Mr. Puzuo took a drag on his pipe and then told Musk about the past.
"Your father once told me that Francisco was very strong in business and would not stop until he destroyed his competitors. This offended many people."
"He also knows that he has made too many enemies, and he is worried that his rivals will come to seek revenge. He always wears a "refuge ring" on his hand. In critical moments, he can be transported to a pre-designated safe place, relying on this magic ring.
Francisco managed to escape assassination more than once."
"When I heard this, I felt that this man was too dangerous. I advised your father to avoid dealing with such ambitious people. What a disaster it would be if one day he got involved!"
"It's a pity that your father was blinded by the immediate benefits and didn't listen to me. He also praised Francisco for his strong capital and unique vision. If we partner with him, we will definitely be able to make the business bigger and stronger."
"Your father also said that Francisco is also an immigrant of sea blue descent. For the sake of his hometown, he will not be cheated."
"It turned out that he was wrong, and he paid an irreparable price for it..."
Mr. Puzuo sighed, and then said: "Musk, I am getting old and my memory is getting worse. After so many years, let alone Francisco deliberately changing his appearance, even if he is still the same as before, standing among the crowd, I still can't.
I may not recognize it, but I still clearly remember the magic ring on Francisco’s hand.”
"It is a platinum ring. The sapphire inlaid on the ring is carved into the shape of an iris. It is very delicate."
"If you see a middle-aged man wearing this kind of ring in Patos... No, Francisco Corleone is already over fifty now. He is probably the one who killed your father.
Enemy."
The young judicial knight listened silently, kept Mr. Puzuo's advice in mind, and secretly swore:
"We must find Francisco Corleone, the old fox, and avenge his father!"
…
After watching this cutscene, Gao Fei had some questions about the next development of the plot.
So, in this sea blue journey, in addition to dueling on behalf of Queen Borja, there is also a plot clue, which is to track down the enemy of the protagonist's father?
This clue corresponds to the orphan life experience of the protagonist Musk Justice. It should be said that it has been foreshadowed for a long time, but from the perspective of the creator, Gao Fei still feels it is a bit abrupt.
Such an important clue about the protagonist's life experience should have been reflected in the plot a long time ago. It should be mentioned from time to time so that the players can be mentally prepared to know that the protagonist has a mysterious enemy who has not yet appeared.
However, in the game, this foreshadowing does not come into use until the penultimate chapter of the entire module. Firstly, it seems blunt, giving players the feeling that the role is not enough and they have to make up for it through life experience; secondly, there are only the last two chapters left in the entire story.
There are several chapters, and the theme of one of them is "Queen of the Blue", leaving very limited space for the protagonist to track down his enemy.
Mod screenwriters, wake up, what have you been doing?!
In such a short space, a revenge scene related to the grudge between the protagonist's father and son is crammed into such a short space. How does the game designer arrange the role of the villain and how to create the villain's character?
According to Gao Fei's own creative experience, it is almost an impossible task to make these two points reasonable and fleshy in such a short space of time.
In the end, there is a high probability of creating a villain who is only powerful but can only speak cliché lines and have an assembly-line appearance. After being caught by the protagonist, he will be beaten up and spit out evil words, and it will be over. It will not leave a deep impression on the players.
.
"The Beauty of the Sun and the Moon"
If this is the case, the story of "Dueling Agents" will inevitably come to an anticlimactic and boring ending. It would be better to simply cut off this superfluous plot!
Sighing, Gao Fei tried his best to comfort himself and think about the good news.
There is another possibility that the script author has already hidden the key information of the main event "the protagonist avenges his father" in the previous text.
It's just that the foreshadowing was buried too deep, the hints were too obscure, and the player himself ignored it. Only when the answer to the mystery was revealed did he suddenly wake up and realize that the entire story was rigorously conceived, echoing back and forth, and at the same time, there was no lack of intense excitement.
Dramatic conflict.
If this happens, Gao Fei has nothing to complain about. He can only admit that the screenwriter is awesome, and his level is much higher than that of a street writer like himself.
Putting aside the messy thoughts, Gao Fei spent a burst of astrolabe energy to quickly skip the game cutscenes.
When the time came to agree on the day to board the ship, Musk, Lisa, Paul, Umberto, and Claire with a large "golden retriever poodle" gathered at the pier.
The cargo ship "Good Luck" is parked at the port, and sailors are operating steam-hydraulic cranes to lift containers of uniform specifications onto the deck and stack them neatly.
"Monsieur Dantès, what's in the container?"
Musk asked the captain curiously.
Captain Dantès was in his forties, wearing a three-cornered hat and a blue-black cloak. His thick beard made him look majestic, and he looked a little lame when he walked - a rheumatism caused by years of working at sea.
"There is nothing particularly valuable, just bags of flour, woven fabrics, soap, tea bricks, bottled condiments, and enamel containers such as pots and pans." The captain explained patiently, "We will deliver these goods.
The Feizhen Kingdom exchanged local specialties of rubber, coffee, cane sugar and rum on various overseas colonial islands, and then trafficked them to the Aquamarine Kingdom to earn some hard money."
Captain Dantès said it lightly, but in fact, the profit from this shipping trip was really not low.
This route fully reflects the trade characteristics of the colonial empire era: purchasing daily necessities produced by factory assembly lines from the industrially developed metropolitan country, trafficking these industrial products to underdeveloped colonies, exchanging them for cheap raw materials, and transporting them back to the metropolitan country, or transshipping them to
In another industrial country, the cycle repeats itself, with high profits coming from the "scissors gap" between industry and planting.
So, can’t prices be raised depending on where the raw materials are produced?
Of course it is possible in an ideal market environment of free competition, but unfortunately there is no real free market in reality.
In the world of Vales in the 1620s, most of the raw material origins had been carved up by the major industrial powers and reduced to colonies and semi-colonies. They were subject to the so-called "imperial preferential system". The price of raw materials exported by the colonies was completely determined by the mother country.
The final say.
The indigenous people in the colonies and even the owners of large estates and slave owners complained about this unfair trade system. When their dissatisfaction accumulated to the extreme, they would naturally start a colonial independence movement. The independence war that is breaking out in the New World is the concentration of this contradiction.