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Chapter 115: Countering the Storm

"Precision shooting" is not only applicable to physical weapons such as crossbows, firearms and throwing axes, but also to ray spells.

For example, "Seering Ray" can also obtain the attack roll advantage provided by "Precision Shot".

Gao Fei hesitated for a while, but finally gave up on "Precision Shooting" and chose "Combat Reflex" which better suited his fighting style.

After all, he rarely uses long-range shooting, and the benefits provided by "combat reflex" are much greater.

In addition to attacks of opportunity, "Wild Instinct" and "Tit for Tat" also cost reaction actions.

More reaction actions mean that Goofy can initiate chain reactions and combine various tactics within one round.

For example, when being attacked by an enemy, first use "Wild Intuition" to reduce the damage by half, and then spend a reaction action to activate "Tit for Tat".

If there is more than one enemy around you, you can also use "Tit for Tat" to perform "Whirlwind" - whoever dares to hit me will have to fight back with everyone around me!

Imagine that if you are surrounded by enemies, you can use "combat reflex", "tit for tooth", and "whirlwind" to sweep around every time you are attacked by the enemy. When the reaction actions provided by "combat reflex" are used up, I am afraid there will be no enemies around.

The enemy is standing.

Gao Fei named this chain reaction tactic "Counterattack Storm", which is especially suitable for using long-reaching weapons such as giant axes, giant scythes, long whips or dragon tails. A single counterattack can wipe out a large area!

Jiang Feng can also choose a bonus specialty.

If she chooses "Mounted Combat", her sub-class "Sandworm Knight" can benefit from it.

If you choose "Precision Shooting", the Monk's Throwing Knife and "Scorching Glory", your hit rate will be more guaranteed.

After careful consideration, Jiang Feng chose "precision shooting".

"Sandworm Knight" is just the icing on the cake, the monk is her true calling.

Jiang Feng killed a large number of cold-type creatures in the battle, including ice elements and Yitian centaurs, which caused the synchronization value of the "cold resistance ring" to skyrocket, easily reaching level 2 synchronization, and increasing the cold resistance to 30 points.

Most of the opponents that Gao Fei killed today, such as the orcs, Yitian centaurs, and "Ice Tower Knight" Akeron, all belong to the evil camp and meet the synchronization requirements of the Holy Axe.

After a great battle, the Holy Ax completed the first level of synchronization and was upgraded to the level of a legendary weapon. The specific performance is as follows:



Olaf's Holy Ax (artifact, level 1 synchronization):

·Enchanting level 6;

·6 sacred bonus to Strength attribute;

·Damage reduction armor 10/adamantine;

·Have advantage on attack rolls against evil creatures, and add 2d6 radiant damage;

·When the holder is attacked by cold elements, the damage is halved, and the owner has an advantage on the saving throw.



Gao Fei picked up the upgraded holy ax and felt full of power, so he opened the astrolabe to check the current status.

·Basaka Olaf (Berserker Level 11)

Chaotic neutral, humanoid

Life: 148 (11d1244,22/strong)

Speed: Walk 30 feet

Defense: 24 (3 dragon hide armor 12, agility 2)

Melee: 6 adamantine decapitation ax (advantage) 19 (two-handed 1d1219/power; attack advantage against evil creatures, 2d6 radiance, critical hit rate 5%/decapitation)

Ranged: Shock 15 feet (Reflex dc 27); 1 javelin 14 (1d614/force); searing ray (armor) 7 (4d6×3), fireball (armor) (10d6, Reflex dc 17)

Attributes: Strength 28 (Holy Ax 6), Agility 15, Constitution 18, Intelligence 8, Perception 14, Charisma 16

Saving Throw: Fort 8, Will (Advantage/Iron Will) 10

Skills: Athletics 13, Taming 6, Survival 6, Intimidation 7

Senses: Penetration of Darkness (Horned Helmet of Dawn), Passive Perception 12

Special abilities: fighting style (two-handed weapons), wild intuition (uncanny dodge/reflex dodge), first aid (7 times/day); iron will, robustness, endurance, tenacity, standing tall; cold resistance (save advantage & damage

Half/Holy Ax), damage reduction 10/Adamantine (Holy Ax), spell resistance; mastered collision, combat reflexes (reaction action × 3); righteousness like a rainbow (collar) (3 times/day)

Special Attacks: Great Rage (7 times/day), Rampage, Taunt 30 feet (Will DC 17), Cleave, Power Attack, Whirlwind, Tooth for Tooth, Strike 15 feet, Wave of Attack (7 times/day), 60

Bloody war cry (5 times/day, Will DC 17), burning with rage (7 times/day, critical hit rate doubled)



After "Rage", he transforms into the red dragon form, activates "Righteousness Like a Rainbow", and Gao Fei's peak combat power panel is as follows:



·Basaka Olaf (Young Red Dragon/Berserker Level 11)

Chaotic Neutral, Super Large Red Dragon (Fire)

Life: 210 (11d12110,22/strong)

Speed: Walk 60 feet/Fly 120 feet

Defense: 39/47 (natural defense 17/righteousness, 3 dragon leather armor 12, agility 2/10 (rage), size -2)

Melee: 6 adamantine decapitating ax (advantage) 28 (3d1228/strength, attack advantage against evil creatures 2d6 radiance, critical hit rate 10%/anger & beheading), 2 claws/wing strike 22 (3d622/

Power), bite 22 (3d622/Power), 20-foot dragon tail sweep 22 (3d622/Power, knockdown/Reflex DC 36)

Ranged: 120-foot line/60-foot cone of breath (2 rounds cooldown) (15d6 fire, Reflex DC 24); 30-foot dive and crush (minimum 30-foot dive, 30-foot radius damage 4d630/force; knockdown

/Reflex DC 36), 150 feet fierce momentum (Fear DC 17)

Attributes (Rage): Strength 47 (Holy Ax & Righteousness 10), Agility 15, Constitution 30 (Righteousness 2), Intelligence 8, Perception 14, Charisma 16

Attributes (Rage): Strength 32 (Holy Ax & Righteousness 10), Agility 30, Constitution 30 (Uprightness 2), Intelligence 8, Perception 14, Charisma 16

Saving Throw: Fort 14, Reflex 6/14 (rage), Will (Advantage/Iron Will) 10

Skills: Athletics 22, Taming 6, Survival 6, Intimidation 7

Senses: Keen vision (darkvision 120 feet/blindsight 60 feet/quadruple vision), passive perception 12

Special abilities: Fire subtype, immune to sleep/paralysis, damage reduction 10/magic or 10/adamantine (holy axe), cold resistance (save advantage & half damage/holy axe), spell resistance; fighting style (

Giant weapon), first aid (7 times/day), wild intuition (uncanny dodge/evasion); iron will, robustness, endurance, tenacity, standing still, improved bull rush, combat reflexes (3 times, or 11 times/rage)

); upright as a rainbow (3 times/day)

Special Attacks: Multiple attacks (battle ax bite or tail sweep), slash, power attack, whirlwind, 30-foot dive and crush, 120-foot line/60-foot cone dragon's breath (2 rounds of cooldown), 150

Fierce momentum (dc17); rage/rage, taunt (dc17), earth shock (dc36), wave of attack (7 times/day), bloody battle cry (dc17, 6 times/day), burning with rage (7 times)

/sky)




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