"You have reached the main plot milestone of this chapter, Astrology Energy 1!"
After the battle in the Spider Web Pit, Xiao Ma was promoted to level 11 "Magic Master", with hp 4 (46), and acquired the professional ability "Advanced Activation Skill", which is the 5-ring "Item Activation Technique", which can at most
Objects whose activation volume reaches "giant" are temporarily transformed into constructed creatures.
Beginning at level 11, artificers can analyze, transcribe, and learn 5th-level magic.
In addition to the "Item Activation Technique" that comes with the profession, Ma Yun's magic book also has five 5-ring spells for study, namely: "Breaking Barriers", "Controlling Wind Direction", "Mirage", and "Teleportation Technique"
and "Malicious Transfiguration".
Among these spells, the one that needs to be learned first is the fifth-level "teleportation spell". Except that it cannot cross planes, it is basically the best-performing teleportation spell.
The second priority is "breaking the enchantment", which can remove most negative abnormal conditions, including permanent "curse", "petrification" and "malicious deformation".
Dimitri, the lion who stole the show in this chapter, was promoted to level 6 "Warrior", with hp 12 (141); strength attribute 1 (26), and also obtained the follow-up feat "Strong Heart and Body" of "Strong".
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Strong Mind and Body (prerequisite: Strong): Characters who master this feat will automatically gain proficiency in Fortitude, Reflex, and Will saves. If they already have one of these proficiencies, they will be counted as double when making the saving throw.
Proficient correction.
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The "Warrior" profession comes with two saving throw proficiencies: "Fortitude" and "Will". After Dimitri learns "Strong Mind and Body", when making the above two saving throws, he will receive double proficiency correction.
As far as the current level is concerned, it is 8!
Scarecrow Vita is upgraded to level 6 "Trickster", with hp 9 (114) and intelligence attribute 1 (22).
Starting from level 6, the sneak attack damage die of "Trickster" increases to 3d6. There is also a more important change that can be called a radical change, that is, you can choose a school and specialize in related spells.
Before that, trickster could only learn the two schools of magic: "Illusion" and "Charm Control". They were good at pretending to be gods and ghosts, but they suffered from lack of hard power, especially the lack of attack methods. They only had "sneak attack" skills comparable to thieves.
But it can't deal high damage.
Now with a chance to choose an "extra school", the Trickster finally stands up!
Under Ma Yun's strong recommendation, Weta chose the "Energy Evocation School" - magic that involves the use of elemental energy, especially destructive magic, such as "Fireball", most of which belong to the "Energy Evocation School".
In Ma Yun's magic book, the following 0~2 ring evocation magic is recorded:
Level 0 - Fire Arrow, Magic Trick, Dancing Lights;
Vita can copy and learn all of the above spells and add them to his own spell list.
Currently, what Vita needs to learn most urgently is the second-level "Scorching Ray".
Once you learn "Scorching Ray", you can combine it with "Invisibility" and "Sneak Attack" skills to deal high damage, and you will immediately transform from a supporting role on the battlefield into a main attacker with amazing explosive power.
Tin Man Nick was promoted to level 6 "Judge", with hp 10 (118); perception attribute 1 (21), automatically acquired "telepathy", and can communicate spiritually with all intelligent creatures within 120 feet.
A level 6 "Judge" can choose a 2nd level divine spell.
Nick is equipped with the "Spell Clockwork (Lightning Beam)", which is sufficient as a remote output method, and he is more inclined to play more of a supporting role in the team.
After listening to Jiang Feng's advice, he chose the second-level "Guard Technique".
The Tin Woodman has strong defense, with up to 118 HP points, and can also use the "Complete Repair Technique" to repair his own damage, just like a steel fortress on the battlefield.
In contrast, Xiao Ma, a pure mage, only has 46 health points after reaching level 11. He is too fragile and will be killed instantly if he is not careful.
The Tin Woodman blessed her with a "Guard Technique" and established a life chain. Ma Yun was equivalent to doubling her health points, which could just make up for her only shortcoming as a fragile mage.
The reward feats in this chapter are all from the metamagic series, and you can choose one of three options: "Spell Range Enhancement", "Spell Shaping" and "Spell Setting".
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Spell Range Increase: For every 2 more magic points spent when casting a spell, the spell range is doubled.
Spell Shaping: Spending 2 more magic points when casting a spell can delimit a number of safe zones within the spell's effective area to avoid the effects of the spell.
Spell setting: Spend 2 more magic points when casting a spell, eliminating the need for casting gestures.
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These three metamagic feats have different application scenarios.
Needless to say, "spell range extension" simply extends the range of spells, which is upright and simple.
The value of "Spell Shaping" lies in cooperating with group attack spells to avoid accidental damage to one's own personnel.
The application range of "magic hair setting" is relatively narrow, and it is usually only suitable for two scenarios:
The hands have been occupied by weapons and cannot be freed, or they are wearing heavy armor and cannot make flexibly casting gestures.
The arm is injured and cannot gesture freely, or the hands are tied and unable to move.
Taken together, the most practical of these three metamagic feats is "Spell Distance Enhancement". However, after careful weighing, Xiao Ma finally chose "Spell Shaping".
In the game, she has no shortage of long-range attack spells, and in reality, she can use firearms to inject magic bullets to increase the range of her spells.
In contrast, she cares more about her teammates around her and avoiding accidental damage from the spells she releases.
The most typical one is the "Thunder Wave", which spreads in a radius of 15 feet (5 meters) centered on the caster, causing 3d6 thunder damage and blowing away all surrounding objects and creatures.
When a mage is approached by an enemy, he often needs to use extremely fast "thunder waves" to protect himself and shake the enemy away from him.
It's okay if there are enemies all around, but if there are allies who are also blown away by the "Thunder Wave", the consequences will be disastrous.
By learning "Spell Shaping", you can avoid this embarrassing situation. When casting a spell, you can move your allies around you into a safe zone and only cause damage to the enemy.
When Xiao Ma was upgrading his level and choosing rewards for passing levels, Gao Fei and Jiang Feng were not idle either. They carefully searched the bottom layer of the cobweb pit and found the treasury belonging to Ares and his party. They pried open the locks, disarmed the traps, and plundered
Make a lot of ill-gotten gains.
This rich harvest includes gold and silver jewelry, antiques and works of art worth a total of 20,000 gold, as well as 1 pound of industrial magic crystals brought by the spider elves from the underdark area where magic crystal veins are rich, and Ari
The five magic scrolls Si carried with him. This chapter has been completed!