Jiufang Tea Party 2 - The 'system' and 'level' of combat
(The paid content has been replaced by the normal plot. Friends, refresh and you can watch it. The content of Tea Party 2 has been moved to the free single chapter of this chapter.)
From the beginning of the book to now, readers have been asking why there is no level setting for the combat system?
In fact, this book has a system but no hierarchy.
Part One: The combat power "system" of this book.
Taking warriors as an example, combat power = martial arts, mental techniques, and magical weapons.
Among them, martial arts include strength, agility, physical strength, proficiency, etc. (Warriors also practice some auxiliary magical powers, such as He Dashao's clone technique and Li Daitaojiang. For martial artists, these are also classified as martial arts.)
Martial arts must be improved through repeated practice and combat.
The Law of Heart is a warrior's understanding of combat.
For example, in the boxing match between Tyson and Holyfield, Tyson moved forward bravely, while Lao Huo kept pulling. The players who can fight to 12 rounds should not be much different in terms of martial arts level. So what does the outcome depend on? I think it should be the players versus each other.
Oneself, the enemy, the environment, the grasp and choice of timing, and the persistence of will.
Mental skills must be improved through experience and insights.
As the saying goes, different people have different moods and beliefs. Therefore, it is not easy to classify people into different levels or judge their superiors or inferiors. You can only know whether you have made progress or not.
I won’t talk about the magic weapon.
By analogy, the magician's combat power = magical power, mental skills, and magic weapon.
The combat power of the spell master = summoned objects, spells, mental techniques, and magic weapons.
Please deduce the others by yourself.
Some people may think that this setting is too simple. However, the most simple way is to give birth to two, two to three, and three to all things.
The most high-end ingredients often require only the simplest cooking methods.
The exquisite and gorgeous kaleidoscope is actually composed of only three mirrors.
No matter how complex and sophisticated the architecture of a computer is, its origin is nothing more than 0 and 1.
This colorful and ever-changing world only requires very simple underlying logic to run.
In this way, it will have more vitality.
Part Two: Combat Power Level.
This book has no combat power levels.
Jiufang knows that for many readers who are accustomed to "levels", without this, they feel uneasy, their hearts are wandering, and they always want to grab something as an anchor.
My first work had a level setting from beginning to end, but it was also restricted from beginning to end and I couldn't play it to my fullest. So after that, I gave up on "leveling".
In my opinion, the conventional levels allow readers to take a God's perspective, observe and compare the strengths of both sides, and evaluate based on their own understanding of the system. For example, should this battle be easy to win, difficult to win, or invincible?
The only thing that makes you feel "cool" is to win by leapfrogging and seeing others shocked and shocked again.
It gives the reader a positioning coordinate, but at the same time it also limits the reader's perspective, making people ignore whether the fight itself is exciting, reasonable, and original.
The excitement of battle lies in the uncertainty, and the division of levels makes the battle highly regulated.
The fewer restrictions, the better the performance. This is one of the truths that social life teaches us.
If this book had a combat power level, the moment General Baili met the protagonist, he should turn around and run away, so as not to lose an arm; and the scene where the protagonist swung his horse to kill Hong Chenglue in the Battle of Hanhe was also
There won't be any, because Hong Chenglue is obviously more powerful than him.
Whether you are strong or not, whether you are good or not, whether you are powerful or not, and whether there is a chance of a comeback, you should know through the moves and try them out, instead of directly measuring them with some complicated numerical values and parameters.
Reality is like this, and novels that are derived from reality and are higher than reality should also be like this.
Jiufang hopes that the battle process can be used to evaluate the level of both sides, rather than predicting the outcome of the battle based on the levels of both sides.
Since this is the world of Xianxia, the battles should be exciting, imaginative and understandable, rather than full of death lights, explosions and collapses all over the screen.
Well, if it's like fighting Iron Sand Fist against Level 7 Beng, and shouting slogans at the same time, it's hard for you to write a wonderful story about the process (there's absolutely no bullying here, each author has a different mentality, so we can't compare, long live understanding).
Whether you can write exciting battles is a challenge to the author, and it is also the fun of Jiufang.
Jiufang will do its best and please supervise everyone.