Eve's "Earth Druid" has been upgraded to level 11, with hp 8.
The "Partner Link" has been further enhanced, and now Eve can share the "Magic Pool" with the flash dog Munin.
Druid's signature ability "Wild Shape" has also been developed for new uses. Now Eve can transform into "extra-small" or "extra-large" animals and plants.
Very small animals, such as rats, don't have much to say.
Super large animals and plants are amazing!
As far as land animals are concerned, mammoths and most dinosaurs, including Triceratops, are extremely large.
Eve transforms into a mammoth form, with natural defense of 7, strength of 32, agility of 10, and constitution of 21. She can also gain two racial talents - "Endurance" and "Iron Will".
And when she transforms into the form of a triceratops, her natural defense increase reaches an exaggerated level 11, strength 30, agility 9, constitution 25, and she has three racial talents - "robust", "perseverance" and "powerful charge"!
"Powerful Charge" is a shortened version of "Lion's Charge". After the charge, the damage die is doubled, but there is no attack roll advantage, and the hit rate is a problem.
In the water environment, Eve can transform into a super-large "killer whale" or "giant crocodile".
When it comes to air combat, there are very few types of super-large birds to choose from, and the "Aeolian Pterosaur" is a good choice - if this thing can also be considered a "bird".
When it comes to super-large supernatural plants, the most well-known one is the "tree man".
Eve transforms into a treant form, with natural defense of 13, strength of 29, agility of 8, and constitution of 21. She can also gain damage reduction armor of 10/slashing.
In addition, the tree man also has "siege weapons (double damage to objects and buildings)", "iron will", "powerful attack" and "powerful trample" (which simultaneously attacks all objects smaller than himself within 20 feet around him).
target)" and other powerful talents.
The only shortcoming of the tree people is that they are "vulnerable to fire damage" - when attacked by fire, the damage is doubled.
Generally speaking, Treants are the "wild transformation" option with the best overall performance at this stage.
Finally, the 11th level druid can also learn a 5-level natural magic spell.
Eve is an "Earth Druid", and the first spells she learns are of course from the "Earth Realm", such as "Gravity Well".
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5th ring "Gravity Well": Range 400 feet 40 feet/level, spread radius 30 feet, lasts 10 minutes/level, the gravity endured by creatures within the range becomes 4 times, and no saving throw is possible. When the caster is 13th level, the upper limit of gravity
It increases to 8 times, becomes 16 times at level 15, and becomes 32 times at level 17.
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"Gravity Well" is a very powerful field control spell. The heavier a creature is, the more fragile its bones will be, and the more seriously it will be affected by hypergravity.
Throwing an ant into the "gravity well" is not a big problem, but if you put an elephant in it, it will be difficult to stand up.
There is also a more cruel use of the "gravity well", which is to apply it to flying creatures within the range of the spell, directly tearing them out of the air, and falling under the effect of 4 times the acceleration of gravity. In the end, they will be smashed to pieces and die without any intact bodies.
Munin, Eve's natural companion, has a life dice raised to 9hd, proficiency modifier 1, and hp 8.
Al and Ush are promoted to level 10 bear warriors, with HP 10 and strength attribute 1. They can transform into "brown bear" form after going berserk.
From black bears to brown bears, the extent of evolution is so vast that it can be described as a world of difference!
Al and Ush, who have transformed into brown bear forms, increase in size by one level, have natural defense of 5, strength attribute of 16, agility attribute of 2, and physical attribute of 8.
In addition, the brown bear has its own innate ability "Mastery of Grasping" - if the claw machine hits the target twice during the battle, it will automatically start grappling.
There are no reward professions in this chapter.
The three candidate reward feats are all pretty good, namely "Mastery of Initiative", "Blindsense" and "Terrorist Impact".
The value of "Proficient in First Attack" is mainly reflected in the "Strategic Mode". Unfortunately, there is no "Strategic Mode" in reality, so Gao Fei first eliminated this option.
"Blind Sense" allows the character to gain 60 feet of "Tremor Sense", similar to the monk's professional ability "Heavenly Ear".
The prerequisite for this expertise is "Blind Fighting", and to learn "Blind Fighting", you must first master "Alertness".
Gao Fei hasn't even learned "Alertness" yet, so he won't consider the "Blind Sense" expertise chain for the time being.
Jiang Feng has already obtained "Alertness" and "Blind Fighting", which meets the prerequisites for learning "Blind Sense".
Although her monk had already learned Tremorsense, she accepted Goofy's suggestion and chose Blindsense as the bonus feat for this chapter.
The specialty of "blind sense" is even more useful in reality than in the game!
For example, if you are interested in certain entertainment facilities in Las Vegas and acquire the "blind sense" specialty, you can "see (listen)" which side of the dice in the cup will be facing when it lands.
Go online and become rich overnight...or die on the streets.
Goofy's chosen bonus feat is "Terror Blast".
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Terrifying Impact (Prerequisite: Mastered Collision): When you launch a melee attack against a target that is no larger than yourself, you can add an additional "collision". If the collision is successful, the opponent will be knocked back 10 feet x (1 size difference); if you are knocked away,
If the target hits an obstacle, it takes an additional 1d6 damage/10 feet.
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"Terror Impact" is equivalent to an enhanced version of "Mastery Crash". It can not only knock down the enemy, but also knock it into the air.
The flying distance depends on the size difference between the enemy and ourselves.
So it is conceivable that when Gao Fei turns into the red dragon form and then turns on "righteousness like a rainbow", he can try to knock away all creatures that do not exceed the "extra large" level, such as mammoths.
Another advantage of "Terror Impact" compared to "Mastery Collision" is that after the attack hits, you get an extra collision opportunity, which is equivalent to one more hit!
If "Terror Impact" is successful, it can knock the target at least 10 feet away and fall to the ground.
What does 10 feet mean?
Gao Fei quickly thought that the distance between the enemy and ourselves was 10 feet, which just met the minimum distance for charging. In the next round, wouldn't it be possible to launch the "Lion's Charge"!
The enemy who was knocked away was hit by a round of "lion charge" just as he was about to get up, and then was knocked back at least 10 feet.
Then Gao Fei can "Lion Charge" again. After one round, he will add "Terror Impact" and knock the enemy away again... This continuous collision is like a bulldozer, constantly pushing the enemy further away.
, it’s like kicking a ball!
The more Gao Fei thought about it, the more excited he became, so he named this tactical combination of "Lion Charge" and "Terror Impact" "Serial Lion Charge"!
Is there any possibility of further strengthening "Serial Lion Rush"?
Of course!
Gao Fei immediately thought that the "dive and crush" in the red dragon form was also a charging action. Not only could it be combined with the "Lion's Charge" to increase hit points and damage, but it could also be added with "Terror Impact" to crush the target and then knock it away.