Dream of the Century War of Faith Chapter 11 Artisan Craftsmanship
There is still a glimmer of hope for the caster. After all, Nautilus City exists in the deep sea, not to mention the Mermaid King is extremely powerful. In the past wars with the Sea Tribe, once the Sea Tribe was at a disadvantage, he relied on an artifact called the Origin Trident to defeat the enemy.
It can turn the tide of battle in an instant.
After realizing that there was no chance, Esther began to investigate whether the coastline could be left. If the sea tribe's attack was completely aimless, there would be a chance. However, both fish and naga can survive on land, only merfolk cannot. After occupying the area, there is no need to return to the sea.
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The conclusion is that it is impossible to reach the Principality of Cyrus without taking a boat, and even taking a boat is quite dangerous. Sophia has said before that she was attacked by the gods, and the entire team was wiped out. In Fageni's memory, the principality came to Bakato
There are even two legends among the communication staff. Now think about it, deterrence is definitely not the main purpose. It is probably that it is really dangerous to come here.
"Sure enough, it's better to find a way to go to the Warcraft Mountains." Esther started working here, and by the way, he became familiar with the edge of the Warcraft Mountains and went a little inland to avoid being affected by the Sea Tribe. It is expected to make money and reserve supplies.
It takes a lot of time.
There is a saying that there are always desperate mercenary groups running into the Warcraft Mountains to gamble their lives. If a dozen people go and a few come back, of course those who come back can also get a lot of precious materials - if they don't sign the contract, the team's
The inheritance must also be taken.
After following him twice, Esther understood that most non-spellcasters would not be able to get there, not even when he was in his prime. Even if he could fly at low altitude for a short time and travel by land plus many spell scrolls, it would not work... But if
It's different with a high-level spellcaster.
In the following time, Esther thought that he could use a small-scale description of the information about the floating city and the fragments of ancient arcane knowledge to show that he was from the other side of the mountains. He tried to elicit the desire to explore among some spellcasters.
Regarding the former, there is a floating city in the Kingdom of Nevis. As for the latter, many people are interested in it. Unfortunately, there are no high-level spellcasters who can ask around. At least those who can help cross the mountains dare not go, and can teleport directly.
There was none in the past.
The news is being released slowly, and the plan is to gradually mention the giant runes, but it must be released in a way that is consistent with his knowledge as a warrior.
However, the one or two mercenary spells in Bakato naturally do not have this ability. Those within this spread range cannot go up without the ability. At the same time, there may only be dozens of mages who can go up, but there is probably no idle here.
of.
Fortunately, dwarves soon became interested again - there were some dwarf forging masters in Guzhuo Town who transformed giant runes into dwarf inscriptions. This is also in Fageni's memory. And as for mages, Endigon has more of them.
Overall, it is the best developed among the four countries.
Esther turned south and returned to Endigon to see if he could contact any interested mages or teams.
As a result, he just arrived at the tavern and posted the message, and then he checked in at the hotel. Soon a novice blacksmith asked him to go to the blacksmith's industry, saying that the dwarf master had something to do but couldn't leave.
Esther thought to herself that she could point and point while watching the forging, and maybe even vaguely talk about the situation of the artifact forging furnace, but at the same time, she had to show that she was not proficient in forging, so as not to displease the dwarf blacksmith.
As soon as they arrived, they saw a dozen dwarves with long beards, short beards, braided beards, and web-weaving beards. They vacated a forging room and were studying countermeasures. In the forging room opposite were equipment made from the giant runes you gave.
While it was cooling down, there were also two dwarves watching.
After a simple exchange, the dwarf asked him to impart knowledge, and the reward was whatever they wanted, as long as they could do it together individually.
Esther said that after only knowing a little about it, he began to play hard to get. He said that if he wanted to know, he probably had to go and find out, but if he only needed the part I already knew, he could just find a way to send himself to the principality.
But the dwarves couldn't send him there. After all, they didn't have good mage connections, so they could only build legendary equipment.
"Then let's make a deal first. As for the equipment, if possible, the one that can fly at high speed is the best, and the one that can travel on water at high speed is fine. If that doesn't work, then we can consider strange items such as walls to enhance defense."
The dwarf said that he had neither of the first two, but he was very good at protecting walls. He took a high-level iron wall card and looked at it, and Esther suddenly discovered that the magic storage and magic recovery effects of the dwarf inscriptions were stronger than those of human spells.
If the loss of giant runes is 105%, the loss of human spells is 200%, and the loss of dwarf inscriptions is only 125%.
This means that perhaps the dwarves can achieve 100% magic recovery by transforming the giant runes. Before, Esther deliberately remembered the arrangement formula of the giant runes clearly.
After quickly asking the human apprentice to buy wine, Esther began to chat with the blacksmith about the giant runes, their improvements, and to see if he could combine the information from Alexander and the others to fully describe the complete description of the giant runes on Dragon Island.
Form. This may be able to solve part of the future world crisis, and it will be worth spending five more years.
For him, as long as he is still able to fight, it is a small matter to go to the principality.
"I feel like your improved technology is even better than the giant rune itself. Maybe you can further transform the giant rune." After having a good meal, Esther praised the technology of these dwarves.
After returning, Esther took a good rest for a few days. After all, it was important to relax physically and mentally after the journey. After staying for a while, he found that the dwarves were really skilled, but they also had great shortcomings and were very stubborn in their routines.
Now it seems that there are inscription cards that extend from the dwarf inscriptions, but the effects of the fireball card and the iron wall card are no better than those that Fageni got before and developed for more than 400 years.
Most dwarves will only carry out formulaic operations based on existing ideas, rather than innovate. Moreover, funds are a problem. They conduct research out of their own pockets, so they have to carry out their daily work.
The spells developed by humans without the giant runes, and the dwarf inscriptions are an inferior application of the giant runes. Part of the technology of the dwarves is that they invented inscriptions that replaced the giant runes to connect the giant runes.
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Esther doesn't have much leadership experience in this regard, but teaching students to learn their own style is often done by splitting the steps, which is also a good method for equipment production.
Esther wanted to mention a few words about assembly line production. I think it can reduce their production pressure and increase their capital income. In the meantime, I will try my best to learn relevant knowledge. My family is also a craftsman. If I learn from it, I might be able to work with my ancestors again.