"The Origin of Resources and the Waterwheel Fairy"
"Originally there were no gold coins in Yasha continent, only gold.
At that time, various resource mines were of different sizes and contained different amounts of energy.
Until the goddess of wealth ascended to the throne.
The goddess created a series of resource buildings such as windmills, waterwheels, gold mines, mercury refining rooms, sulfur mines, lumber mills, ore fields, etc. that can produce standard resources.
Gold ore knocked down in a gold mine will automatically turn into gold coins.
Resource ores produced from various mines will also be automatically converted into standardized resources.
The Yasha energy contained in all gold coins and resources has a fixed value, which greatly reduces the difficulty of constructing various buildings.
The Mother Goddess was delighted and gave the heroes the ability to carry resources.
(It turns out this is the case, I really didn’t pay attention in my previous life.
What is dug out of the gold mine are gold coins.
I am so used to such outrageous things, I thought it was a game setting.)
Under the blessing of the divine power of wealth, resource buildings will not be swallowed up by the chaotic tide.
Even in areas occupied by Chaos, resource buildings can stay for a long time.
(Hiss, doesn’t that mean that the goddess of wealth is the owner of all the minerals in the Yasha continent??)
These resource buildings will take in nearby Yasha continent creatures in distress and provide them with a place to work.
As long as they pray to the Goddess of Wealth or Mother Goddess Asa near resource buildings, they will enter these resource buildings.
In resource buildings, as long as they work hard, they will continue to gain experience that can be used for advancement.
Moreover, there is no need to eat, and the life span will be fixed by the Mother Goddess.
These resource buildings can provide shelter for weak races.
However, resource buildings are not completely safe.
The power of chaos will continuously generate chaos monsters near resource buildings. When these chaos monsters accumulate to a certain extent, they will attack the resource buildings.
Although the divine power left by the Goddess of Wealth will automatically generate a certain number of guards, the attack of Chaos is never-ending. If it cannot be resisted, the resource building will be captured.
Weak races working in resource buildings will be transported away by the power of the goddess of wealth and continue to wander in the Yasha continent.
(The goddess of wealth is actually so kind-hearted and loves her so much.
It doesn’t matter if you are a mine or not, the main thing is that I like people who are kind-hearted.)
After the resource building is captured by the Chaos Monster, a special balance will be formed due to the divine power of the Goddess of Wealth and the power of Chaos.
The heroes need to clear away the forces of Chaos so that resource structures can resume work.
Every hero in Yasha Continent can obtain ownership of resource buildings after clearing away the power of Chaos.
Heroes can use resources to quickly become stronger, build territories, and recruit more heroic units to fight against the invasion of Chaos.
(I see.
To make an inappropriate metaphor:
Yasha World is a game where the beings of Yasha continent fight against the invasion of Chaos.
Gods such as the Sun God and the Goddess of Wealth are equivalent to applying patches to reduce the difficulty of the game.)
The goblins were the first workers of the waterwheel.
The fairies' flexible skills are well adapted to the working mode of the waterwheel.
After the goblins work in the waterwheel for a full year, the waterwheel will change into a fairy waterwheel that is more suitable for the work of fairies.
After the goblin has worked in the waterwheel for a full month and accumulated enough experience, he can advance to the waterwheel goblin through a ceremony.
The waterwheel goblin's work efficiency in the waterwheel is three times that of ordinary goblins, and it will also produce additional resources.
The promotion ceremony requires:
NPC elf unit (worked on the waterwheel for one month), 2000 experience, 1000 gold coins, 1 sulfur, 1 mercury, special rare item: big wooden barrel.
The Church of the Goddess of Wealth worships believers above.
The priest spends 10,000 gold coins to draw the alchemy circle and pray for the attention of the goddess of wealth.
After the Goddess of Wealth cast her gaze, the goblins stood in the magic circle holding large wooden barrels and put the required resources into the magic circle to complete the advancement.
Waterwheel Fairy
Neutral Level 1 and Level 4 Hidden Troops
Speed:8
HP:8
Defense:8
Attack:8
Damage:8
trick:
Water wheel proficiency:
When working in a waterwheel, efficiency is 3 times greater.
Every 10 waterwheel fairies increase additional level 1~3 resources (1/day)
illustrate:
Disabled goblins can also be promoted to waterwheel goblins, but the resources required will increase, and I will repair their bodies.
——Rachel (goddess of wealth)
(The goddess is so kind. From today on, I, Qi Ge, will be a loyal believer of the goddess of wealth!)
The book is composed of many illustrations, most of which depict pictures of various racial production resources.
Centaurs cutting down trees, cavemen digging mines, goblins stuck in mill wheels, etc.
The text ends here, but Qi Ge always feels that something is missing.
He slowly reopened the book, observing each page carefully.
Until I discovered a strange sense of inconsistency in an illustration of farmers growing food.
So Qige opened the magic eyes.
On this illustration it says:
The goddess of wealth is the most benevolent goddess in the Asa continent.
I will always be loyal to the goddess of wealth.
I will carry out the will of the goddess and provide as much protection as I can to the weak races in the Yasha continent.
——Elnie
System prompt: Trigger mission to save Ernie
save ernie
Demigod level mission
Task requirements:
Help Erni and her subordinates escape from the tower.
Except for Erni, for each of Erni's subordinates who successfully escapes, the reward will be increased by 20%.
Mission reward: End the main line of tower forces: Erni's Rebellion. Other rewards are unknown.
Demigod level mission!
Save Ernie!
The Djinn Legend Hero of Tower Rebellion!
She is actually the author of this book!
She is a tower hero who is very friendly to disadvantaged races and is known for her charity.
In her territory, she provides free relief food to disadvantaged races all year round.
However, five years before the player entered the game, Ernie had all his territory confiscated and was imprisoned in Thunder City.
Erni's legendary stunts are related to gold coins. She is the richest woman in the tower besides the Titans.
In her previous life, when she successfully escaped from Thunder City and rebelled, all the other legendary heroes in the tower did not dare to kill her, and they all tried to persuade her to return after she lost her way.
Because before she was imprisoned, I don’t know how much research on the Mage Tower relied on Ernie to provide funding.
It turns out that she is a believer in the goddess of wealth.
Qige hurriedly called Ke Ruoke to find out about Ernie's situation.
As soon as Keruoke heard Erni's name, he said with admiration: "Master Erni is my benefactor.
When my Hope Fairy Caravan was first established, I borrowed a loan from the bank under Lord Erni.
Except for her territory, we goblins will be attacked by guards whenever we approach the bank, and she is the only one willing to lend us goblins money."
Ke Ruoke sighed and continued:
"A few years ago, Lord Erni was imprisoned in a cell in Thunder City for unknown reasons.
Some heroes who were helped by her formed an alliance to save her, and I even donated gold coins to that alliance.
I don’t know if they succeeded?
I always feel that there is little hope. That is Thunder City, Tower City, and the Titans are there. Isn’t this just a moth flying into the flame?”