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95. Win match point

After a short break, the third game officially started.

This time it was we who chose the side. After ig took the initiative to choose the red side in the previous round, we decisively chose the blue side.

This choice is more advantageous for us. Because skateboard shoes are better than bans, the ban positions of the red side are definitely restricted. If we choose the red side, we will face that there are only two ban positions that can be controlled.

question.

Originally, many heroes on ig's side would have been unable to be banned, let alone one less ban slot.

And even if the red side can get the counter position, it won't have much effect on us. Among their players, if they get the counter position, they won't have much effect.

Far less effective than targeting in the ban position.

For the ig side, they are more inclined to win the red side. Five ban positions are a bit too much for them. We don’t have anyone to focus on, so one less ban position doesn’t matter.

Moreover, the role of the counter position is greater for ig. As long as Cheng Lu or Rookie in the middle and upper lanes can get a suitable and restrained choice based on the opposing hero, they will occupy more lane positions.

It is cheaper and can produce greater effects.

This is something we can't do. IG doesn't bother with one more or less ban position and just gives it up.

Therefore, according to their respective needs, both sides choose sides according to their needs.

bp starts.

In the first round, our side banned Thresh, Bullhead, and Rambo.

When Shenchao saw these choices at the commentary table, he said: "It seems that we still have to stick to the bottom lane this time, and haven't come up with a good way to adjust the tactical changes."

The previous two countermeasures for the bottom lane have still been implemented, and not much has been changed.

During the halftime break, the commentators speculated whether we would make adjustments due to the failure in the previous game, but in the end it seemed that we did not make adjustments because of this.

It's just that he banned Rambo, who exploded the whole team during the last mid-term team fight.

So far, Cheng Lu's Rambo has maintained a 100% winning rate, which is a great threat to we who want to focus on the bottom lane and drive the rhythm through the early and mid-term advancement to radiate to the entire field.

On the other hand, ig banned skateboard shoes, Dazui, Luo.

This is already a fixed ban person. If the red side cannot grab it, just ban Luo and break up Xia Luo's combination. N will be able to deal with it more easily. After the failure of releasing Xia Luo in the first game

, this adjustment in the second round also allowed ig to successfully win the game.

If n can resist, ig will be easy to beat.

The first round of bans is over.

It was our turn to choose. After discussions and hesitations between the coach and the players, Xia was decided on.

Even without Luo, this hero is not unplayable, and it is also a hero that West is very good at. Grabbing it first is to avoid letting the opponent get it.

The ig side directly locked the barrels and cannons.

Both of them are heroes that our players are very good at, and they are also one of the strong heroes in the current version.

We chose Big Chongzi and Lulu second and third hand.

ig selected Feng Nu in the last round of the first round.

Both sides chose a more protective soft assistant.

The second round of banning begins.

ig banned Syndra and Mantis.

On our side, we have banned Jace and Lucian.

With ig's first choice, Cheng Lu directly locked Kenan.

We only have so many ban positions, and we can't ban all the heroes that Cheng Lu can play. After considering banning Rambo, a hero who performed extremely well in teamfights in the last game, Jace and Lucian can't let go either.

It is because of this rookie's Lucian that suffered a big loss, not to mention that ig also has Cheng Lu who can produce the same effect. These two heroes who are swinging in the middle can be said to be a headache for many teams today and cannot solve it.

Therefore, it can only be the default ban position, which will inevitably release a Kennen who can have the same effect in team battles.

As for the top laner against Big Bug, Kennen is still developing without pressure, but this one is an unstable time bomb that may detonate at any time in the middle and late team battles.

When our coach saw this choice, his heart suddenly went cold.

He also wanted to ban a few more top laners, but there were really not enough positions.

Before that, he was thinking that it would be great if IG's coach could give Cheng Lu a gangster hero to fight on the road, or maybe a crocodile.

These are relatively easy to fight, but when developed, they are a great weapon in team battles.

Even though our coach was mentally prepared, seeing Kenan being locked down, he still sighed secretly in his heart, this was going to be difficult.

For the fourth and fifth choices, we chose Galio and Spider.

Galio's choice was to allow Xiye to provide timely support.

According to our current style of play, we must keep the bottom lane. Galio is the most suitable hero. One stop in the middle, and after level 6, it can bring a sense of security to the top and bottom lanes.

The spider has a very strong ganking ability and is very suitable for killing people by jumping over the tower with rhythm in the early stage.

Compared with ez in the previous game, it is indeed better. After losing the second game, condi did not dare to continue to use ez jungle tricks. This hero has weak ganking ability. Once the rhythm is interrupted,

After that, it's just like the previous one, it's hard to open up the situation again.

In the last counter choice, ig locked the aircraft to fight Galio.

This hero needs to develop in the early stage, but against a mid laner like Galio, there is basically no pressure to develop, and he will directly become a big daddy level figure in the later stage.

The lineups of both sides are finalized.

we vs ig

On the Road: Big Bug vs Kennen

Jungler: Spider vs Barrel

Mid lane: Galio vs. Airplane

Bottom lane: Xia vs Xiaopao

Assist: Lulu vs Feng Nu

This IG lineup has no shortage of output. Kennen in the top lane, aircraft in the middle lane, and small cannon in the bottom lane can all provide huge team battle damage.

The damage on we's side is obviously a little worse. Big Chongzi and Galio are both on the road, and the only one in the entire team who can provide damage in the later stage is Xia. It can be said that the brother-in-law must carry all the damage.

Team.

But correspondingly, the key to whether the brother-in-law can stand up still depends on condi.

This lineup of WE was chosen by Spider for the bottom lane. The key is whether he can bring up the rhythm and support the brother-in-law. If he loses his voice, the brother-in-law will not be able to obtain enough benefits. Then this

It was absolutely chilled.

The lineup seems to have a little meaning of four guarantees and one, compared with ig's multi-core system, it seems too single.

Along with the lineup analysis and predictions from the commentators in the commentary box.

The interface enters Summoner's Rift and the game officially begins.

The two sides did not invade. They started the game normally, starting from the lower half of the jungle area, and each called their own bottom lane to help with the jungle.

However, if the blue side comes to the lower half of the wild area, condi will clear the jungle faster.

You can play f6 first and let Galio in the middle come over to help fight together, and then let the duo of Xia and Lulu in the bottom lane help fight the red buff first.

After the spider collects f6, you can go directly to collect the red buff. With the help of teammates, you can kill two groups of wild monsters in a row, while Ning's wine barrel can only collect one blue buff with the help of the bottom lane.

The speed of clearing the field is undoubtedly much slower.

We play this way to a certain extent, which slows down the launch speed of the middle and bottom lanes, but they urgently need the spider in front to lead the rhythm. This kind of delay of a few seconds in launching time is worth it, as long as the spider in front can be as soon as possible

If you pick up the rhythm, you will have a better chance of winning this game.

Therefore, this arrangement at the beginning allowed us to gain a slight lead in jungle clearing speed.

Back online, 957 on the road is stable and resistant to pressure.

It is difficult to fight with short hands and long hands, not to mention that the player you encounter is Cheng Lu, who is extremely proficient in this style of play. Whenever there is an opportunity, he will catch big bugs and consume them. 957 knows that as long as he goes up, he will be consumed.

The life of the blood has been stable since the first level. In order to prevent the blood volume from being consumed too much by Kennen, Ning's wine barrel later found the opportunity to come up to gank. The big bug directly gave up the fight on the soldier line.

The same as the previous two, the initiative on the road is still firmly in Cheng Lu's hands.

The same goes for the mid lane. It is basically impossible for Galio to get a solo kill online, and Rookie has the two summoner skills of Blink and Purify, which greatly avoids being controlled by the spider and keeping up with Galio.

The situation of taunting a set of instant kills appears. It is difficult for us to move this plane. Due to the existence of purification, the control skill Rookie is not afraid of the opponent's two people, and if we only rely on these two people to do damage, it is not enough and it is difficult to kill.

This is a plane, so Rookie can be very bold and suppress this Galio at will.

Xiye didn't have much to do about this. He could only reach level 6 as early as possible to provide more help to his teammates.

We's duo in the bottom lane played as strong as ever. They came up from the front and tried to use up blood, in order to increase the chance of jumping over the tower and killing as much as possible before Condi came. The first two games were played like this, and ig's

Of course, the duo in the bottom lane also understood this. This has already happened twice, and it is impossible to say that they will make the same mistake again and give them a chance. The two of them moved very carefully, not giving the other side a chance to consume blood, and started to fight directly.

pressure.

It is difficult for the online situation to change in the short term.

In this game, whoever wins will get the match point of this key bo5 match and have a greater chance of successfully advancing to the S7 World Championship. Both sides are extremely cautious.

······

The lineups of both sides are finalized.

we vs ig

On the Road: Big Bug vs Kennen

Jungler: Spider vs Barrel

Mid lane: Galio vs. Airplane

Bottom lane: Xia vs Xiaopao

Assist: Lulu vs Feng Nu

In this game, ig's lineup has no shortage of output. Kennen in the top lane, aircraft in the middle lane, and cannon in the bottom lane can all provide huge team battle damage.

The damage on we's side is obviously a little worse. Big Chongzi and Galio are both on the road, and the only one in the entire team who can provide damage in the later stage is Xia. It can be said that the brother-in-law must carry all the damage.

Team.

But correspondingly, the key to whether the brother-in-law can stand up still depends on condi.

This lineup of WE was chosen by Spider for the bottom lane. The key is whether he can bring up the rhythm and support the brother-in-law. If he loses his voice, the brother-in-law will not be able to obtain enough benefits. Then this

It was absolutely chilled.

The lineup seems to have a little meaning of four guarantees and one, compared with ig's multi-core system, it seems too single.

Along with the lineup analysis and predictions from the commentators in the commentary box.

The interface enters Summoner's Rift and the game officially begins.

The two sides did not invade. They started the game normally, starting from the lower half of the jungle area, and each called their own bottom lane to help with the jungle.

However, if the blue side comes to the lower half of the wild area, condi will clear the jungle faster.

You can play f6 first and let Galio in the middle come over to help fight together, and then let the duo of Xia and Lulu in the bottom lane help fight the red buff first.

After the spider collects f6, you can go directly to collect the red buff. With the help of teammates, you can kill two groups of wild monsters in a row, while Ning's wine barrel can only collect one blue buff with the help of the bottom lane.

The speed of clearing the field is undoubtedly much slower.

We play this way to a certain extent, which slows down the launch speed of the middle and bottom lanes, but they urgently need the spider in front to lead the rhythm. This kind of delay of a few seconds in launching time is worth it, as long as the spider in front can be as soon as possible

If you pick up the rhythm, you will have a better chance of winning this game.

Therefore, this arrangement at the beginning allowed us to gain a slight lead in jungle clearing speed.

Back online, 957 on the road is stable and resistant to pressure.

It is difficult to fight with short hands and long hands, not to mention that the player you encounter is Cheng Lu, who is extremely proficient in this style of play. Whenever there is an opportunity, he will catch big bugs and consume them. 957 knows that as long as he goes up, he will be consumed.

The life of the blood has been stable since the first level. In order to prevent the blood volume from being consumed too much by Kennen, Ning's wine barrel later found the opportunity to come up to gank. The big bug directly gave up the fight on the soldier line.

The same as the previous two, the initiative on the road is still firmly in Cheng Lu's hands.

The same goes for the mid lane. It is basically impossible for Galio to get a solo kill online, and Rookie has the two summoner skills of Blink and Purify, which greatly avoids being controlled by the spider and keeping up with Galio.

The situation of taunting a set of instant kills appears. It is difficult for us to move this plane. Due to the existence of purification, the control skill Rookie is not afraid of the opponent's two people, and if we only rely on these two people to do damage, it is not enough and it is difficult to kill.

This is a plane, so Rookie can be very bold and suppress this Galio at will.

Xiye didn't have much to do about this. He could only reach level 6 as early as possible to provide more help to his teammates.

We's duo in the bottom lane played as strong as ever. They came up from the front and tried to use up blood, in order to increase the chance of jumping over the tower and killing as much as possible before Condi came. The first two games were played like this, and ig's

Of course, the duo in the bottom lane also understood this. This has already happened twice, and it is impossible to say that they will make the same mistake again and give them a chance. The two of them moved very carefully, not giving the other side a chance to consume blood, and started to fight directly.

pressure.

It is difficult for the online situation to change in the short term.

In this game, whoever can win will get the match point of this key bo5 game and have a greater chance of winning the S7 World Championship ticket. Both sides are extremely cautious.

It is difficult for the online situation to change in the short term.

In this game, whoever can win will get the match point of this key bo5 game and have a greater chance of winning the S7 World Championship ticket. Both sides are extremely cautious.


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