! They move extremely fast and can climb all kinds of terrain! They are best at breaking down shelters built by players.

They can crawl into your shelter through any gap and force you back into the game from the real world!

Because it has been climbing on the wall, and its hands and feet have become extra slender after the mutation, it is also called a spider zombie by players!


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