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Chapter 122: The Final Form of the Holy Axe

"You're stupid, why did you suddenly ask me to practice Druid?" Jiang Feng stared at her boyfriend warily, suspecting that he had no good intentions.

"Your temperament is fresh and natural, like an orchid in an empty valley. It is noble and refined. It is very consistent with the Druid's philosophy."

"Hmph! If you show your courtesy for nothing, you must have bad intentions!"

"No... I really do it for your own good. I have a small suggestion. Can you consider it?"

Gao Fei smiled a little guilty.

"Okay, I'll think about it!"

Jiang Nuxia still didn't see through her boyfriend's evil intentions, so she happily agreed.

After Eve upgrades, she can also choose a 6-level natural magic spell.

At Gao Fei's suggestion, she chose the "acid mist technique" which has both field control and killing functions.



Acid Mist: Range 100 feet, 10 feet/level, 20 feet diffuse, the brown mist created by the spell is thick and heavy, similar to "Heavy Mist", and can hinder long-range attacks. Creatures exposed to acid mist can have up to

It can only move five feet and takes 2d6 acid damage.



Grease, Stone Shape, Fire Wall, Gravity Well, Stone Wall, Acid Mist

Girl Eve has developed into an all-round, top-notch “field control master” with no blind spots!

Among this adventure team, only White Dragon Queen Sonia Frostming has not been upgraded.

Gao Fei guessed that it was probably because her level had reached the upper limit allowed by this module, her experience points were capped, and she could not level up no matter how many monsters she killed.



There are no reward professions in this chapter.

The three candidate bonus feats are "Grappling Mastery", "Lightning Reflexes" and "Offense instead of Defense".



Mastery in Grappling: The character has advantage on grapple checks; the difficulty of an opponent's saving throw to escape a grapple counts as double the proficiency modifier.

Lightning Reflexes: The character has advantage on Reflex saving throws and counts double the proficiency modifier.

Replace defense with offense: After turning on this ability, the character's defense value is reduced equal to the proficiency modifier, which is converted into a double attack roll bonus, which lasts until this ability is turned off.



All three specialties are excellent.

Taken together, the "attack instead of defense" method of sacrificing part of the defense in exchange for double the attack bonus is the strongest!

The kitchen knife profession or the ray flow casting profession can greatly improve the hit rate by "replacing defense with offense"!

The mechanism of "Lightning Reflex" is similar to "Iron Will", which can greatly improve the "Reflex Save", making it easier to avoid large-scale destructive attacks such as "Fireball" and "Dragon Breath", thereby reducing half of the damage.

The mechanism of "Mastery Grappling" is similar to "Mastery Collision" and "Mastery Trip", which is very tactical and has a relatively narrow scope of application.

The grapple check is actually an attack roll based on the strength attribute.

Compared with attacking with weapons, grappling has four characteristics.

First of all, the larger the body size, the greater the advantage in grappling.

Specifically in terms of statistics, for every size level larger than the opponent, the grapple check will be increased by 4.

If the opponent is at least two levels larger than you, your grapple will automatically fail.

"Black Widow" is indeed a top judo master, but she cannot control "The Hulk" in ground combat.

Unless it is on some special battlefields...

The second characteristic of grappling is that it can usually only be activated with bare hands.

After all, you can't hold an ax in one hand and try to throw an opponent at the same time.

If you have many arms, such as a six-armed snake demon, or have arms-like organs, such as various tentacle monsters, or the deep-sea squid that Goofy killed at the bottom of the lake just now, you can also use these tentacles to try to initiate a grapple.

Grappling with bare hands is actually equivalent to a melee contact attack.

Therefore, the third characteristic of grappling is that it ignores the opponent's armor, shield and natural defense.

Whether the opponent is wearing armor or naked, there is not much difference when it comes to wrestling.

Opponents wearing heavy armor will find it more difficult to escape from the grapple due to their limited flexibility.

However, if the opponent is equipped with neck armor, it is best not to use tricks such as "naked choke" on him.

Finally, under normal circumstances, even if you successfully hug the opponent, you will not be able to cause immediate damage.

Unless you have thorns all over your body or wear spiked armor.

Only when the grapple is completed and the opponent is successfully suppressed can "constriction" or "crushing" damage be continuously applied.

If you are proficient in ground joint techniques, you can also try to remove the joints of the opponent's hands and feet to dislocate them and lose their resistance.

The more ruthless attack, directly twisting the opponent's arm, or suffocating the opponent's throat, are all common tricks in the grappling style.

Comparing these three specialties, it stands to reason that Gao Fei should give priority to "attack instead of defense".

However, after repeated weighing, he finally chose "Proficient in Grappling".

The reason why we made this seemingly counterintuitive decision was mainly to consider practical needs.

Expertise that is very strong in the game may not necessarily be useful in reality.

On the contrary, expertise that is not very strong in the game may shine in reality.

"Mastery in Grappling" falls into the latter category.

As a special police officer, it is your duty to arrest suspects.

If the person suspected of committing a crime is not worthy of death, he must be captured alive as much as possible.

Among all fighting styles, joint fighting is the most suitable for capturing criminals, and it is also a skill that military and police must master.

Another important factor why Gao Fei chose "Mastery in Grappling" was that he was inspired by Gu Siyi.

The last time he competed with Gu Siyi, he suffered a lot from the "soft muscle flow" joint technique.

By learning how to "master grappling", Gao Fei will immediately become a wrestling and judo expert on par with Gu Siyi!

Coupled with the super high strength attribute, as well as the "combat reflex" and "tit for tat" and other enhanced grappling specialties, Gao Fei can immediately turn his shortcomings in ground combat into his own strength!

There were still two specialties left, so Jiang Feng chose "attack instead of defense".

Her monk profession cannot penetrate armor, but its defense is extremely high.

In most cases, the defense is already so high that it overflows.

Rather than wasting it in vain, it is better to sacrifice part of the defense value and double the hit point.

The proficiency modifier of the level 14 Sunfire Monk is 5. Turning on "attack instead of defense" reduces the defense by 5 points, and the attack roll is 10, which is still very cost-effective.

The deep-sea squid in the lake is a magical beast belonging to the evil camp.

After Goofy killed him, Olaf's Holy Ax finally completed the last stage of synchronization.

Enchantment level increased from 8 to 10.

Strength attribute 10.

When attacking an evil creature, the additional radiant damage dealt increases from 4d6 to 6d6.

Immune to cold damage, evolve to absorb cold damage and convert it into its own health.

Finally, the damage reduction armor changes from 10/adamantine to 15/legendary adamantium, which can only be broken by legendary adamantine weapons!

In the entire module, the only legendary adamantium weapon is the holy ax in Gao Fei's hand.

To be precise, the Holy Ax has evolved from a legendary level to a true artifact!


This chapter has been completed!
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