On the other side, King Ning also made some moves. He was basically able to clearly grasp Karsa's movements before he could make subsequent judgments. Karsa had been discovered before going to the upper half, and Cheng Lu also went there because of King Ning.
Because of this, the lower half gave up the plan to compete in the upper half and instead went online after returning to the city. Originally, the upper half was actually playable. As long as King Ning didn't leave, he would have the power to fight from the front, even if it was 3 fights.
4 is not false either.
The combat effectiveness of ig's upper midfielder and jungler is definitely stronger than that of rng in team battles now, and rngg's side found a way to switch Uzi and Xiao Ming to the middle because the upper midfielder and jungler couldn't fight, and it has become like this if they fight in the upper half.
When it comes to fighting, it is a situation where there are fewer people and more people are fighting. On paper, it seems that the rng side is stronger, because after all, the rng side has the most powerful Uzi. As long as its safety can be ensured, he can output at will.
The combat power that can be produced in this state can be improved to another level, so on RNG's side, Uenosuke and Uzi are actually very capable of fighting under this kind of protection, and there is one more person, so it seems that RNG is stronger on paper.
One thing, even in the eyes of fans, Uzi can kill casually as long as they fight. There is no assassin on IG who can burst into crispy skin in an instant. Uzi's operation and proficiency are enough to meet the current enemy.
They can all be killed indiscriminately.
But it seems like that. In fact, if it fights, it will not just be a fighting force on paper. If the top, middle and jungle team fights start on the ig side, it will be stronger. The lack of assassins is not the key. The heroes present
In fact, they all belong to the face-attack type. Although there is protection on the rng side, there is only one uzi in the core. If you bring up the other three in the upper half, they will be useless and will not be of any practical use.
The only function is to stand next to Uzi and it seems that you can expect a certain protective effect, but this has little effect on King Ning. Olaf can chase Uzi when he activates his sprinting move, while the other three
In fact, people can only take care of Gnar and Crow, but these two are not completely harmless. The other three can handle it, and they can even ignore it directly. There is no harm anyway, it can only be
Use some controls to delay time, but no matter how much time is delayed, the target on ig's side must be Uzi. It is a bit too difficult for Vayne to pull three people by herself. Of course, considering the help of other teammates, it is not impossible.
It's just that if there is a slight mistake in the operation, if Uzi is killed, the team battle will be over, so the strength on paper does not look that strong. Even if Uzi is well developed, he can clear the front row very quickly, and still be able to clear the front row.
There are many people who can play a protective role next to them, but regardless of these, as long as the top, middle and jungle three of ig rush to face Uzi, there is no good way to hit output. This time also tests Uzi's ability.
.
The ig side is also more inclined to be able to start first. The best situation for team battles is to let Big Gnar start the team. It does not matter how many people can be opened with a big move, as long as it can kill Uzi's Vayne.
The outcome of this wave of group play is basically determined at that point, so ig will be more proactive than rng. rng has many ways to start a group, but there is no good group target.
In contrast, Uzi also notices being kicked, so it is impossible to follow his teammates immediately. If the test is too close, he will definitely be kicked by the opponent. He can only let a few other people in rng find a way to start a team.
In this state, Uzi cannot deal damage immediately. He can only choose to pay more attention to protecting his life. Therefore, even if RNG hits someone, the damage of the other three is not enough to deal with any one of ig's upper, middle and jungle. On the contrary, if
IG's counterattack can even counterattack everyone in RNG, whether it is Crow or Olaf. The former directly opens up and does not need the three front rows of RNG's Uenosuke. It is completely possible for one person to follow three people to fight, and then
Even Olaf is not afraid to control him when he activates his ultimate move. When RNG's front row does not take any damage, Ning can even directly face Uzi with the damage. If Uzi wants to stop and deal with Olaf immediately, then he will definitely do it.
Will be attacked by the top two on ig's side. Crow may be slightly better, that is, there is a control to pull Vayne back, but if he is caught by Gnar, what will happen to Uzi?
In other words, you will be killed instantly on the spot...
Therefore, rng did not dare to act rashly and directly force people to attack. After all, only Gnar may not have any countermeasures. However, the big Gnar is very weak. It cannot be solved even if it is opened at the first time. Wait for the control of Gnar to end.
It can also play backhand, and during this period of time, there are two middle and junglers on the side to deal with it, so no matter how to deal with it first, it is not that easy to deal with. If rng wants to deal with one of them, it will take a little longer, because
There is not much burst damage. Except for the fact that Ueno Suke can provide a certain amount of damage, most of the damage will need to be provided by Uzi's basic attack. This way, the opponent cannot be reduced quickly. This period of continuous damage
You also need a safe space to have time to play, and there is no AOE damage on the rng side, so you can only deal with them one by one. In comparison, the importance of selection has increased, but it is not that good now.
You must be careful when choosing. It is impossible to start a team directly when you see people on ig's side coming up. The premise is that you must pay attention to Uzi's safety before you can go up and try. Once the team fight starts, watch it.
There may not be many opponents on ig's side, because RNG itself knows that the opponent will definitely choose to deal with Uzi, the only core output. Although Xiaohu's Yanque can also deal output, its priority is lower than that of Uzi.
Uzi is not that high. It is estimated that few people will pay attention to it. The one who poses the greatest threat is Vayne. RNG is very aware of this, so it also knows that ig will definitely want to deal with Uzi as soon as possible. It just so happens that this ig is also a
In a confrontational lineup, even if it is the combination of Morgana and Draven in the bottom lane, Draven actually has to rush forward in a team fight, and Morgana will also rush directly into the crowd and open up.
that one.
As long as the team battle can be fought, as long as this lineup is used, it can be imagined that no one on the ig side will care about other teammates. Everyone will rush directly into the crowd, even a.
It's the same, and needless to say, it's basically impossible for someone to look at AD and care about AD's life and death. Even if a team fight will be chaotic, everyone's goal is the same.
On rng's side, there are people who just didn't go back to attack. Even if the opponent is clearly going to attack his own a, the desire to attack is very strong, rng doesn't have much reaction to this, and there are several other people here.
There is no way to have the ability to fight 1 on 1, not even the kind of person who can deal with A alone. The only one who might be able to try it is maybe the troll of Karsa can still give it a try, but if
In a team battle, it is not very useful for Karsa to deal with Ah Shui's Draven by himself, because even if no one on the ig side goes back to take care of A, there is no option to protect his teammates at all. Everyone
It's all done by rushing. In this situation, it is indeed relatively easy to deal with Ah Shui's Draven, but compared to replacing an ADG, the more important task is to protect Uzi.
Instead of going up to deal with this kind of thing alone, maybe Karsa can still manage to deal with Ah Shui's Li Wen, but the other people are completely different. Let's face Cheng Lu and have no qualifications to fight back. Let's talk about it.
If it's not one-on-one in the afterlife, the gap on the top lane is the biggest and it can't be made up by the operation. What's more, the upper limit of the operation of let an Ornn is lower than Gnar. The difference in the middle side may not be much, but Crow is there
In team battles, they are even more disgusting than rock birds. The big crows rushing towards you are basically the existence that needs to be avoided in team battles. When encountering this kind of situation, it is easy to deal with it. RNG can only pull back immediately.
First avoid the crow's ultimate move. Once the time of the ultimate move is over, the crow will basically be half dead. Xiaohu's rock bird is also a continuous output, mainly using skills to consume at the edge. In fact, the rock bird's skill D
Kuai is also quite disgusting in team battles. The mid laners on both sides have useless functions, but there is no doubt that once the crow is activated, there will definitely be no one on rng's side who can resist the crow's ultimate move and still fight 1v1.
Of those, King Ning's Olaf is the one who can go up and compete with Uzi, but if Uzi pulls well, he can directly fly a kite and walk the dog, but it will take time to solve, and if he is attracted, it will be big
Part of the energy is trying to find a way to get rid of King Ning, which may also lead to other people looking for it.
When the opportunity comes, continue to attack him, and the same goes for the support side in the end. Baolan is definitely the one who goes up to control and retain people in the team. Xiao Ming is more of a method to attack people first, but without a good goal to start the team, it is actually very difficult.
It is difficult to make a choice. Basically, it is impossible to take the initiative. The only thing left can only play a protective role, but this role is also very limited, but even if it is limited, RNG considers the impact on the opponent.
The end result after the fight is that they will not choose to hedge against ig like a headless chicken. If they are scattered, their combat effectiveness will not be as good as ig. The only way to win in a team battle is to protect Uzi.
….
In fact, their lineup itself tends to be more passive. Although the team has a lot of control skills and there are many ways to start a group, but under this situation, it can only be passive.
To deal with it, because even if they can take the initiative in many ways, ig's side is not afraid of rng's lineup. At most, it will make Ah Shui's Draven become the target of fire, because rng's
The best one to open on one side and have the effect is indeed Ah Shui. Others are not so easy to open, and if you open it without permission, it will be difficult to kill instantly. The result is that it is very difficult to deal with in counterattack, so as long as it is not a particularly good opportunity, such as
The kind that can attack several people at once, RNG will not act rashly and directly take action. These control skills can actually provide great protection in the back, and it is even easy to find opportunities to give ig a fatal blow later, so relatively speaking
Passively responding to the challenge and constantly pulling back to fight is the best for rng. Anyway, ig's side is obviously a lineup that wants to fight in the face, so there is no need to fight head-on. It just happens that one of them rushes back and pulls, and waits for ig
After a wave of strong frontal skills, the time is over and it is time for RNG. Under the protection of teammates, Uzi and Xiaohu happen to be the best to use. Whether it is Yanque or Vayne, they can
It is very easy to achieve the desired effect under someone's cover.
This means that once a team fight starts, it will not be easy for both sides to end it. The duration of the team fight may become very long. IG wants to directly push for a quick fight. As long as it reaches
People rallied together to attack and cried out that it was over. This kind of team fight is what one wants, and RNG has to withstand the first wave of group fights and start to retreat directly after the group fight. The longer it can delay the team fight, the better for them.
The more advantageous it is, it is impossible for ig to fight and win the team battle as soon as they think it is. RNG needs to retreat and avoid the battle to let ig pursue it, just to delay the team battle, and then wait until
After the initial strong period of ig's team battle has been delayed and all the skills have gone into cooldown, then the next period of time will be the strong period of rng's team battle, and the advantages in the lineup have not been wasted. There are many in the lineup selected by rng
Control skills, these skills are not easy to use in the first hand to control and start a group directly, after all, there are many things to be taken into consideration beforehand.
Compared to playing a group game with ig and how to use skills to attack people, it is better to pay attention to the safety of your own core uzi, which is more important. There will be no response to ig's strong period in the past.
If you want to fight, rng can only pull and fight behind you. There is no need to start a group. It is best to directly choose to fight back. And just wait until the strong period of ig's side is over. At this time, ig was originally chasing.
When rng retreats, the team battle will be stretched, and it will become a situation where ig retreats and rng pursues. The situation of both sides is equivalent to being directly reversed. Those control skills that stay in hand are not used to start the team but are used to retain people now, which is counterproductive.
ig is more deadly. Both sides have their own considerations in team battles. Just like ig is a wave in team battles. If they rush up and don't make any gains, rng catches them and starts to pull. After that, ig will only
It is possible to think of a way to retreat, so when starting a team first, it is very critical whether you can hit someone and kill them instantly. Otherwise, you can only be more careful not to be left behind when you retreat later. Both sides have concerns about team fights.
It will not break out easily in a short period of time.
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Beechburg Octopus
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