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Chapter 109: First Aid

"Brother Basaka, you really don't seem to be injured."

"Huh? No way!"

Gao Fei touched his face and then his ribs. There was indeed no wound, and not even a drop of blood could be seen. Then he suddenly remembered that what he had just entered was a spiritual space, including the vicious red dragon.

The illusion generated by the magic power of the "Dragon Warrior's Heart" and the injuries he suffered while fighting the illusion were, in the final analysis, nothing more than a realistic illusion.

Then he thought again that the game world he was in at the moment was also a product of magic, and even the lively girl Eve beside him was just an NPC in the game.

I have gone through an even more illusory spiritual trial in an illusory game world. Why do I feel like a "matryoshka doll"?

Fortunately, outside the game world, there is an absolutely real world. I and Jiang Feng are not fictional characters created by anyone, so I can take comfort in that.

Gao Fei smiled bitterly and shook his head. If you are immersed in a completely realistic game world for a long time, you will inevitably have the illusion that you can't distinguish between reality and illusion. It seems that in the future, you should have more exposure to the fireworks of real society to hedge yourself.

The homely flavor.

At this time, the system sent a prompt informing him that he had reached the plot mileage cup of this chapter and the astrolabe energy was 1 (9/9).

Basaka was promoted to a level 7 berserker, with 11 HP and a maximum HP of 82. He also gained a new professional ability "First Aid".



First aid: perform first aid on a creature to restore 5~30 (5d6) hp, stop bleeding, remove fear, and reduce exhaustion by 1 level. It can be modified 3 times a day.



"First Aid" is similar to the monk's "Qi Healing", except that it consumes a fixed number of uses instead of infuriating energy.

Goofy's berserker has a physical attribute of 18 and can use "First Aid" 7 times a day. Similar to other professional abilities with a fixed number of uses, each life die spent during a short rest can replenish the number of "First Aid" uses 4 times.

After a simple comparison, it is not difficult to find that instead of spending Hit Dice to directly replenish blood during a short rest, it is more cost-effective to use Hit Dice to restore the number of uses of "First Aid" first, and then use "First Aid" to replenish blood.

With the "First Aid", the high-flying berserker can also remove the "exhaustion" state after the "bery", further improving the endurance on the battlefield.

At the same time as Gao Fei upgraded, in addition to Jiang Feng, a foreign aid, all other members of the adventure team also upgraded to one level simultaneously.

Eve was promoted to level 7 "Earth Druid" and gained three new abilities - telepathy, wild spellcasting, partner link (shared life), and also learned the first level 3 natural magic.

Needless to say, "telepathy" can replace language to directly communicate mentally with intelligent creatures.

A druid transforms into an animal, plant or elemental form, loses human limbs and language abilities, and is unable to chant spells or perform spellcasting gestures normally, often losing the ability to cast spells as a result.

After learning "wild spellcasting", this obstacle will be easily solved - no matter what form it takes, the druid can cast spells normally.

"Partner Link" refers to the contract between a druid and its natural partner. As the level rises, the link between the master and the partner becomes closer and closer, and the more abilities are derived.

For example, when Eve reaches level 7, the maximum distance of the "Partner Link" increases to 7 miles, and she can also share life force with her animal companion "Flash Dog" Munin.

If Munin's HP drops to 0 and he is no more than 7 miles away from Eve, Eve can transfer part of her HP to it and resurrect it on the spot. The same goes for the other way around.

Most of the natural magic learned by "Earth Druid" is related to land and rocks. Eve's first level 3 spell is "Melt into Stone".



Integrate into stone: The caster completely blends into a rock or masonry structure larger than himself, and can leave at any time; the spell effect lasts up to 1 hour/level.



The druid that merges into the rock is equivalent to becoming a part of the rock. Any non-magical detection method cannot tell the difference between her and ordinary rocks.

The druid integrated into the rock cannot move, but his mind remains clear and he can secretly peek at what's going on outside the rock.

If the rock on which they live is destroyed, the druid will also suffer corresponding damage and be forced out of the "melted into stone" state.

Munin also increased his biological level (6hd), hp6, natural defense 1, and a new attribute value of 1 point added to agility, reaching 18 points.

Al and Ush did not participate in the Dragon Bone Tower adventure, but after the team reached the plot milestone, they were both promoted to level 6 berserkers, with a strength attribute of 1, and also gained a professional ability "sensitive smell" - the same name as the bear family.

The ability is the same, and the sense of smell can be used instead of vision to detect the surrounding situation, which can work wonders in environments with limited vision.

Next is Goofy's perfect pass reward.

The four candidate reward feats happen to be the signature skills of the four Dragon Fang sergeants guarding the Dragon Bone Tower: Dexterous Movements (White Dragon Sergeant), Tooth for Tooth (Red Dragon Sergeant), Mastery Jump (Blue Dragon Sergeant) and Mastery Collision (Black Dragon Sergeant)

!

Jiang Feng had learned "dexterous movements" and Gao Fei was already very familiar with it, so he ruled it out directly.

"Tit for Tat" can use reaction actions to launch an advantageous counterattack, which is equivalent to one more strike per round, which is very good.

"Mastery Jump", as its name suggests, can increase the character's long jump and high jump abilities to the same level as their mobility.

For example, a high-flying berserker can usually move 10 meters (30 feet) per round. After learning "Mastery Jump", he can use a jump instead of moving, avoiding attacks of opportunity. He can jump up to 10 meters away, or jump on

10 meters high - equivalent to the height of a three-story residential building!

If Goofy is using an agility character, such as a thief, monk or archer, he must choose "Mastery Jump"!

It's a pity that his Berserker is not this jumping style, so he can only reluctantly give up.

The last candidate feat, "Mastery of Collision," has a mechanism similar to Jiang Feng's "Mastery of Trip." When the character attempts to repel or knock down an enemy, "Mastery of Collision" can gain an advantage in the relevant rolls and count as a double proficiency modifier.

Gao Fei hesitated for a long time between "Tit for Tat" and "Mastery of Clash", and finally chose "Mastery of Clash".

The most critical factor in making such a decision was the "earthquake".

Yes, "earth shock" is also a special "collision" method, which can enjoy the enhancement of "mastery collision", and the double proficiency modifier (6) is included in the calculation of the reflex save DC to avoid falling!

This chapter has been completed!
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