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Chapter 9 Occupational Expertise

[Current upgrade progress (level 4 to level 5): 15%]

Will the experience be robbed by Eternal Light?

Probably not. I have never heard of a priest having to experience something different from God. Besides, the experience is less than one-third of the normal level. Chabron thought.

Soon, Chabron found a line of small text notes under the experience acquisition record:

[The level/contribution gap with teammates is too large, and the weight of experience distribution is reduced]

This completely disrupted his previous plan!

Chabron's original plan was to first find the dwarf mage Duncan, and then contact the chief of the Arcane Council and President of the Arcane Federation, Marina Xinglu, through Duncan, and then ask this legendary mage to guide him to level up in another dimension.

At present, obtaining experience points may not be that simple.

What, a level 1 professional and a level 21 [Legend of Destiny] legendary professional form a team and defeat the demon lord together, but they can't share half of the experience equally?

Isn’t this setting too unfair?

---------------

In the end, Chabron got back the [Disguise Hat] and took another ordinary [Lightning Train] (the one that doesn't eat people) to Rainbow Castle with Mera.

As a "reward for introducing us to the knowledge related to Rainbow Castle" (a nice way of saying it), Shabron and Mera also took the three-eighths elf lady along with them - she seemed to be in a period of 2d6 hours.

(2-12 hours) state of shock.

Ignoring the distracted three-eighths elf lady behind her, Chabron took a look at the improvements brought about by the upgrade while riding in the car.

[Level upgrade: level 4!]

[The novice stage is over and new features are unlocked: post-war teammate information query]

[Holy power surges in your body and soul, strengthening your flesh and spirit]

[Even level, your defense level/spell saving throw difficulty/hit roll/saving throw/miscellaneous check 1]

[HP Increase] [Mana Increase] [Memory Spell Capacity 1]

[Get an attribute improvement (to be selected)]

[Perception value increased!]

[Benefiting from the increase in perception value, your Will saving throw is 1, and you are more resistant to mental impacts]

[Benefit from the increase in perception value, miscellaneous checks based on perception (perception, medical treatment, domesticated animals, observation of color, etc.) 1]

[Benefiting from the improvement of the key attributes of spellcasting, your memory spell capacity is 1, the hit roll and spell saving difficulty of spells are 1, and the focus of maintaining the priest's spells is 1]

[Acquire a specialty (to be selected, you can choose from general expertise and priest professional expertise)]

[Open the priest profession specialty list]

[The priest girl is praying...]

----------

Different from its prototype board game, in "Nightfall", each profession will not automatically gain many professional characteristics when upgrading, but must learn different specialties to highlight its characteristics.

Generally speaking, in the game, a profession gains a feat at level 1 and every even-numbered level thereafter (part-timers do not gain feats at level 1). This feat can be obtained from the general feats common to all professions and the professional feats of the profession.

choose.

Of course, in a real world, the concept of expertise does not actually exist. Only when you are around Sha Bron and are affected by the [Rule Aura], everyone's experience, experience, magic specialization direction and combat style will be automatically summarized.

For expertise that is clearly introduced.

The professional expertise of different professions varies greatly in flavor - for example, half of Druid's professional expertise is used to improve and strengthen [Wild Transformation] and [Animal Companion], and there are also some such as forest walking, immunity to toxins, and resistance to natural creatures.

Charm's passive feat.

In a game in his previous life, Shabron encountered a high-level barbarian who had practiced [Immortal Fury] - a barbarian in this violent state was literally close to immortality, even if his head was broken and his heart was dug out.

Even though he was out, he could still kill the enemy normally! Fortunately, Chabron used mind control spells in time to forcefully interrupt the barbarian's violent state, and the outcome was reversed.

Many of the professional expertise of priests require their ability to guide positive and negative energy. Through specific techniques, the guided positive and negative energy can be shaped to produce a variety of special effects other than "dispersing undead creatures" and "rebuking undead creatures".

[Dawn of Dawn], which Chabron calls out to the Sun Flame of Dawn, is one of them. It uses positive energy to drive the power of the field. It is a unique skill that can only be mastered by priests in the sun field. It is also a rare skill before the caster of "Nightfall" can access the [Fireball].

A wide range of attack methods.

The data unfolded before Chabrin:

[Current available times of channeling divine power: 1/hour]

[Current expertise: ritual caster (universal expertise, additional human expertise), guarding flash (priest professional expertise), dawn (professional expertise)]

[Guide Divine Power·Divine Destiny: When you are about to fail a saving throw (such as Will, Fortitude) or a miscellaneous check (such as Concentration, Historical Knowledge), you can use a reaction action to consume one channel of Divine Power to reject the destiny.

Arrange, gaining a 5 bonus on the result. This may turn a roll that should have failed into a success!]

[Guide Divine Power·Holy Metamagic·Spell Range Increase: When you cast a priest spell that does not only affect yourself, you can consume one channel of divine power to triple the range of the spell (at least 60 feet more, contact spells change

(for 60 feet)]

[Powerful Dispelling (Prerequisite: Sun Domain): Your ability to dispel undead creatures is enhanced...]

[Extra Guidance: After unremitting training, you can guide positive and negative energy more frequently. The number of times you can guide divine power per hour is 1]

[War Priest: You are good at wearing armor and preaching with a hammer. Your strong body can more effectively resist negative energy/toxins and other effects - you are proficient in heavy armor, military weapons, and tough saving throws]

[Sacred Magician (Prerequisite: Level 6) [Currently not selectable]:······】

【······】

------------------

Sitting on the train, just when Chabron was still struggling with which specialty to choose, a "ding!" sounded.

Chabron originally thought that his "system" as a time traveler was finally awakening, but then he realized 0.1 seconds later - the data panel on his body was similar to the system.

In addition to not being able to chat and send tasks.

The phone - ah no, it's called [Messaging Stone] in this world - rang.

On the other side of the Communication Stone, Jax and Arya, who had arrived at Rainbow Castle, encountered trouble.

"Brother Xia Bron, we have encountered a little trouble." The voice of the orange mage girl Arya came from the crystal stone.

"Tell me about it. But let me be clear first. If your uncle can't beat you, I definitely can't beat you either." Chabron teased.

"It has nothing to do with fighting!" Arya's voice came from the magic crystal, "I told you before, after I come to Rainbow Castle, I want to find the dwarf mage mentor who once took a fancy to my magic talent.

Duncan...”


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