Finally it’s time to put it on the shelves, which makes me feel guilty.
I'm actually quite excited, but I really don't know what to say.
The author doesn’t like poor sales when he publishes the book, so let’s talk about the author’s journey from the beginning of the book to the present.
First:
When opening a new book, you must first look for categories, right?
Since the author has been addicted to the Internet since childhood, he decisively chose the game category without much thought.
the second:
After choosing a category, you must find a direction.
So the author looked through Mom's library again, and found that almost half of the new library is filled with lol e-sports articles, and then the recently popular game development of traveling through other worlds. In the end, it is basically about shaking things up with the fourth natural disaster, or simply covering it up.
A game skin and a fantasy.
The summary is that there seems to be no traditional way to write online games, at least among those who were at the same time as me.
This is a pity. Out of some curiosity and unwillingness, this book was born.
Starting a book is very hasty. I think about it on the first day and write it on the second day.
Not only am I writing the main text, but I am also slowly making an outline, thinking about the plot, some missions, professions, equipment and monster data, and also thinking about characters, settings and world view...
After thinking about it, I finally found out why no one writes about traditional online games... It's tiring to write, it takes a lot of brainpower, and not many people read it.
Nowadays, there are so many novel routines, such as driving, driving, and jokes. What's more, just changing a certain theme and publishing it directly can attract countless readers. Who would write such a thankless traditional online game?
But after everything is written, I can’t just say that I just picked up the bucket and ran away when I saw something was wrong.
As Lin Luo said, even if you are a salted fish, you still have to struggle for a while.
Fortunately, the editor loved me and gave me recommendations, and the readers loved me and collected and encouraged me.
Although the author has been playing games since he was a child, he has never had any experience in writing about online games. He has been able to write about online games until now, all through trial and error, and he forged ahead with the suggestions and encouragement of some readers.
So rather than saying that I am creating this book, it is better to say that many readers are creating it with me and moving forward in the dark together until now. (This is why I like to reply to the readers in this chapter, because many readers have said so much.
Very useful, I will write it down and study it carefully.)
I have some faith in this book.
It's nonsense to talk about making a lot of money and competing with all the great gods. In fact, I just want to see if I can still write traditional online games? Can I write this subject well? Can I give it to myself, and many readers who have the same doubts?
,an answer?
People are very motivated when they are supported by beliefs.
For example, my book was in a bad state at the beginning. At that time, I updated it once a day after get off work, and occasionally twice. After I finished writing, I would play games, and I would sleep with my mobile phone at night.
Gradually I found that the book could be signed, and I began to stop botching it. I made outlines and updated them steadily twice a day without stopping for a day.
Gradually, I found people in the comment area cheering and cheering me on. I was quite excited after get off work that day, and I felt like I was pumped with blood and very motivated.
So I started to occasionally update three chapters on weekends. I believe readers who have read along will know this.
Gradually, I discovered that I had collected more and more, and more and more people were watching it. Some people began to think it was too short, too short. I remember I saw this comment half a month ago.
So from that day on, I stopped playing games after get off work and started coding all my time.
Later, I gradually started to update three times a day, and when I became more stable, I didn't leave the house on weekends. I typed and saved 10,000 words from morning to night, because I promised to publish more updates, and I had to do what I said.
It was written and written, and it was on the shelves in no time.
To be honest, I really feel like I am in another world, and I feel a little guilty.
I thought to myself that I have been writing for so long, so those feelings are all fake, right? In fact, not many people read the book. I was just lying to myself...forcibly giving myself chicken blood?
I thought about it for a long time before writing these remarks.
I only know that I did everything I could. I patiently communicated with the readers and worked hard to outline and think about the plot after work. If the readers felt it was short, I quit the game and updated it. I really couldn’t do any better.
Because I know very well that the success of a book on the shelves is always in the hands of the readers.
I can actually feel that my writing level is still very average, and I basically don’t have any great skills, but I believe that sincerity can be felt by each other.
So I don’t expect any rewards after it is put on the shelves. I just hope that readers can click on the advertisements to support me and support this book.
…
In addition, it is said that there are rules for adding more and more new products to the shelves.
I think it’s better to spend time coding a few more words than worrying about this, so I don’t follow the rules and just update it.
There is a lot of information in the subsequent plot. The previous foreshadowing and layout will gradually be unraveled. The climax and new plot are about to come. I will publish it with more than 4,000 chapters, otherwise it will look like a hateful fragmented dog.
The main text will be posted during the day, and I will update it to a minimum of 20,000 words, which is five chapters.
After that, it will be updated daily at 6,000-8,000.
Okay, there’s so much nonsense, I’m going to get tired of talking about it anymore.
The last sentence!
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Seeing how hard I have worked, everyone, please don’t run away with the bucket!