Sonic magic and supernatural abilities have a common characteristic.
It can cause double damage to hard and brittle substances such as glass, crystal, ice cubes and mineral crystals.
The explosive sound wave emitted by Gao Fei not only shattered Gelmir's life-saving straw, but also completely wiped out the last trace of fighting courage in his heart.
The giant dragon carried a huge ax and strode towards the dying ice tower warlock, with a murderous look in its eyes.
"Farewell, Gelmir!"
Whoosh!
There was a flash of cold light and the head fell to the ground.
At the same time, Gao Fei received a system prompt.
"Congratulations on reaching the milestone of the main storyline of "Prince's Revenge"!"
"You have loaded files three times in total during the process of conquering this module. If you meet the conditions for perfect clearance, you will receive additional rewards. Please check!"
"Reward for perfect clearance?"
Gao Fei scratched his head in confusion.
This is the first time I have heard of this kind of reward.
Without being busy checking the rewards, Gao Fei opened the astrolabe database and searched for the keyword "perfect pass".
After looking at the retrieved information, I realized that there are two achievements in the game.
One is the "perfect pass" reward that Goofy is already familiar with.
In a certain chapter in the module, if you read and pass the level 0 times, you can achieve the "Perfect Pass" achievement and get the bonus profession and bonus expertise.
The more files you read, the fewer awards you have to choose from.
If you load the file more than three times, you will not get any rewards.
"Perfect pass" is similar.
After the player clears the entire module and reads all chapters no more than three times in total, he can achieve the "Perfect Clearance" achievement and receive additional rewards.
Gao Fei recalled the entire clearance process. He only read the files three times in the prologue and never read the files again after that. He indeed met the conditions for perfect clearance.
But when he thought about it again, he discovered the contradiction again.
Jiang Feng had previously completed the monk module "The Foreigners of the Vast Sea" and read it once from beginning to end. Logically speaking, it meets the conditions for perfect clearance. Why didn't he get any extra rewards?
Gao Fei continued to browse the information, and the questions in his mind were quickly answered.
It turns out that this "Perfect Clearance" achievement is not available for all modules, but is only available for "Long Modules" and "Extra-Long Modules".
For medium-length modules and short modules, even if you complete the level perfectly, you will not get rewards.
So how is the length of the module divided?
The only criterion is the protagonist's level after passing the level.
Below level 5, it is a short module.
Level 6~10 is a medium module.
Level 11~15 is a long module.
Level 16~20 is a super long module.
There is also a type of "legendary module" mentioned in the setting collection. It is said that after clearing the level, the protagonist can rise to level 20 or above.
But so far, no legendary module has been implemented in the game, so the highest level can only be upgraded to level 20.
By completing the long module perfectly, you can get a "Legendary Expertise" or "Mythical Expertise".
Complete the super long module perfectly and you can get two legendary feats, or one legendary feat and one mythical feat, or two mythical feats.
The specific situation is not certain.
Some modules do not support the "Myth Setting Set", so you cannot get Mythic feats, and you can only choose Legendary feats as a reward for completing the game.
There are usually no additional rewards for short to medium-sized modules below level 10.
If you think about it carefully, this provision is actually quite reasonable.
Legendary expertise and mythical expertise, as you can tell by their names, are definitely more powerful than ordinary expertise!
If the short and medium mods could also get these two rewards, no one would be willing to play the long mods.
After all, the shorter the module, the easier it is to complete the level perfectly, and the efficiency of getting the level-clearing reward is also higher.
After figuring this out, Gao Fei returned to the game and checked the rewards he had received for completing the game.
The berserker module "Prince's Revenge" just reaches the edge of the super long module.
Players who pass the level perfectly can obtain a mythic feat and a legendary feat.
Myth's specialty is "energy replacement" that Gao Fei is already familiar with.
Spend an astrolabe energy to switch the attributes of the elemental ability. The available attributes include fire, cold, electric shock, acid erosion and sound wave.
With "Energy Replacement", it will be easier to deal with monsters with energy resistance in the future.
For example, when the special police were on duty, they encountered a blue dragon that was immune to electric damage.
Gao Fei can use "Energy Replacement" to temporarily convert the "Thunder King's Fang" from "3 Electric Explosion Scythes" to "3 Pyroblast Scythes", and the enchantment effects change from electric to fire, which can penetrate blue.
The dragon's natural resistance causes full damage.
There is also a legendary feat called "Flexible Fury".
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Flexible rage: When you rage, you can choose to enhance your strength attributes or agility attributes; you can switch between the two rage modes by spending a reaction action, without consuming additional rage times and without accumulating an "exhaustion" level.
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In the past, after Goofy turned on "Rage" and switched to "Rampage" mode midway, he would only waste the remaining time of his rage, spend an extra time of rage, and accumulate one level of "exhaustion".
Now with "Flexible Fury", it is not only perfectly compatible with the two modes of "Rage" and "Rampage", but can also be switched at will, which not only saves the number of rages, avoids cumulative exhaustion, but also greatly enriches the tactical changes!
Gao Fei quickly thought that he could use "Flexible Fury" to create two berserker configurations with completely different styles.
The first is the classic power-type giant berserker.
Choose "Giant Weapon" as your fighting style, paired with high-damage two-handed weapons such as giant scythes, giant swords, and giant axes.
Feat selections include "Powerful Attack" and "Proficient Critical Strike".
Professional abilities are combined with "Lion's Charge", "Burning with Fury" and "Knowing Blow".
If possible, it is best to add magic buffs such as "Giant Transformation" or "Righteousness Like a Rainbow" that increase the size and weapon damage die.
Nothing else, just the word "reckless"!
There is also a non-mainstream build, which is the dual-weapon berserker.
This construction method must be combined with "Rampage" to improve the agility attribute as much as possible.
Choose "dual-wielding" as your fighting style. The weapons must be of the agility type. It doesn't matter if the basic damage die is lower, but the critical hit rate must be high, such as rapiers and scimitars.
An agility dual-weapon berserker whose specialties require "Dual Wielding", "Weapon Proficiency" and "Proficient Critical Strike".
The preferred spell buff is "Acceleration", which gives you one more attack opportunity each round.
Turn on "Burning with Fury", the critical hit rate increases to 60%, and your swords are bleeding!
There is another variant of the dual-weapon berserker, which is to change the dual swords into dual guns, and keep the other combinations unchanged.
The basic damage die of firearms is at the same level as that of greatswords. The critical hit rate is usually only 5%, but once a critical hit is hit, the damage is 4 times. Including "Mastery of Critical Hits", the damage is doubled, and a headshot with two guns can be used.