"The final result of yesterday's Dead Man Lotto was a perfect thirty!"
"Thanks to endless gang wars, Heywood alone has ten dead."
"But one of the police officers also died. I think you all have to pay."
"Because NCPD will definitely not be able to swallow this breath."
“Another blackout in Santo Domingo.”
"The power grid was damaged, and it was another good thing done by cyber hackers."
"Meanwhile, Westbrook's trauma team was collecting the bodies of victims of cyberpsychosis on the sidewalk."
"And in Taipingzhou..."
"All right……"
"Taipingzhou is still the same Taipingzhou."
"I'm your best friend Stan."
"Join me and start a new day in the city of dreams."
…
At the beginning of the game, there is a news introduction that seems to be from the host of a certain TV station.
But this is more like an entertainment program than news.
The host talked about the death in an understatement, even with a somewhat mocking tone.
It seems that human life is so cheap in this city.
The entire opening animation takes about three minutes.
Most players can actually choose to skip at this point.
Skipping in-game cutscenes is a basic operation in video games.
Many players actually don't care that much about the plot of the game, they still care more about the process of playing and experiencing the game.
As long as it's fun to play.
But this time seems to be an exception.
According to official later statistics, 18% of every player who experienced Cyberpunk 2077 for the first time chose to skip the first three minutes of the prologue.
A full 82% of the players chose to finish reading this opening.
This doesn't seem to mean anything.
It seems to represent something.
Kazuo Murakami is completely unwilling to miss every detail of this game.
When the prologue ended and the game officially entered the start interface, Murakami was still a little reluctant to give up.
Many of the stories the host just told are very interesting.
I don’t know if these stories will be encountered in the game.
By the way, the host just mentioned that there is a trauma team, maybe this will be one of the tasks of the trauma team.
Kazuo Murakami immediately couldn't wait to enter the official start screen of the game, and then the scene of creating a character in the new game.
The character creation scene this time can be said to be the most daring game that Murakami Kazuo has ever played.
This game has a face-squeezing function, and there are quite a lot of adjustable parts.
The official also launched a face scanning applet for this purpose, which allows players to scan their faces into the game, and then use their faces to play and experience the game.
This technology is quite avant-garde, but this is not the reason why Murakami thinks this game is bold.
The most daring thing about this game is that even private parts can be adjusted by pinching the face, and it is also displayed generously.
Of course, this game also has options to turn off violence and other elements.
But Murakami Kazuo understands that if you want to experience all the content of this game, these switches should not be turned off.
Perhaps the only people who choose to turn off these options should be live streamers.
After all, they are public figures, and it is indeed inappropriate to broadcast inappropriate content during live broadcasts.
As for Murakami Kazuo himself, he can adjust the characters he likes unscrupulously.
So Murakami Kazuo chose a female role without hesitation.
It is much more comfortable to create a beautiful girl who is pleasing to the eye than to create a grown-up man yourself.
Just for the process of pinching the face, it took Kazuo Murakami more than an hour to adjust.
Many other players may have already entered the game and completed the early game guide, but Murakami Kazuo is still immersed in the process of pinching his face.
This pinching face is really rich.
It is indeed a Yuxing Electronic Entertainment.
Other game companies nowadays can only make game characters look less attractive because of political correctness.
Some are easy to understand, and some are really difficult to understand.
Can you imagine that in a medieval game, an elf would look as ugly as an orc?
And even if you want to make a good-looking face with this kind of pinching, you can’t do it.
But face pinching in Youxing Electronic Entertainment does not have these restrictions.
If you want to be beautiful or ugly, that is completely your own freedom. Murakami Kazuo believes that this should be the most correct approach, leaving all choices to the players.
Moreover, with the culture of cyberpunk as the science fiction background, people in this future world are blessed with various prosthetics and props. Unless they are mentally ill, they will give themselves an ugly image.
After two hours of pinching his face, Murakami Kazuo finally came up with an image that he was very satisfied with.
This character has a beautiful appearance similar to that of a well-known star in this world. She is also one of Murakami Kazuo’s favorite female stars. Entering the game world with this image gives a very good sense of immersion.
And incidentally, Kazuo Murakami also made up for some of the real-life flaws of this real-life actress in the game.
The airport no longer exists and has become more graceful.
Hmm...that's great.
Kazuo Murakami showed a satisfied smile.
Face pinching is over, and then comes the interface for selecting your identity.
There are ten identities in total in the identity selection interface.
There are those who are born into the upper class, and there are those who are born into the lower class and are drug addicts.
Each of these identities has its own different strengths, and each has its own exclusive main story.
Although the final story ends in the same direction, the gameplay experience can sometimes be very different.
Kazuo Murakami chose to become a member of the trauma team without hesitation.
The protagonist of this identity just appeared as an employee who had just successfully interviewed and entered the trauma team.
The first mission is a semi-guided mission, where the character in the game leads the protagonist on his first mission.
The purpose of this mission is to rescue a VIP customer with Silver membership status.
What Murakami Kazuo needs to do is become familiar with some basic gameplay of trauma team members.
A trauma team is simply a group of mercenaries with first aid capabilities.
The rescue mission involves several gangsters.
Because this is just the opening tutorial level, the overall difficulty is not high. Kazuo Murakami, who has played countless games, killed all the enemies in three strikes, five strikes, five divisions and two, and then prepared to find the Silver VIP.
But at this moment, the main plot emerges.
Before they arrived, another person had already arrived in front of the VIP customer in advance and almost saved the VIP customer.
"Put down your weapons! Put down your VIP customers too!"
The man was tall and tall. After hearing the protagonist's shout, he raised his hands helplessly and turned around.
"Jack?!"
The protagonist exclaimed.
"Long time no see, sister, the last time we met was our first interview with the trauma team."