The berserker's "bloody battle cry" is a supernatural ability that affects the mind. It does not count short rest recovery and can be used 3 times a day to modify the charm.
The high-flying berserker has a Charisma attribute of 15 and can use "Bloody Battle Cry" 5 times in a row.
Similar to "Taunt", the difficulty of the Will save for "Bloody Cry" also depends on the Charisma modifier, plus the proficiency modifier of 3, which is 15.
When Goofy activates his "bloody battle cry", any hostile creature within 60 feet that cannot pass a DC15 Will save will fall into fear for at least one round.
During this period, creatures in a state of fear will not only dare not attack him, but will also try to escape from him. If they have nowhere to escape, they will huddle in a corner and tremble, and will not take the initiative to attack any opponent.
Gao Fei carefully examined the mechanism of action of "Bloody War Cry" and nodded with satisfaction.
Once you learn this move, you will have another group control skill in the future. Combined with "Taunt" and "Earth Shock", you can derive richer tactical changes.
In addition to scaring the enemy, "Bloody War Cry" also has an important function, which is to dispel one's own "fear" state.
For example, when facing a giant dragon, if Gao Fei or his companions are affected by "dragon power (ferocious momentum)" and lose courage, he can roar to regain morale.
Gao Fei suddenly thought of something.
Didn't Luna divine that there was a red dragon lurking in Dragon Tooth Valley?
If during the trip to Dragon Tooth Valley, I had to challenge an evil dragon, it would be a coincidence that I had learned the "bloody war cry" specifically to fight against the "power of the dragon".
Gao Fei had to suspect that this was specially arranged by Tiangong's game designers, as if he was afraid that he would be scared by the dragon and wet his pants, so he clasped his hands together and murmured to himself piously:
"Gao Fei is only grateful for the mercy of the game designer! Can you give me another cheat?"
But nothing happened...
In addition to the high-flying berserker, Eve, Munin, Al and Ush have also upgraded their levels after completing this chapter.
Sister Eve was promoted to level 6 Earth Druid.
HP is 8, the perception attribute is increased to 21, and you can also learn an additional 2-level natural magic.
Seemingly resentful that she failed to help her sweetheart in the previous battle and instead allowed Luna to steal the show, Eve chose level 2 "Resist Energy Damage".
This spell can be subdivided into four subcategories: "Fire Resistance Barrier", "Cold Resistance Barrier", "Electricity Resistance Barrier" and "Acid Resistance Barrier".
Specify one of the four elemental energies of fire, electricity, acid, and cold when casting the spell. When the subject is attacked by the corresponding energy within the next hour, 10 points of damage will be automatically reduced.
In fact, "resistance to energy damage" is the core technology used to make "resistance potion", but Eve's spellcasting level is not high enough, and she cannot temporarily refine the high-end resistance that Elder Quirk gave to Goofy.
Potion.
The "Wild Transformation" ability of the level 6 Earth Druid has also been greatly enhanced. In addition to being able to transform into small or medium-sized animals and plants, Eve can now transform into the four elements of water, fire, wind, and earth.
Among them, fire elements and water elements are both medium-sized, while wind elements can only become small-sized.
The most powerful thing is to transform into the earth element!
Since the attributes of earth element and "Earth Druid" match, Eve can leapfrog into a "large earth element". After the transformation, she retains three mental attributes and spellcasting ability, and the three physical attributes become: strength 25, agility 8
,Physique 19!
In addition to weakening agility, strength and physique have been greatly enhanced.
Not only that, the large earth element also has level 10 natural defense, 5 points of damage reduction armor, and is immune to acid damage. The most amazing thing is that it can escape into the depths of the earth at will, like swimming, freely in the mud and even sand and gravel layers.
sneak!
The profession of "Earth Druid" is very powerful. It can transform into a large earth element when the level is still very low. Especially the ability of "escape from the earth" is even more abnormal than flying in some cases. Going to the earth
Once inside, you will be invincible!
When Gao Fei chose the reward profession, the reason why he gave up the "Bear Warrior" was mainly because he liked the magical ability of "Earth Druid" to escape from the earth.
"Sister Eve, you are already invincible." Gao Fei said with emotion.
"Brother Basaka, don't be ridiculous, I'm far worse than you in this ability." The druid girl enjoyed his praise, but she didn't think she was really strong.
Whenever the druid levels up, the animal companion also advances by a creature level, but has no special abilities.
Take Muning as an example. After the upgrade, his HP is 6 (5 HD, HP 33/33), his proficiency modifier is 1, and his strength has been enhanced.
Al and Ush were promoted to level 5 "Bear Warriors" with a proficiency modifier of 1 and HP of 10. They also learned a professional ability, which is the "Offensive Tide" that Gao Fei had already learned.
Goofy's extra rewards for clearing the level this time include feats and professions.
The first is to reward expertise, choose one from three options: alertness, robustness, and standing tall.
Alert and strong, Goofy is already very familiar with it, focus on "Standing Still".
…
Standing Still (Prerequisite: Tenacity and Tenacity): Characters who have learned this feat are immune to the effects of "instant death" and "eclipse". When receiving fatal injuries (HP drops to 0), they can temporarily avoid falling into a coma and continue fighting for up to 3 seconds.
Constitution correction wheel.
…
Is there any doubt about this?
Of course it’s a no-brainer to choose “Standing Still”!
Gao Fei couldn't help but secretly rejoice, thanks to the fact that he had learned "Perseverance" and "Tenacity" in advance and unintentionally met the prerequisites of "Standing Still", otherwise this high-level specialty would not have been obtained at all.
Finally, there is the reward profession, choose one of three astrologers, ripple sect monks or water druid.
The earth druid is already highlighted in Gao Fei's astrolabe career tree, so following the principle of "filling in the gaps is better than adding icing on the cake", we first exclude the water druid.
For him, both the Ripple Sect monk and the astrologer were filling gaps. Both professions had their own advantages and disadvantages. After repeated comparisons and weighing, he finally chose the astrologer.
The martial arts inheritance of the Wave Sect is indeed very strong, but most of the martial arts require a humid and watery environment to exert their maximum power, and the use occasions are limited.
On the other hand, astrologers can cast "magic missiles" as a trick at level 1 without consuming magic power. They can be called the most worthy type of sorcerer to take a part-time job!
Other professions require a few more levels to become stronger. Astrologers are not that troublesome. The strongest one is level 1!
No matter what your main occupation is, if you are also a level 1 astrologer and use "magic missiles" for free, you will definitely make money without losing money.
It was precisely with this in mind that Gao Fei reluctantly gave up his love as a monk of the Ripple Sect and chose an astrologer.