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Chapter 7: Developing Countermeasures

Gu Siyi's "steel bones and soft muscles" are divided into two modes with completely opposite characteristics.

In "Cyborg" mode, Gu Siyi will also receive damage reduction armor commensurate with his life dice, which is 10/Bludgeoning.

In reality, cold weapons, such as swords, guns, swords and halberds, no matter whether they are chopping or stabbing, it is difficult to scratch even a little bit of skin on her body.

Even if a powerful firearm was pressed against her chest and fired, there would be a high probability that it would not be able to break through the defense.

Relatively speaking, it is more reliable to use blunt weapons to deal with the "cyborg" mode.

Gu Siyi's damage-reducing armor cannot offset bludgeoning damage.

It's like putting an egg in an iron shell and hitting it with a hammer. The shell will be intact, but the egg inside will inevitably shatter.

In Cyborg mode, Gu Siyi's natural weapons, mainly fists and feet, are equivalent to magic weapons and have a hardness of 10 points.

What is the hardness level of 10 points?

In reality, the hardness of high-speed steel (tool steel) used to make high-temperature bearings and forged grinding tools is almost 10 points.

When Gu Siyi swung the knife, it was like waving a sharp steel knife. Of course it was easy to cut through the glass bottle.

When Gu Siyi switches to "flexible muscle mode", the body changes from extremely hard to extremely flexible, losing the damage-reducing armor. Instead, the muscles are as elastic as rubber, and can be twisted into shapes that violate the human body's physiological structure, and can easily pass through drainage channels.

Pores such as tubes.

Her internal organs will also shift as the body expands and contracts, and there are no fixed vital parts, so she is immune to additional damage caused by heavy hits and sneak attacks.

In the "flexible muscle mode", Gu Siyi's fists and feet are still equivalent to magic weapons, but the hardness has been weakened. The advantage is that the hands and feet can be stretched up to 10 feet to attack targets that are originally out of reach.

In addition to "steel bones and soft muscles", Gu Siyi also possesses two special specialties that can barely be regarded as martial arts.

Needless to say, "Proficient in Grappling", Gao Fei has seen similar expertise in the game world, a trump card for throwing characters.

For ordinary people without any professional training, fists and feet can be regarded as natural weapons, but the damage die is only a pitiful 1d2 or 1d3.

Fighting enthusiasts like Gao Fei, who have received short-term training, know how to use fists and kicks to attack opponents better than ordinary people, so the damage die has been increased to 1d4 - this is considered the limit for amateur fighters.

Gu Siyi's level is even higher. The damage die for unarmed combat is 1d6.

If we use the weapon analogy in the game, the damage die of short swords, hand axes, hammers and clubs is only 1d6.

Taking a punch from her is like receiving a hammer - this is the destructive power of a high-level professional fighter!

"Wo Ri! This sister is too fierce, I can't stand it!"

Gao Fei groaned secretly.

If Gu Siyi is a criminal, or has malicious intentions towards Gao Fei and tries to endanger his personal safety, then Gao Fei would have reason to apply to Yao Guang for "awakening" authority to release the power of the "Dragon Warrior" and it would not be difficult to deal with her.

But unlike Feng Xiaojun, Gu Siyi, a mutant, has been registered in Tiangong, accepted regular management, and has no criminal record.

This is troublesome.

Gao Fei would not be able to apply for awakening permission just because of a communicative competition, otherwise even if Yao Guang reluctantly agrees, he will be displeased with his behavior of using a public weapon for personal use.

Gao Fei is just an intern now, and he still wants to become a full-time employee as soon as possible and get a promotion and a salary increase. Of course, he can't leave a bad impression on his boss!

Neither being able to awaken, nor being able to use magical devices such as the "Frost Star Wand" in a non-magic environment, the only card left in Gao Fei's hand is the main profession of "Tiangong Special Police".

Except for the "awakening mode", the other abilities of Tiangong SWAT do not involve supernatural powers and can be used in a magic-free environment.

If Gao Fei wants to defeat Gu Siyi, a powerful opponent, he can only spend time on the choice and combination of weapons and equipment, free attributes and free expertise, and design a set of tactics that can restrain the "steel bones and soft muscles", and this is the essence of Tiangong SWAT.

location.

In terms of weapons, Gao Fei decided to borrow Jiang Feng's eyebrow-raising stick.

This 1 magic weapon is equivalent to a refined long stick in a non-magic environment, with an attack roll of 1, a damage roll of 1d6 with one hand, and 1d8 with both hands.

The most important thing is that the stick is a blunt weapon and can penetrate Gu Siyi's damage-reducing armor in "cyborg" mode.

In terms of armor, the standard free fighting uniforms and half-finger gloves contribute almost zero to the defense bonus.

Gao Fei really wants to wear his police 1-star anti-riot suit, which can provide 4 points of armor defense even in a non-magic environment.

However, when I thought about it, I realized that this thing was like a bulletproof vest. It was thick and heavy and could not be covered by the Taoist uniform. Once it was exposed in public, it would inevitably arouse suspicion.

Especially for an enthusiastic "Tianfan" like Deng Hui, who can recognize at a glance that this is the exclusive armor of the "Tiangong Special Police", doesn't it mean that he has exposed his identity?

Without armor, Gao Fei's defense level is only 12, which is very different from Gu Siyi's defense level of 23. It's like fighting a humanoid Gundam wearing only a vest and underpants. How can he fight this?

In fact, there are really some fights!

Although Gao Fei is at an absolute disadvantage on both offense and defense, he has an overwhelming advantage in intelligence.

Through in-depth analysis of Gu Siyi's attribute panel, coupled with the rich free expertise he learned from the game, Gao Fei was confident to build a tactical system for Gu Siyi, using software (expertise) to make up for the gap in hardware.

Let’s configure the free attributes first.

Gao Fei is a level 7 Tiangong special policeman with 3 free attributes.

After thinking about it for a while, he added all the free attributes to strength, raising the strength attribute to 18.

Next comes the highlight – configuring free expertise!

Goofy has obtained a total of eleven specialties in the Berserker module, which are:

Iron Will, Powerful Attack, Endurance, Tenacity, Standing Still, Mastery of Collision, Tooth for Tooth, Rage, Toughness, Combat Reflexes and Mental Strength.

In his exclusive imitator module, he has obtained three specialties, namely:

Dexterity, Uncanny Dodge, and Weapon Focus.

Now he has to select four from the above fourteen specialties and combine them with a tactical system to fight against Gu Siyi.

Gao Fei used his brain and after a short and intensive calculation, he finally chose:

Master collision, intuitive dodge, tit for tat and combat reflexes!

After configuring the free attributes and expertise, Gao Fei opens the astrolabe and checks his status panel.



·Tiangong Special Police (Level 7)

Life:84(7014)

Speed: Walk 30 feet

Defense: 12 (Agility 2)

Melee: Crafted club 8 (1d64 one-handed/1d84 bludgeoning two-handed), unarmed strike 7 (1d44 bludgeoning)

Attributes: Strength 18/3, Agility 14, Constitution 14, Intelligence 14, Perception 14, Charisma 15

Special abilities: astrolabe, enhanced health, emergency escape, information gathering, proficiency reset, awakening mode (sealed); combat reflexes (3 reaction actions per round), intuitive dodge (not immune to flanking attacks/hard hits; reaction action damage reduction)

half), tit for tat (reaction action, counterattack with advantage), bull rush proficiency (advantage on bull rush checks, double proficiency modifier 6)


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