typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 11: The Empty Hands

The wild boars that had stepped on the bear trap had stopped wailing at some point, and were replaced by a low growl similar to the barking of a dog. It sounded like there were quite a few of them.

Is there anyone else hunting in this area?

Gao Fei tiptoed closer, lifted up the corn leaves, and peered in the direction where the dog barking came from.

Unexpectedly.

What Gao Fei saw was not a hound, but four short humanoid creatures.

These little guys are only about three feet tall, have light green scales on their bodies, and have a tail trailing behind their buttocks.

Their faces show reptilian features. At first glance, they look like small lizardmen, but there are two characteristics that are completely different from lizardmen.

First of all, they have a pair of small horns on their heads, which are closer to dragons than lizards.

In addition, the roars these little guys make when they quarrel sound a lot like dogs barking.

"Damn it! It's a kobold!" Martin cursed in a low voice, "These wretched bandits want to steal our prey!"

Four kobolds were stabbing the two wild boars with their crude short spears, trying to kill them and then drag them away.

The wild boar had its legs broken in a trap. It could neither escape nor resist. It was stabbed until it was bleeding and dying.

Gao Fei turned on the astrolabe and quietly checked the kobold's data.

The challenge level of these little villains is only 1/8, and none of them has a HP higher than 10.

Except for the impressive 15 points of agility, the kobold's other attributes are not as good as those of ordinary adult humans.

This kind of little villain who competes with goblins for the weakest monsters can only use the racial talent of "swarm tactics" when they have an overwhelming advantage in numbers. They look very brave. However, if they fall into a disadvantage or have fewer people than the opponent,

One by one they ran away quickly.

Although kobolds are pitifully weak, don't underestimate them.

These guys are all dragon-blooded creatures with upright roots.

For example, these four in the cornfield, judging from the color of their scales, most of their ancestors have green dragon blood.

In rare cases, a kobold may awaken the dragon power contained in his bloodline, grow wings, and even learn the ability to cast spells on his own, and be promoted to a "kobold warlock."

Of course, these little pieces of trash in front of me are just the most common kobolds.

The dragon bloodline has no practical significance other than providing them with some capital to brag about, "My ancestors were richer than you."

Goofy winked at Martin, walked around to the other side of the cornfield, locked onto a kobold, and threw out the "Whip of Thorns" 30 feet away.

Whoosh!

A green vine appeared in the night sky, wrapped around the neck of a kobold, and suddenly dragged it backwards!

The kobold's thin body was dragged backwards by the vines, and he stepped on the animal trap that had not yet been triggered. His leg bones were broken on the spot, and he fell to the ground screaming.

The remaining three kobolds were all stunned.

Martin took the opportunity to shoot and blew off the head of another kobold, killing him instantly.

The remaining two kobolds were so frightened that they turned around and ran towards the woods.

The hound rushed out like black lightning, biting the calf of a kobold and knocking it to the ground.

Martin loaded the bullet and fired again.

Unfortunately, the last kobold had already burrowed into the bushes, and the bullets grazed his scalp, failing to make it stay.

Goofy stepped forward quickly and stabbed the kobold suppressed by the hound to death with one sword.

The last guy who stepped on the bear trap has been shot by Martin.

After eliminating the three kobolds, Gao Fei received a system prompt.

"You have reached the plot milestone of this chapter, Astrology Energy 1!"

Goofy's "Spell Thief" has been upgraded to level 2.

HP7, add some new attributes to increase charm.

Two professional abilities, "Dexterous Movements" and "Taking advantage of the trend", are standard features of the Thief profession.

Martin is promoted to level 2 ranger.

HP9, perception attribute 1, becomes 17.

The two new professional abilities, "Wild Identity" and "Survival Expert", are nothing new.

After Martin upgraded, Gao Fei's eyes lit up with his newly learned 0-level natural magic.



Seasoning spell: Range 120 feet, affects an object or a creature with a volume not exceeding 1 cubic foot/level; temporarily changes the smell or taste of the substance, lasting for one day; or is directly applied to the mouth of a creature, causing strong taste stimulation, Will save

Failure results in 1d6 psychic damage.



This weird "seasoning technique" can be used in two ways.

The first usage is as its name suggests, it can be used to season food and change its smell and taste.

For example, if you apply "flavoring" to a cup of boiled water, you can make sugar water or salt water as you like.

The flavor temporarily given by magic can only last for one day.

Actually this is enough.

People only care about the taste of food when they eat.

It's enough to enjoy the sweetness when you drink a cup of sugar water. It doesn't matter if the sugar water turns back into tasteless white water in your stomach.

For those who are losing weight, this is actually a good thing.

The second use of "seasoning" is as a prank or attack method, applied directly to the nasal cavity or mouth of a creature, so that the subject can smell or taste a pungent smell.

For example, unpleasant odors, spiciness, sourness, bitterness, etc.

If the smell is too strong and the subject fails a Will save, he or she will suffer 1d6 points of psychic damage from the overstimulation.

Gao Fei found the "seasoning technique" very interesting, and even had the idea of ​​stealing it - to be precise, "copying" it.

Level 2 "Spell Thief" can keep up to two stolen spells.

However, Goofy has already stolen Martin's "Whip of Thorns", and it would be too much to steal the "Spice Technique" that the other party just learned.

He always does evil things to his own people, and if he does this... I'm afraid he won't even be friends.

What's more, "Seasoning Technique" is just for fun, and its actual combat value is not as good as "Whip of Thorns".

Gao Fei hesitated for a moment, but finally gave up the idea of ​​stealing the "seasoning technique".

Brother Martin also escaped a disaster.

The hound "Landlord" will upgrade together with his master.

HP 8, strength attribute 1, natural defense 1.

In addition to upgrading, Goofy can also choose a bonus feat for perfect passing.

There are three candidates: alert, strong, and masterful.



Sleight of Hand: Spend a bonus action to make a Sleight of Hand check with advantage, counting double the proficiency modifier.



Gao Fei chose "Miao Hands Empty" without hesitation.

The core ability of the spell thief is "stealing spells", and the success rate depends on the "Sleight of Hand" check.

Only when the result of the Sleight of Hand test is greater than the opponent's passive detection can the theft be successful.

In fact, not only stealing spells, grabbing someone's wallet from someone else, or secretly stuffing something into the other person's pocket, you also need to make a Sleight of Hand check.

Learning the feat of "Excellent Hands with Empty Hands" can not only greatly improve your skill with empty hands, but also allow you to "steal" with bonus actions.

This also means that Gao Fei can easily attack while attacking in melee.

Not only do you have to hit the opponent hard, but you also have to take away his wallet - the joy of a thief is that simple!


This chapter has been completed!
Previous Bookshelf directory Bookmark Next