Gao Fei stood at the door and visited Jiang Feng's dormitory.
I thought to myself, after all, girls are more thoughtful and the room decoration is very emotional.
Jiang Feng didn't invite Gao Fei to visit the bedroom, and he didn't have the nerve to break into the girl's boudoir, so he sat down on the sofa and grabbed a duck down pillow.
Jiang Feng sat on the sofa opposite, summoned the astrolabe, and asked Gao Fei: "Let's enter the game world now. How about teaming up for an adventure?"
Gao Fei didn't know that this game had a team mode, so he checked it through the astrolabe and found that it was indeed possible.
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Novice Tutorial: Team Mode
If the current module allows team formation, you can spend 1 astrolabe energy to summon voters from other modules or other players to form a team as allies for adventure.
It should be noted that allies cannot obtain experience points, milestones, astrolabe energy and additional rewards in this module, and they can only select archives of the same level as the upper limit of the current chapter of the module.
Team mode can also be used to invite allies to watch the battle without consuming astrolabe energy.
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The prologues of all modules are limited to single-player adventures, and you cannot invite allies to form a team. After completing the prologue, it is not certain whether you can invite allies or how many people you can invite at most.
In the adventure module "Prince's Revenge" that Gao Fei is currently conquering, you can form a team in the desert island survival chapter, but you can only invite one ally, and the level of the ally must not exceed level 3.
After understanding the rules of the team mode, Gao Fei spent 1 astrolabe energy to bring Jiang Feng's monk character in and appear in the cave where Basaka lived.
Basaka saw a pillar of light rising from the ground, and then a stranger teleported over. He was so frightened that he raised his big stick.
Gao Fei quickly sent out a mental message, telling him that the visitor was an ally, specially invited to help Basaka overcome the difficulties.
Basaka naturally regarded the visitors as angels sent by the gods he worshiped. He quickly put away his stick and calmed the restless and roaring black bear.
The monk possessed by Jiang Feng is named Sumo. He is a thin and handsome young man. His dark skin and snow-white linen robes show the characteristics of a desert dweller.
Gao Fei switched to the first-person perspective and looked at the young "Yangyan Sect" monk through Basaka's eyes.
Of course he knew that warrior monks in fantasy worlds were not the same as monks in the East, but when he saw Somo's short black hair, he couldn't help but make a joke with Jiang Feng.
"If your monk shaves his head, will he become stronger?"
Jiang Feng smiled knowingly: "Sumo's strength is already strong enough, there is no need to sacrifice his image. Besides, being bald may not make him a teacher Saitama. Otherwise, the protagonist of "Dragon Ball" should be Krillin."
Before officially starting the adventure, Jiang Feng suggested that Gao Fei first take a look at Somo's attributes and abilities, and that she also take a look at the statistics of Basaka, the berserker, so that they could better understand each other and cooperate closely in battle.
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·Suma (Kageyan Sect Monk Level 2)
Equipment: dagger, dagger, family heirloom collar (constant "endure the environment")
Special abilities: Chi pool (36 points/day; martial arts consume -1 point of Chi in sufficient light), martial arts (unarmed damage 1d6, monk weapon and unarmed damage 1d6/4 levels; agility can be used instead of strength for attack and damage rolls;
Each round of bonus actions can carry out one unarmed strike), body protection Qi (defense perception modification when without armor), endurance of the environment (collar), vigilance (first attack advantage, immune to surprise)
Special attacks: Gale Fist (1 point of ki, bonus action to launch 2 unarmed strikes), Sun Fist (1 point of ki, unarmed attack 2d6 radiant damage, additional blinding, Fortitude DC 16); Daylight Barrier (4 points of ki)
, own 20-foot diffuse daylight effect, advantage in light martial arts attack rolls; lasts 1 minute/level); deflects missiles (when receiving a long-range attack, if it is not hit, it will take a reaction action to bounce it back)
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The professional abilities of the monk are more complex than those of the berserker of the same level, and it is also more difficult to master.
The monk's core ability "Qi" is equivalent to the magic power of the mage. It is a kind of supernatural energy used to activate special martial arts.
True Qi is stored in the Qi pool, which can also be called "Qi sea" or "Dantian". The total amount = monk level × perception attribute.
Some monk sects also have unique mental techniques, such as the "Yang Yan Sect" from Soma. Performing martial arts in a well-lit environment consumes -1 infuriating energy, but at least 1 point of infuriating energy is consumed.
Warrior monks cultivate both internally and externally. They must not only exercise their physical body, but also devote themselves to spiritual practice, especially the improvement of their sensory attributes.
The higher the perception, the larger the monk's Qi pool capacity, and he can also release Qi to increase defense and destructive power.
The true energy condenses on the body surface to form an invisible layer of armor, which is the "body protection true energy". The defensive power is equal to the modification of the perception attribute.
It should be noted that the body-protecting Qi can only exert a defensive effect if the monk does not wear physical armor.
People often think that monks are experts in unarmed combat, but this is not entirely true.
In fact, in addition to fists and kicks, monks can also use weapons to fight, but the types of weapons are limited and they can only use lighter simple weapons and short swords.
Monks are good at infusing Qi into their fists, feet and weapons to increase their power.
The deeper the cultivation level, the more exquisite the martial arts, which is reflected in the game data, that is, the damage die of unarmed strikes and monk weapons increases as the monk level increases.
When a monk reaches level 17, his martial arts level reaches the pinnacle, a state of proficiency. He can casually throw out a punch filled with infuriating energy. The basic damage die is as high as 5d6, and the destructive power is comparable to that of a small-caliber cannonball!
With at least one hand free, the monk can use his chi-infused fingers to try to deflect arrows or even bullets fired by the enemy and turn them back, causing the shooter to reap the consequences.
To activate the martial skill "Block Missile", you need to spend a "reaction action".
Normally, a monk has only one reaction action per round in combat. If it is used to deflect missiles, it can no longer launch an "attack of opportunity".