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Chapter 38: Chosen Sorcery

The so-called "disguise expert" means that he can cast the first-level "disguise spell" at will without consuming magic points.

This is the reason why Goofy just chose to imitate Claire's "Magic Tooth Technique" instead of "Disguise Technique".

As the level of the imitator increases, the 12 magic masks also grow simultaneously and evolve many new abilities.

For example, with "Warrior Mask", if you awaken "Fighting Style" at level 1, you can use "Chunk Slash" at level 3.

There is also the "Poet Mask", which awakens the "Inspirational Song" and the "Courage Song", and is most suitable to be paired with the "Berserker Mask" - after the rage, switch out the "Poet Mask" and sing an "Inspirational Song" to yourself to eliminate exhaustion

, this is called self-motivation, transforming into a humanoid perpetual motion machine!

At level 1, "Paladin Mask" can summon a mount from heaven, usually a war horse, but Goofy prefers to summon a heavenly bull. Riding a bull is of course not as fast as riding a horse, but when it comes to fighting, a brave bull is worse than a horse. too much.

At level 3, the paladin's most powerful skill comes into play.

That's right, it's the domineering "Holy Slash"!

After activating "Holy Slash", in the next 1 minute/level, the melee attack roll of the paladin will be included in the charm correction. The moment it hits the enemy target, in addition to the normal damage, mana points can be spent to add additional radiant damage!

Specifically, for every 1 point of magic consumed by enemies not belonging to this camp, 1d6 radiant damage will be dealt.

For enemies with the same good and evil alignment as yourself, each 2 magic points consumed will result in 1d6 radiant damage.

Each time "Holy Slash" is cast, the magic power consumed must not exceed the casting level.

Take Gao Fei as an example. Wearing the "Paladin Mask" is equivalent to a level 3 paladin. When using "Holy Slash" to attack neutral or evil creatures, he can spend 3 magic points to add 3d6 radiant damage.

Enemies of the good alignment can only add up to 1d6 radiant damage.

What changes even more is the "Druid Mask". When you upgrade to level 3, you can perform "Wild Transformation" and temporarily transform into small or medium-sized animals and plants.

Gao Fei took a brief inventory and found that the following transformation modes are more practical.

Let’s first examine terrestrial animals.

If you are looking for powerful melee combat capabilities, black bears and pythons are both good choices. Both are medium-sized beasts.

If you want to pursue speed and agility, the petite ocelot has an agility attribute of 22 points, which is basically the ceiling of wild animals in nature. The medium-sized cheetah has an agility attribute of 20, and its land sprint speed is the highest in nature!

Next, we will examine aquatic animals.

Aquatic creatures are either too small or too big, and not many meet the conditions for "wild transformation".

If you are in a freshwater area, Goofy thinks crocodiles are the best.

A medium-sized crocodile with natural defense 4, strength 19, agility 12, and constitution 17. It has alertness and grabbing specialties.

In saltwater waters, medium-sized reef sharks are also good.

Goofy's favorite aquatic animal is the killer whale, which is cute and capable of fighting. Unfortunately, he can't change it because he's too big.

There are also birds.

The small-sized falcon and the medium-sized golden eagle are both birds of prey that can fly high and see far.

Awakening "Wild Transformation" is actually equivalent to gaining the ability to fly, which is very important!

Finally, let’s examine supernatural plants.

Goofy doesn't know much about this type, he has only seen dead branch monsters, killer vines and creeping monsters.

The creeping monster is of course the strongest, but unfortunately he is too big and can't change now.

The deadwood monster can be transformed, but it is so weak that it will be useless if transformed.

At this stage, the most suitable combination with "Wild Transformation" is none other than Killer Vine.

Medium size, natural defense 6, strength 20, agility 10, constitution 16, built-in immunity to electric shock, fire and cold resistance 10 points, and a bonus attack speciality of 10 feet of vine grab, which can be called the strongest transformation option at this stage.

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The only disadvantage of killer vine is that it moves too slowly. It can only crawl 15 feet per round, which is equivalent to half of human walking speed. It is easy to be "kited" by others.

Fortunately, Goofy got the bonus specialty "Dexterous Movement" in the last chapter. When necessary, he can use "Sprint" to make up for the speed disadvantage of Killer Vine.

The last thing worth mentioning is the "Mask of the Warlock".

For the Warlock's Magic Contract, Gao Fei has chosen the "Weapon Contract (Rapid Sword)".

When the imitator reaches level 3, with the "Magician Mask", he can also choose a "magic" of his own choice.

Most of the primary magic spells are very weak. The advantage is that they do not consume magic power, just like 0-level magic spells, and can be used casually.

Gao Fei was picking and choosing from the list of evil spells. The first one he chose was "Evil Energy Rebuke", which has the same function as the 1st level "Command Spell". He pointed at the enemy and yelled: "You son of a bitch, kneel down for me!"

If the opponent fails the Will save, he must kneel down and can resume normal actions after one round.

In the early stages of the game, this is a very good control skill, and it definitely doesn't hurt to choose it.

But there is another evil spell called "Magic Spear", which also makes Gao Fei very tempted.

"Magic Spear" is an enhanced version of the 0-level magic "Magic Explosion". If you haven't learned "Magic Explosion" yet, choosing this magic will automatically learn "Magic Explosion" and gain two additional items.

benefit.

First of all, the range of "Magic Explosion" has been extended from the normal 120 feet to 300 feet - no other 0-level magic, not even most high-level magic, can reach such a long range!

Secondly, the Warlock can count the Charisma modifier into the damage caused by "Magic Blast".

The basic damage of "Magic Explosion" is 1d10, which is almost the most lethal of all 0-level tricks, and the damage type is "force field".

Basically, the "force field" attribute is the most powerful damage type that mortals can master. It ignores any damage-reducing armor and directly kills incorporeal and spiritual creatures!

"Magic Spear" greatly strengthens the already perverted "Magic Explosion" in terms of range and damage. If he didn't choose it, Gao Fei felt that he would regret it and be unable to sleep.

But "Magic Scold" is also very good...

Gao Fei couldn't help but fall into a choice obstacle, what a happy trouble!

Alas, forget it!

Gao Fei finally gave up on the "magic scolding".

Anyway, we already have the "Flash Technique". Instead of learning another control skill, it is better to get the "Magic Spear" first, which can just make up for the shortcoming of the "Whip of Thorns"'s short range.

"Magic Spear" plus "Whip of Thorns", this is called a long spear paired with a short spear, a perfect match!

Next, Gao Fei checks the rewards for perfect passing in this chapter.

This time there is finally a reward career.

Claire's "Beast Tamer" or Mario's "Rogue", choose one.

This is not a difficult question to decide.

"Beast Tamer" is the more powerful type among the rangers, while "Rogue" is only the basic type of the rogue profession. Of course, Goofy will choose the former.

Finally, there are bonus specialties, choose one from three options: "Survival Expert", "Trap Expert" and "Intuitive Dodge".


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