However, the time for this bold idea was not mature enough, so Qi Ge held it back for the time being. He explored the surrounding area to make sure that there were no other players or wandering monsters. He walked to the table where the books were placed, took a deep breath, and got ready.
.
System prompt: Reading the Manual of Truth.
There is a total of 15 minutes of answering time, starting with questions 3, 2, and 1!
Please answer which are the four most famous works of Chinese classical novels.
a "Water Margin", "Romance of the Three Kingdoms", "Journey to the West", "Dream of Red Mansions"
b "The Plum in the Golden Vase", "The Romance of the Three Kingdoms", "Journey to the West", "A Dream of Red Mansions"
That must be b! The eternal god of Jin Ping Mei!
Seven Pigeons: "a!"
Which hero in Heroes of Might and Magic 3 has the special skill of Spiritualism?
"Vidnina!"
The founding time of our country is...
"October 1, 1949!"
…
Hey, you didn’t expect that there will be an exam for this dick game’s Garden of Truth!
In the single-player Garden of Truth, no matter what hero you are, if you step on it, your knowledge will increase by 1. The designer of the Heroic Soul World said, this is not possible, this is too unscientific, let’s give players a test!
Astronomy and geography, everything from ancient to modern times to China and abroad!
There is a 15-minute answer time, and knowledge and experience will be calculated based on the number of correct answers. Only when the knowledge and experience are full can one point of intelligence be added. The higher the intelligence when visiting the Garden of Truth, the more difficult the questions will be.
However, players with poor memory don’t have to worry. All the questions are multiple-choice questions. Even if the player is blind, he can get a few questions right. There is no need to worry about the hard work of the Garden of Truth being fruitless.
But if a high-level player wants to rely on the Garden of Truth to stack up valuable knowledge attributes as much as possible, he definitely cannot rely on Mongol.
To choose options a and b, you must listen to the system read out the questions and options. It only takes fifteen minutes. There is no time to listen to the questions. If you want to gain more knowledge and experience, you have to answer questions quickly.
At first, this approach was criticized wildly by players, and some players clamored to quit the game.
Unfortunately, the official attitude was tough, and finally the players were forced to compile a Garden of Truth answer manual.
There are more than 23,000 questions! More difficult than the civil service exam!
As a senior player in the game at the time, Qi Ge also participated in the production of the Garden of Truth answer manual.
I remember the moment when I made the manual in my previous life, Qige felt like I was sublimated.
The 15-minute question answering time will end soon.
Qi Ge took a deep breath.
System prompt: The answer is over. You have answered a total of 312 questions correctly. You have gained 3120 points of knowledge and experience. The experience is being calculated. Congratulations on your knowledge 3.
I gained a full 3 points of knowledge at once! It’s equivalent to the attribute points you can get after leveling up 3 levels!
Without auxiliary skills, one point of knowledge is equal to 10 points of magic cap and 1 point of magic recovery per hour.
For ordinary players facing this complicated question bank, it would be considered good if they could answer about fifty questions correctly. It would take two visits to the Garden of Truth to get 1 point of knowledge.
This is the difference between high-level players and ordinary players!
If the game hadn't limited each player to a maximum of 10 points of knowledge from the Garden of Truth every 20 levels for the sake of balance, the gap between ordinary players and professional players would be so huge that it would be disappointing.
Because of the 200 experience points gained from defeating the gargoyles, Qi Ge upgraded to level 6 and added the attribute points gained from the upgrade to his attacks.
At this time, the attributes of the seven pigeons are:
Attack 10 (82), Defense 3, Knowledge 6, Ability Power 2.
Qi Ge nodded with satisfaction after receiving such gorgeous attributes on the first day of the game.
Not bad, much stronger than the previous life.
Because he got 3 points of knowledge, Qi Ge decided to modify his plan. Originally, Qi Ge was planning to go to the Lucky Fountain after defeating the Garden of Truth. Now Qi Ge decided to explore the map carefully to see if he could find the Magic Temple to learn from.
magic.
The magic recovery is 6 points per hour, and the newly increased upper limit of magic value will be fully restored in 5 hours. If you just throw in the killing magic seven pigeons, you dare to touch the nearby long-range soldiers.
Spending 120 gold coins, Seven Pigeons embarked on a search journey in the forest.
Opening the map that comes with the game, Qi Ge discovered that after laying down the Garden of Truth, there were two more roads that could be explored.
This does not mean that players cannot walk where there are no roads, but players on the roads will not only be less likely to be attacked by wild monsters, but will also receive a double speed bonus.
Carefully exploring along a road, Qige suddenly discovered a flashing yellow dot on the map!
"Emergency mission!" Qi Ge yelled in his heart and ran over quickly.
A carriage was escaping in the distance. The driver was an old man who looked like a butler. Behind the carriage, a group of werewolves were chasing after them with bared teeth.
Qi Ge took a look from a distance and found that there were many werewolves (21~50), but this team of werewolves were obviously not ordinary werewolves, and were probably hidden units in the werewolf unit tree.
Qi Ge looked around, climbed up a tree beside the road, and waited quietly.
Soon, the werewolf chased the carriage and arrived at the tree where the seven pigeons were.
Seven Pigeons jumped up, fell from the sky and kicked the werewolf on the head!
You evil beast! Eat my Foshan Wuying feet!
System prompt: Sneak attack successful! A total of 5 successful sneak attacks. Unlock the achievement: Sap Master. Effect: When the sneak attack is successful, our morale will be increased by 1.
If the sneak attack is successful, the enemy's morale will be reduced by 1, our morale will be reduced by 1, and we will get an extra round of action opportunities. Enter the battle!
Qi Ge entered the battle map and observed carefully that in the small 40*40 battlefield, in addition to the harpy and centaur archer, we also had an extra carriage.
The old man on the carriage cut off the reins pulling the carriage with his sword, ran two spaces forward, and shouted: "Little hero! I'm coming to join the battle too!"
A lovely loli voice came from the carriage: "Be careful, Grandpa Albert!"
It's actually a guardian battle. Now we're in trouble.
Guardian battle is a special type of battle in the world of heroic souls. One's own side will have a guardian target. No matter how strong one's own troops are, the battle will be directly lost as long as the guardian target dies.
You can think of the guardian object as the base crystal in League of Legends.
Moreover, the combat logic of enemy NPCs will change during the guardianship battle, and enemy troops will rush towards the guardianship target like mad dogs.
This also means that the kite flow that Qige has been relying on can no longer be used.
Qi Ge looked at the enemy. There were 5 teams*6, a total of 30 werewolves, and this appearance...
The werewolf opposite was different from ordinary werewolves in that it did not hold a flail in its hands. The wolf's claws were very long and it had a horn around its neck.
Damn it, you can’t!
Qi Ge was shocked!
Werewolf Level 1 and Level 3 Hidden Werewolf Caller!
A full 30!
Tier 3 soldiers are all monsters. Even conventional soldiers are very strong when they reach Tier 3. For example, the regular Tier 3 crossbow guard of the human archer has its own scattering and can shoot up to five targets at a time. When protected, the output is invincible.
Everyone has seen how powerful Qi Ge's level 1 and level 3 centaur shooter is.
The wolf caller is the only summoner among all level 1 and 3 soldiers. Although his offensive and defensive HP is not outstanding, he can summon the same number of wild wolves every 5 rounds. He can summon up to 5 times.
wild wolf:
Neutral level 1 and level 1 troops
Attack:2
Defense:2
Damage: 1~2
Life:6
Speed:5
Special skill: Tear: Each attack reduces the opponent's defense by one point. The attack will not be counterattacked.
Although the health and attack and defense of wild wolves are not high, they have the characteristics of not being counterattacked and reducing the enemy's defense. Summoning 30 wolf callers 5 times can summon a full 150 wolves!
When the weekly output of a first-level military building is only about 20, what is the concept of 150 wild wolves?
A full 7 weeks of production!
There is no end to the road. If the opponent is so strong, we must have some areas to strengthen.
Qi Ge looked at the old man riding the horse.
As an ally, Qige can view his attributes.
Albert Lahr
Hero Unit·Human
Level 18
Occupation:Knight
Attack:16
Defense:25
Knowledge:5
Ability Power: 3
Speed:12
Damage: 50~60 (100~120, old age -50%)
Life: 80 (160, old age -50%)
Skill:
Intermediate defense technique: Increase the defense of the troops you lead by 10%, and increase your own defense by 20%
Primary offensive technique: Increase the attack of the troops you lead by 5%, and increase your own attack by 10%
Intermediate resistance: The magic resistance of the troops led is increased by 10%, and the own magic resistance is increased by 20%.
Intermediate Logistics: Move faster on the strategic map and obtain a certain amount of supplies (food, ammunition) every day
Solid Guard: Turn on the guard form, the movement speed is halved, and the defense is doubled.
Taunt: Forcibly designate all enemy units within 4 blocks to attack you, lasting 2 rounds and cooling down for 10 rounds.
Damn, that’s so strong!
Level 18 heroic unit!
Qi Ge felt that if it weren't for his old age, this npc could kill 30 wolf callers on the opposite side by himself.
When the battle begins, our side takes one round of action first.
Qi Ge was about to direct Albert Lar to come forward, but he heard Albert say: "Hero, you can come forward! I am responsible for guarding the little master!"
???
Should I go to your rear first? Sir, please open your eyes and take a look. I have a team of shooters and a team of squishy assassins. There are not many in number. Which one looks like it can withstand damage? Are you embarrassed to hide behind me??
You, an MT with intermediate defense, intermediate resistance and taunting skills, can't go up and pull monsters, so let me do it?
Do it! There is no other way. Qi Ge does not have Albert's operating authority, so he can only drag the centaur archer and harpy to the lower left corner of the map.
After one round, it was the enemy's turn to act. The wolf caller blew the horn, and 6 wild wolves appeared out of thin air around each team.
The wild wolf rushed forward.
Capture the thief first. Capture the king first. If you blindly defend and give the wolf caller time to summon, the battle will be lost. You must first cut the opponent's back row.
Qi Ge pulled his troops away from the edge of the map.
In the second round, the wild wolf continued to move forward, and the wolf caller summoned into CD also began to move forward.
Qi Ge skillfully bypassed the wild wolves and maneuvered three harpies to stand in a row between two rocks, forming a wall.
In the third round, since it was a defensive battle, the five teams of wild wolves did not even look at the harpy, and directly chose to take a detour and rush straight towards the carriage.
In the fourth round, Seven Pigeons' Centaur Archer successfully arrived behind the Wolf Caller under the cover of the Harpy. He came out from the lower left corner and shot an arrow at the Wolf Caller.
Back hit damage 30%
36 points! As a summoning unit, the Wolf Caller has a low health value, only 12 points. One arrow kills 3 of them in seconds.
Moreover, the wolf caller ignored the centaur archer and continued to rush towards the carriage, even saving the effort of kiting.
Each of the three harpies attacked the unshot Wolfcaller separately, reducing the 3 teams of Wolfcallers that originally had 5 speeds to 4 speeds.