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Chapter 237 Gambling Drawing 2

Gao Gong has never fought such a rich battle.

So he decided to think carefully about how to fight this battle.

He first opened the civilization panel——

Probably because of the fusion route, this panel has two pages in total, one of which is the 'mechanical system' page, and the other one belonging to the 'carbon-based system' is dark.

The senior engineer switches to the page of ‘Mechanic Civilization’.

The civilization introduction column of the ‘Level 3 Mechanic Civilization’ has already been lit up.

But this is the first time Gao Gong has watched it.

Mechanic civilization: This civilization is on the road of mechanical transformation. This road extends in all directions and can go to any direction of the known mechanical world. It can also go to the unknown mechanical world.

[Knowledge fusion under the mechanic civilization, experience consumption -50%]

[Integration of professional knowledge chain under mechanic civilization, experience consumption -50%]

[‘Mechanical species transformation’ under the mechanic civilization, experience consumption -30%]

[‘Top Mechanical Creation’ under the Mechanic Civilization, success rate 20%]

[This civilization is one of the mechanical civilizations]

Mechanic society (mechanical civilization): This civilized society does not pay attention to the original form of species. Whether it is modified people, mechanical life, artificial intelligence, or bionic people, they can all coexist harmoniously in this society. The mechanical trend of thought is 'mechanical pacifism'

', 50% attractive to mechanical species.

In this society, the only criterion is the ability of mechanical creation. Mechanical research 20%

Because it is a modified society, species power -40%

Because it is a mechanical society, the attractiveness of carbon-based species is -60%

Because it transforms society for species, species mysophobia: 0

Civilization Core: Not opened

Civilization features: not turned on

"It fits my impression quite well."

In the memory of senior engineers, the mechanic civilization is one of the few among all mechanical civilizations. It is a strange civilization that neither engages in mechanical revolution nor mechanical power. The hobby in life is to stay at home and engage in mechanical transformation, so these

Mechanics not only have a good relationship with many mechanical species, but also have technological exchanges and cooperation with many carbon-based civilizations, such as forming a partnership to build a giant structure.

Of course, this group of mechanics doesn't exactly have a good reputation. For some powerful races with strong bloodlines and special genes, mechanics are a scourge.

They don't have the slightest respect for blood inheritance. What they are best at is dismantling the original race and then using mechanical bodies to piece together a magically modified machine with similar or even better performance.

Therefore, no matter what level of mechanics they are, they are all big buyers in the black market of space slaves.

Moreover, the professional knowledge chain of mechanics civilization is also well-known.

Generally speaking, civilization has 6 to 8 items, but this one has twelve.

But at the moment, on the senior engineer's civilization panel, except for the two knowledge chains of 'Starship Engineering' and 'Advanced Mechanics' that are lighted up, the other ten knowledge chains are all gray.

And these two are enough.

‘Starship Engineering’ is about building ships.

‘Advanced mechanics’ is the theory that anything can be built.

Theoretically, you can even make a black hole weapon by just relying on this chain of knowledge.

Of course, this requires extremely high talent, otherwise you should just study knowledge in other directions.

"Let's put away the starships and stuff first, and build the starport first."

Previously, in order to carry out the "ship destruction", the star port closed all modules except "ship building". Now the senior engineer plans to upgrade the "star port" body by one liter.

And this requires a lot of drawings, tens of thousands.

This is why the ‘Great Khan’ is not worried about technology leaks.

This thing has too many accessories and is quite difficult to build. Let alone the Walter family, if it is given to the two neighbors next to the senior engineer, it will not be able to recover for a while.

However, senior engineers have a system——

[Purebred Mechanical Transformation] [Research on Large Star Ports]

merge!

[Fusion failed, 500,000 experience consumed]

Good guy, the door is open.

Come again——

[The fusion is successful, you have developed a level 13 mechanical blueprint [Space Mechanic Robot]]

Space mechanic robot: This robot is specially designed for maintenance work in vacuum environments such as spaceships and space ports. It can strengthen the artificial intelligence system of the spacecraft and strengthen the coordination module between the spacecraft and the pilot. The vacuum environment maintenance efficiency is 20%.

"Hey, not bad."

Don't think that robots can do everything. In fact, a reliable mechanical maintenance branch is even rarer than a combat branch.

continue--

[The fusion is successful, you have developed the level 13 mechanical blueprint [Energy Turret]]

[The fusion is successful, you have developed the level 11 mechanical blueprint [Subspace Sensor]]

[The fusion is successful, you have developed the level 12 mechanical blueprint [Energy Field Throttle Rod]]

Although it seems that the 'energy turret' is the most useful, you can tell what it does by listening to the name. It can be installed on spaceships, interstellar fortresses, starships, and some defensive buildings. Even in the siege battle in the near future, it belongs to the player 100%

A defensive artifact that I would buy.

But what senior engineers value more is the latter two.

Subspace sensor: Slightly enhances the spatial sensing capabilities of large mechanical buildings, spatial perception 0.001%

Energy Field Throttle Lever: Slightly adjust the ‘Energy Field’ variable.

These two ‘drawing parts’ that I didn’t understand by their names and useless by the introduction can seriously improve the completion rate of ‘large mechanical buildings’.

Commonly known as, basic mechanical drawings.

After all, the performance of the star port has only been developed to 34%.

Even if these two things are built and installed, the possible improvement will only be after a dozen decimal points.

But no one said you can only build one.

"I'm pretty lucky, but it consumes a lot of experience."

First-level civilization blueprints cost thousands to tens of thousands of experience.

Second-level civilization drawings cost tens to hundreds of thousands of experience.

The experience consumed by the blueprints of the third-level civilization directly reaches one million levels.

There is a reason why players would rather upgrade than gamble on blueprints.

As for Gao Gong, who only had 30 billion camp experience, he could only refresh it a mere '30,000' times. When he thought of this, Gao Gong felt a little sad.

It's not easy.

The senior engineer changed the professional knowledge from the same knowledge chain and continued to operate.

[Large Star Port Research] [Level 3 Mechanics]

[The fusion is successful, you have developed the level 13 mechanical blueprint [Level 3 Engine Radiator]]

[The fusion is successful, you have developed the level 14 mechanical blueprint [Star Core Cooler]]

[The fusion is successful, you have developed a level 13 mechanical blueprint [Energy Calculation Node]]

[The fusion is successful, you have developed the level 13 mechanical blueprint [canned particle accelerator]]



A dozen basic mechanical drawings appeared on his face, many of which were of relatively high level.

This [Level 3 Mechanics] seems to be more reliable than [Purebred Mechanical Transformation]?

Although the name is not serious, it is actually a very serious piece of basic mechanical knowledge?

Moreover, senior engineers have discovered a phenomenon, that is, generally the same 'knowledge' has a high probability of producing the same drawings.

But he had produced nearly ten drawings before, and none of them were the same.

'If it is not metaphysics, then there is only one explanation, and that is because of the diversity of the development of mechanic civilization, there are very few drawings that are the same.'

This is good news.

Because the drawings are produced differently, the 'basic mechanical drawings' that appear are larger.

And due to civilization reasons——[Knowledge fusion under mechanic civilization, experience consumption -50%]

For every one million experience points invested by the senior engineer, 500,000 camp experience points will be returned to the panel.

Therefore, the number of times a senior engineer can really gamble on drawings is not 30,000 times, but 60,000 times.

For the first time, the senior engineer felt that this manual operation was a bit tiring.


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