The Mimic's second magic mask is the "Berserker Mask".
You can learn "Rage" at level 1, "Taunt" at level 2, "Earthquake" at level 5, "Wild Intuition" at level 8, "Great Fury" at level 10, and then there will be no more.
The Mimic's third magic mask is the "Mask of the Thief".
At level 1, you can learn "Trap Expert" and "Use Magic Device". At level 2, you can gain the core ability of the thief, "Sneak Attack". At level 4, the sneak attack damage increases to 2d6. After that, each even-numbered level has 1d6 sneak attack damage, and finally at level 12.
The upper limit is reached 6d6.
The fourth picture is "Poet's Mask".
Acquire "Inspirational Song" at level 1, "Courage Song" at level 2, "Ecstasy" at level 4, "Bewitching Song" at level 6, "Soothing Song" at level 8, "Quiet" at level 9, and more advanced ones later.
His acting ability cannot be imitated.
Gao Fei then looked at the "Priest Mask". At level 1, you can choose a type of "divine weapon", plus "spontaneous healing". At level 2, you can awaken 30 feet of "guided energy", and you can choose positive or negative energy attributes. At level 4,
The energy channeling increases to 2d6, and for each even-numbered level thereafter, the energy channeling effect is 1d6, until it reaches a maximum of 6d6 at level 12.
The sixth mask is that of a paladin. At level 1, he learns "Summon Mount". At level 3, he learns the paladin's signature martial skill "Holy Slash". At level 5, he gains a 30-foot "Aura of Courage". Allies within the range are immune to fear. At level 10, he learns
Obtain 30 feet of "Steadfast Aura", and allies within the range are immune to Charm Control.
The seventh one is "Monk Mask". At level 1, you learn "Martial Arts". As the level increases, the damage dice of unarmed attacks and monk weapons will also increase in stages; at level 2, you learn "Body Protection Qi", 4
At level 1, you can learn "Fighting Strike". Unarmed and monk weapons are equivalent to magic weapons.
Starting from level 7, "Fighting Strike" adds special effects of cold iron and refined silver. At level 10, "Fighting Strike" has special effects of magic, cold iron, refined silver and fine gold.
The next one is "Ranger Mask". At level 1, you can choose a type of "nemesis". At level 2, you can learn "Survival Expert". At level 4, you can get "Emerald Sight". At level 5, you can choose a second type of "nemesis". At level 8, you can learn "Emerald Sight".
"Stepping Through the Forest", the third type of enemy can be selected at level 10.
The ninth one is "Druid Mask". At level 1, you can understand "Wild Identity", and at level 3, you can learn "Wild Transformation", which can transform into small or medium-sized animals and plants.
At level 5, "Wild Transformation" includes small and medium-sized elements; at level 7, it can turn into large animals and plants; starting at level 9, it can turn into large elements; and finally at level 11, it can turn into very small or very large animals.
plant.
Wearing the "Mage Mask", you can "summon a magic pet" at level 1, and copy and learn 0-level magic; starting from level 3, you can learn 1-level magic, and every 3 levels thereafter, the level of spells you can learn increases by 1 level.
At level 18, you can learn 6th level spells.
The function of the "Warlock Mask" is almost exactly the same as that of the "Mage Mask". It also allows you to obtain a familiar to learn magic up to level 6. The only difference is that the way to learn magic is different.
The last one is the "Warlock" mask.
In Goofy's view, a "warlock" is a priest in the arcane field.
Just as a priest must believe in a god or a philosophical concept in order to gain the ability to cast spells, a warlock must choose a "master" for himself and provide services to him in exchange for spellcasting abilities.
It's just that the relationship between a magician and his master is not as close as that between a priest and the god he worships. The relationship between the two parties is not so much that of a believer and an idol, but more like that of a wage earner to his boss, who can do whatever he takes with him.
thing.
The master of a warlock can be a true god, a demi-god, an ancient dragon, a demon lord or a devil archduke, or other legendary powerful figures with divinity.
Depending on the master, warlocks can be divided into several types.
But these have nothing to do with Goofy's "imitator". After all, wearing the "mask of a magician", he is not a real magician. He can only use some scraps of professional abilities. The advantage is that he doesn't have to worry about any sect leader.
will.
Starting from level 1, the imitator who wears the "Warlock Mask" can choose a "Magic Contract", which represents the contract between the Warlock and his master.
A true warlock has at least three types of magical contracts to choose from - familiar contracts, weapon contracts and book contracts.
I don’t know why, but the design team didn’t provide the “Book Contract” option, so Goofy could only choose one of the two contracts: a familiar or a weapon.
A warlock's familiar is similar to a wizard's or warlock's familiar, so there's not much to say about it.
Pact weapons are quite interesting. They are similar to the priest's "divine weapons". The weapons that sign a pact have an advantage in the attack roll, and the damage can be calculated into the charm modifier.
The warlock can only have one contracted weapon, but during a short rest, he can change to a new weapon and make a new contract.
Starting from level 3, the imitator who wears the magician's mask automatically learns a "witchcraft". At level 5, he learns a second magic. At level 9, he learns an "advanced magic". At level 11, he learns an "advanced magic".
The second advanced magic.
"Witchcraft" is the unique ability of the Warlock profession, and some types are also called "Witchcraft".
The biggest difference between sorcery and magic is that it does not consume magic power. Once you learn it, you can use it as a normal skill.
As the saying goes, cheap stuff doesn’t mean good stuff.
Don’t ask too much for free stuff.
Most of the power of evil magic is very average, which is equivalent to the level of low-level magic, but considering that it does not consume anything, it is still quite delicious.
Gao Fei looked through the 12 magic masks carefully, recalled his first draft of the design, and found that there were many changes.
The core mechanism of the magic mask is to imitate the abilities of other professions, but you cannot take over all the good things from others, otherwise this profession will definitely be banned by the design department because it is too strong.
The imitator draft originally designed by Gao Fei could actually imitate divine magic.
However, in Inanna's hands, all this series of settings were cut off, and only the function of imitating arcane magic was retained.
Gao Fei was inevitably a little unhappy, but it was understandable. After all, he couldn't let himself take advantage of everything.
Even for this castrated version of the Mimic, to be honest, his strength has exceeded the standard, and even the Dragon Warrior has to be defeated.
The extraordinary professions launched by Tiangong are not just made and played in the game, but can also be projected into reality and transformed into real combat effectiveness as the sub-professions of Tiangong special police.
This also means that an overly powerful profession must consume a lot of resources and magic power to maintain it. Just like everyone else rides a small electric donkey, if you drive a big Hummer, the energy consumed per unit time must be much higher than others.
The energy that extraordinary professions rely on in the real world comes from the magic power delivered by the Heavenly Palace Labyrinth Lock, and the total amount of magic power is limited. If someone takes more, others will get less.
The main mission of the Tiangong Special Police is to rescue and provide disaster relief.
Disasters associated with demonic tides always erupt at multiple points, and it is uncertain which cloud will have rain, and it is impossible to deal with them all alone.
Tiangong disaster relief adheres to the principle of "saturation rescue".
You are not the only hope of the whole village, but you still have to go.
Because of this, whether for the sake of fairness or efficiency, it is impossible for Tiangong to accumulate all its resources and energy on a so-called "superhero", otherwise it will only be able to hit a few nails even if it is made of iron.