typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 87: Beheading Special Effects

Looking at the headless dragon corpse floating on the sea, Gao Fei felt puzzled.

What the hell is going on? I haven’t had enough yet!

This feeling is like... "Take off your pants, just show me this"?

With confusion, Gao Fei looked back at the system battle records and found that when the holy ax struck a critical blow, it also triggered a "decapitation" special effect. No wonder it directly chopped off Backhouse's head.

As the name suggests, "decapitation" is equivalent to an instant death attack. As long as the enemy is not immune to critical hits or instant death, once a critical hit is struck by the decapitation weapon, even if it is at full health, it will still be killed directly!

Woj! This is so cool!

Gao Fei holds the holy ax and is filled with joy!

Originally, he didn't care much about "critical hits". After all, the critical hit rate of tomahawk weapons was too low, only 5%. It would be better to just buy lottery tickets to expect this.

Moreover, triggering a critical hit only doubles the damage, which is not enough to determine the outcome in most cases.

However, decapitating weapons are an exception.

As long as you hit a critical hit, your opponent will almost die!

Since the "decapitation" special effect of the Holy Ax is so powerful, Gao Fei feels it is necessary to prioritize learning the reward specialty "Proficient Critical Strike", and in the future he will learn the berserker's professional ability "Burning with Fury", and finally he can increase the critical hit rate of the Holy Ax.

Increased to 20%.

On average, one of the five attacks will trigger the "decapitation" special effect. Killing the enemy is like mowing grass and is so exciting that you can fly!

After calming down his excitement, Gao Fei continued to check the system prompts.

After killing the white dragon Backhouse, the plot milestone of this chapter is reached, and the astrolabe energy is 1.

The high-flying berserker reaches level 10, has 11 hp, and gains 1 attribute point.

Goofy now has plenty of strength and physique. "Rampage" can make up for the lack of agility attributes. After careful consideration, he finally added the attribute points gained from upgrading to charm.

In this way, his charm attribute reaches 16 points. Various abilities related to charm, including "taunt" and "bloody battle cry", as well as the "ferocious aura" of the red dragon form, and the saving throw DC have been strengthened.

When the berserker reaches level 10, "Rage" evolves into "Grand Rage". After activation, the strength and constitution attributes are 6. During the rage, he is immune to all negative psychic effects. After that, he is still at level 1 exhaustion.

Like "Rage", "Great Rage" also applies to "Rampage" mode, with 6 Dexterity instead of Strength.

In this chapter, none of Gao Fei's other companions participated in the battle, and their levels remained unchanged.

The reward profession for perfect passing is the classic "thief" type of halfling Laurie. Gao Fei has used it before seeing Qitian. Although it is not a rare profession, it is still quite enjoyable to use.

The three optional reward feats are "Strong", "Survival Expert" and "Strength of Mind and Body".

The first two are old faces, and Gao Fei focused on "strengthening the heart and building a healthy body."



Strengthen the mind and body (prerequisite: strong): Fortitude, reflex and will saves are all added to the character's proficiency items. If the character is already proficient in a certain type of saving throw, a double proficiency modifier will be included in the calculation of that type of saving throw.

.



"Holy crap! This expertise is awesome!"

Gao Fei couldn't help but be amazed.

Saving throws are divided into three categories: "Fortitude", "Reflex" and "Will". Except for a few exceptions, most extraordinary professionals can only gain proficiency in one saving throw. It is already rare to be good at two.

The same situation applies to monsters and NPCs without extraordinary professions. Many low-level monsters are not good at even one saving throw.

Which exemption a certain profession is good at is closely related to its professional characteristics.

For example, the high-flying berserker is a violent melee profession with high attack and high blood pressure, and is naturally good at tough saves.

Thieves are a class with high agility and are good at reflex saves.

As for professional spellcasters such as mages and warlocks, their bodies are weak and their agility is not flexible enough, but their spiritual cultivation is deep, so they are better at will saves.

The ranger class has both "Fortitude" and "Reflex" proficiency, and the druid, priest, and paladin have both "Fortitude" and "Will" proficiency.

The poet can both melee and cast spells. His fighting style is similar to that of a rogue, so he is good at "reflex" and "will" saving throws.

Among all the basic professions, the monk is the most abnormal, with three types of immunity including "toughness", "reflection" and "will"!

If Goofy can learn "Strengthen the Mind and Strengthen the Body", he can become proficient in all saving throw types like a monk, and the Fortitude saving throw that the berserker is already good at can be further strengthened and counted as a double proficiency modifier.

"Strengthening the mind and strengthening the body" is indeed very good, but it's a pity that he can't learn it.

Because this advanced expertise has a prerequisite—you must first master “robustness”!

Gao Fei has had the opportunity to learn to be "strong" a long time ago, but every time he fell in love with others because he was not good enough, and only regarded him as a spare tire... He regrets it now, but it is too late.

Sigh... This is called "Yesterday I ignored you, but today you have made me unable to reach my heights"!

Gao Fei shook his head depressedly, and had no choice but to make up for it and learn "strengthening" first. He hoped that he would have the opportunity to learn "strengthening mind and body" in the future.

Hunting the adult white dragon of the cold subspecies, Gao Fei's "Fire Giant Arm Armor" finally completed the third level of synchronization.

It is automatically filled with 9 rounds of energy every day. In addition to the original "scorching ray" and "fireworks", you can also cast the powerful "fireball"!



3rd level "Fireball": Range 400 feet 40 feet/level, 20-foot radius burst, causing 10d6 fire damage, igniting flammable materials and melting low-melting-point metals, such as: lead, gold, copper, silver, bronze; Reflex saving throw

, the damage is halved.



As far as a 3-ring magic is concerned, "Fireball" is perfect.

The range is super long, the burst range is large, and the damage is powerful enough.

As the plot develops, Gao Fei will inevitably have to fight against frost giants and white dragons in the future. "Fireball" can cause double damage to such cold subspecies creatures. The "Fire Giant Arm Armor" that has completed the final synchronization will be released soon.

On the glorious stage!

Another piece of good news that makes Gao Fei even more excited is that "Heart of the Dragon Warrior" has also completed level 1 synchronization.

From now on, Goofy can transform into a young red dragon at any time during "Rampage"!

Compared with the juvenile red dragon, the body shape of the young red dragon has not changed significantly, and it is still a large dragon.

The basic damage die directly related to the body size remains unchanged at 2d6, the "multiple attack" is still done three times in one round, and the various immunity abilities and damage-reducing armor remain unchanged.

There is more room for evolution!

After transforming into a young red dragon, Goofy's natural defense increased to 15, his strength attribute was 15, and his constitution attribute was 10.

Darkvision expands from 60 feet to 120 feet, and gains blindsight to 60 feet.

The radiation radius of Dragon Power (ferocious momentum) is increased to 150 feet.

The cooldown time of Dragon Breath is still two rounds, but the attack range is expanded to a 120-foot linear or 60-foot cone, causing 15d6 fire damage to all targets in the area!


This chapter has been completed!
Previous Bookshelf directory Bookmark Next