On the contrary, it will put rng in a more uncomfortable state. At this moment on the court, after ig has changed lanes, the pace of advancement is still accelerating. Originally, let was defending on the top lane, but there is nothing that can be obtained in the top lane.
, except for the last high ground on the road, in this case, if you can't get to the high ground and spend time with let, it will be a waste of time. Just as rng thought, let on their side is the one with relatively low combat effectiveness.
, if you can delay staying in Gnar, you will make money no matter what. The highland tower on the road will not be easily destroyed for a while. In fact, it is safer to go on the road, so rng is also good for the road.
I'm not that worried. Anyway, all the towers that can be dropped have been dropped. Now it's enough for let to try his best to stabilize the high ground. Besides, there's nothing else he can do, that is, he can play a little better in group fights.
However, instead of being able to contain Gnar in a single lane in a group fight, it would be more useful as long as Gnar is not allowed to fight in a group fight. It was even more useful when let interrupted TP during the laning phase.
it's the same.
rng is the one who wants to fight in a group now, but ig lacks the means to start a group if they don't have chenglu on the front, and it's hard to fight without the person with the highest combat power on the front, so ig basically won't think about taking the initiative.
When fighting against rng, even if they fight, it will be a small-scale friction. Try to see if you can find some opportunities. If there is no chance, you will definitely retreat without answering. And this kind of opportunity also wants to come against ig.
It is said that only those who can kill Vayne instantly will try it. Otherwise, ig will not have many ideas for team play. It is still a planned rhythm that was originally designated, and let Cheng Lu go to the sideline to lead solo like this
The child can only be front-facing and delay for a certain period of time, and everything will be earned back on the sideline. The scoring push itself is like this. Now ig is the 1 on the sideline and has reached the point where there is no pressure. This requires being able to
Only the laning strength that opens up the situation in the laning phase can be achieved, and after reaching this stage, no one on rng's side can restrict the single lane, as long as the other four people on the front don't have any trouble, four and one point push will be enough
At that time, the four will be the most important. If there are fewer people in the family and they are forced to open, then they will be in a very embarrassing situation. If ig is driven by rng now, it will definitely not be able to win.
If we directly reduce the number of players, we will lose the big rhythm. Not only will the original strategy of delaying time for the sideline be broken, but it will also affect the sideline to make way for Cheng Lu to come back to support. As long as the number of players is reduced, then IG will be faced head-on.
The strategy is directly abandoned. This kind of balance is directly broken and the balance can only be re-constructed. However, in fact, if ig can stabilize on the front, time is actually more in favor of ig.
After Cheng Lu pushed to the high ground alone on the top lane, he switched to the bottom lane to continue leading the lane. Regardless of whether others would fight on the front, the rhythm of the bottom lane would not change anyway, and the defensive towers would definitely be broken one after another.
The outer towers that IG didn't push down before will definitely be pushed down gradually in the current time, thereby continuously widening the economic gap. The resources that can be obtained from the outside can now be obtained through split push, which means that it is necessary.
Which one is on the front? Delaying time will make ig's situation better and better. If there is a balance overall, then the advantages and disadvantages of both sides lie in the complementarity between the front and the sidelines to achieve balance. RNG takes more initiative on the front.
To be fair, these are some more possibilities provided by the lineup, and the ig lineup is actually a bit limited, but no one can limit the single-line rng, so now it seems that both sides have their own strengths and can maintain a balance, but
In fact, IG is in the lead in terms of economy overall in this game. RNG is not enough to maintain the current balance. Time will make the gap on the sideline wider and wider. The problem of the army line is also the key to be solved in the future. Regardless of
No matter how long it goes on, let is destined to be unable to stand up on a single lane, and Cheng Lu will develop better and better on a single lane. After all, Gnar is always racing against time to lead the lane, and what the lane can provide
The economy and experience can be said to be the highest, and time is not even wasted. In addition to leading the line, Gnar is farming in the wild area next to the rng troop line, while let himself can only stand under the tower and watch.
The position is always at the back. If you don't go too far, you will be in danger of being jumped over the tower. At this time, you can still hang out under the tower, but sometimes
In fact, the role of the defense tower will become smaller and smaller as time goes by. Once the defense tower can be completely ignored, it will basically have no effect. Even if you want to defend the tower, facing Gnar's constant pulling and consumption under the tower will be a waste.
The consequences of being jumped over the tower. This kind of balance cannot be maintained now, and it is now difficult for let to provide some effect in team battles. If rng cannot force the team battle to start on the front, it cannot reduce this.
The speed of an incline….
And it just so happens that let can't take the initiative to join the group now. Ornn originally had the role of being the first to start the group. Now even if there is this functionality in the RNG lineup, it can't be played. It can only be
Let Aoun go to the sideline, because there is no one on the RNG side who can take Aoun's position to lead the lane with Cheng Lu. It is impossible to play the two positions of bottom lane and jungle. One is to mix in the jungle.
area, and on the other side, rng's main combat power is now the bottom lane. If uzi is not in the front, even if rng starts a team fight, it is no match for ig. The only rng that can provide a large amount of output is uzi, and the others
They all belong to the front row or protective tools. Therefore, after excluding these two, the only choice is to choose the one facing Gnar in the top and middle to lead the lane. However, if Xiaohu's Rock Bird is used, it may clear the lane.
There is indeed a skill above, but now Cheng Lu is fearless on a single line, and can even block the line of soldiers to block people under the tower. Yanque's body is relatively fragile, and there is no
With enough basic health support, facing a Gnar who is directly blocking the retreat route, it is basically not too difficult to get over the tower anyway. You can play with it as a toy under the tower anyway.
There are no recovery skills. If you keep consuming blood points and just hit a third ring, you will end up dead sooner or later. Even if the little tiger actually develops better in this one than let, it doesn't have much effect.
The extra development rock bird is used as an output equipment to provide output for the team, but the damage it can actually cause is not very high for Gnar. On the contrary, the rock bird cannot withstand Gnar's damage at all. Anyway,
If it sticks to it, it will die, and the energy saving of the rock bird can be avoided by moving, so Cheng Lu has a lot of space to operate and the damage is not fatal. This is equivalent to a full body of flaws under the tower.
The existence of Ornn is just waiting to be sent. The only ability he is good at is to clear the line of troops faster, which is completely unsatisfactory. Compared with Ornn, if he is replaced by Rock Bird, he can choose not to push the tower first but to kill first.
If you push the tower again, it will have no impact but will gain more. And if it is Ornn, he is now in a wretched state with all his flesh under the tower, and he also has a lot of control, basically
Let each wave waits for the troops to come up, uses skills to directly clear the troops, and then retreats back. In the process, Gnar will be consumed, but the damage is within an acceptable range and does not cause too much damage.
It hurts, and if Gnar wants to jump over the tower, then going under the tower will give Let a lot of room for maneuver. It is impossible for Gnar to directly kill Ornn in seconds, at least he will have to kill Rock Bird in seconds.
The time has to be doubled to make it work, so let is definitely more suitable to withstand the pressure in the bottom lane. There is no need to let a rock bird down that can't provide much threat.
Moreover, the position of Yanjai is now the second G among everyone in RNG. Now I don’t want Yanjai to go to the bottom lane like this, because even in the team, Yanjak is second only to Uzi and needs to provide continuous damage. Such a person
If you switch to the bottom lane to face the lane, not only will you not be able to play a role in team battles, but you will not be able to deal any damage, and you will have to go down the lane to send heads and towers, which is equivalent to helping a person who originally
It is completely unnecessary to send people who can play a greater role directly into danger. Moreover, even if Xiaohu can withstand it for a period of time like Let, the lack of Yanque on the front is still a big loss.
The thing is, although Uzi can already provide damage, it doesn't mean that you don't want more damage just because you have it. When Uzi wants to output in ig's target, sometimes the living space will be reduced, even if it is to survive.
Therefore, many output opportunities are given up. This is the time when Xiaohu needs to stand up and play his role. While everyone's target is on Uzi, if no one can reach him, there will be many opportunities to steal damage, and Yanque happens to
This hero itself is also a hero with relatively short skills.
, you can always use skills to consume damage while ensuring your own safety. This is a relatively simple thing for Xiaohu to do, and there is no need to take any big risks.
Therefore, the damage he can cause is sometimes very critical. RNG cannot lack his second presence, otherwise it will really have to completely protect Uzi, the only one who can deal damage, which itself is different from RNG.
The lineup of this one is completely different and cannot reflect the meaning of its existence. According to the past, it is more suitable to choose a functional one that can protect and play four guarantees and one. However, this one is not chosen the same as before. It must be
You can fight how you want. Xiaohu also has to bear a certain amount of output in the team. This is something that let can't do. Changing to the bottom lane is a waste of time. Moreover, even if Uzi takes all the damage, Xiaohu can still take it.
When it comes to using skills to retain people, or to attract firepower, the Yanque skill is short. Sometimes some control can play a big role in team battles. In terms of the role of starting a team, even the original role of let is
It needs to be bigger, but Xiaohu can also share part of the pressure. Now let is the best choice in the bottom lane. Although Ornn, who was originally more capable of starting a group, was left in the bottom lane, so he cannot play his due role.
But Yanque can also start a group and play a part of the role...
In order to be able to withstand the bottom lane, rng has also lost part of its ability to start a team fight. Otherwise, if others want to start a team fight on the front, it will be easier. And now ig has a Morgana who can provide protection.
It is difficult for RNG to start a team fight. IG basically has no ability to start a team fight. Otherwise, RNG may not be able to take the initiative in the front. After all, IG is actually the same as RNG.
, although you can start the team fight however you want, but in order to win the team fight, you must choose the most favorable conditions to win the team fight most steadily. Both sides have their own goals, and both sides should start the team fight.
The conditions are equally harsh. IG wants to open Uzi, but it is more difficult because it lacks the skills to open others, while RNG wants to see Ah Shui. Although both sides want to open A, it is not just
Because of the particularity of this position, IG needs to open Vayne because RNG's current main core is Vayne. As long as Uzi is knocked out of the team battle in an instant, there is basically no suspense for IG to directly win, killing one person.
You can win the team battle, so ig basically won’t have such a targeted target for other people, and rng’s side wants to kill Ah Shui first, not because ig’s main core is Ah Shui now. It can even be said that if now
It's not necessarily a comparison between ig and who has the highest output in the team. The audience has seen enough games in the past that the one with the highest ig output is generally not easy to distribute. The damage of the top, middle and bottom three lanes is often the one with the highest output. This is completely different from rng.
It's different. RNG is usually Uzi Yiqi Juechen, or the second core Xiaohu in the team can sometimes stand up, but it's not always so stable, and ig's is very stable. This is reflected in the damage panel.
The above is the easiest to reflect, and it is also very clearly visible in the post-game data comparison chart after each game. The current damage of Ah Shui certainly does not seem to be the one with the highest IG. During the laning period, I can see it now
The one who does the most damage is definitely Cheng Lu, but Gnar is difficult to deal with. In fact, unless Gnar arrives in advance, it is difficult to take the lead. And among the other players on ig's side, Crow is also difficult to deal with.
Rafe's backhand ultimate will have the same outcome. In the end, only Ah Shui and Bao Lan are the best to deal with. In comparison, rng is forced to choose to target Ah Shui. Anyway, he will kill A second first in the fight.