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111 Cinematic Narrative Final Fantasy

If Dragon Quest is a national game in Japan.

Final Fantasy is a world-class game.

I can't tell you the specific reason, but foreigners are indeed more receptive to Final Fantasy.

Maybe it’s because the story background of Final Fantasy is mixed with more technological elements that are in line with modern aesthetics.

For example, a style similar to steampunk, or a super-era technological background with modernity and magic.

In an era when culture and technology have been greatly improved, this kind of science fiction style game may also be more palatable.

However, the style of the first Final Fantasy was not like this, and it only changed later.

If Dragon Quest is a happy ending story about the legend of the brave, then Final Fantasy is often a bit darker, which also makes Final Fantasy more adult, and indirectly expands the audience a little bit.

In a previous life, Final Fantasy was the last gamble of its then company, Square. If it didn't succeed, the company would probably be disbanded at that time.

So at that time, they were somewhat desperate and wanted to break the rules. Finally, in the first game, they desperately tried to make a game style known as cinematic narrative.

It sounds unbelievable to realize a cinematic narrative on FC. Of course, it certainly cannot be a picture that truly looks like a movie, and it cannot even compare to ancient animation.

But this can be regarded as a beginning and setting one of the benchmarks for Final Fantasy.

There is another thing, that is, the protagonist in Final Fantasy is no longer a perfect person, but a soul of flesh and blood.

They have their own sufferings, such as suffering from darkness and light, or having flaws in their own character, etc.

This is completely different from the current role-playing games where the protagonists are gods and mutes.

In today's role-playing games, people in this world are still imitating their own Dragon Quest and The Legend of Zelda, subconsciously setting the protagonists to be mute and nearly perfect.

He has unparalleled courage and a powerful physique. He can move forward in the face of any enemy and will hardly flinch. He is like a real god.

But starting from Final Fantasy, the protagonist has more personality and can really speak.

In fact, such flesh-and-blood characters are easier for people to remember. This may be one of the reasons why Final Fantasy is so popular in the world.

Then, there is the classic game painting style, and the extremely classic Crystal Overture music.

No matter how it is changed in later generations, there will always be music with a unique charm.

There is such a saying in Japanese TV dramas.

A seven-point TV series and a ten-point theme song.

If the theme song is catchy enough, it can also attract the audience's attention and make them subconsciously watch the TV series.

Then TV dramas with a passing score of seven points can get extra boost and increase their income.

Video games actually have a huge demand for music, but unfortunately, the performance of the Famicom itself is there. It is a problem to make good music. In the end, we can only use 8bit's unique music composition method to help.

The game console played.

But when the Super Nintendo SFC appears, this game console with much improved performance will be able to do more things.

Zhu Youxing had just formed the fifth game development team and immediately asked them to find a good enough musician and a well-known painter.

As for the preparations for the game, you can put them aside for now and wait until the painters and musicians are found.

Zhu Youxing doesn't know enough about this world. He can still think of a way to be a painter, but it's really hard for him to say what kind of musician is suitable.

However, he copied the composition of the Crystal Overture and the Chocobo Song in advance, the two most iconic elements of Final Fantasy music.

No matter what, these two pieces of music are absolutely indispensable.

With the tasks arranged by Zhu Yuxing, the members of the game development team were like the protagonists in the game who accepted the tasks. They enthusiastically started to run out to find the painters and musicians they thought were suitable.

Then, Zhuyouxing once again invested in the development of Metroid.

Now after more than a month of development, the game has been basically completed. All that is left is debugging and making the overall game as perfect as possible.

For example, let’s see if we can increase the action and combat attributes of the game itself, and see how we can make the protagonist more graphic and powerful during the battle.

This feeling of impact is sometimes hard to explain, and it is difficult to say which one is best. We can only keep testing and trying.

In his previous life, Zhu Youxing was a coder and knew a lot about games. However, in China, the impact of games was actually a bit weak. However, he remembered that the Japanese had been trying for many years to test the impact.

Every time the data is fine-tuned, it will be tested for a long time to see if it meets the imagination of the impact in my heart.

If it doesn't match, then modify the data again and test again until you achieve the perfect impression of the impact in your mind.

It is precisely because of this continuous testing over many years that Japan is finally unique in the world in terms of fighting games, action games, etc.

In the past life of Takeyusei, Capcom, a company known as the Action King, also listed the code as a company secret. It must not be easily spread to others, and it became something that many companies were very coveted.

Zhu Youxing also plans to imitate this. Sometimes some things can only rely on long-term attempts, and there are no shortcuts.

Even if I now know a lot of program codes in this area, I can only solve temporary problems. In the end, I still have to let people in this world embark on the path of constant testing and constant modification.

"Zhuyou, this is today's test data."

Tsukino Aya came to Takeyusei's office and placed more than two hundred pages of paper densely recorded with program codes on the table.

Tsukino Aya also looked a little tired.

This kind of work is indeed boring, but it is the only way to go.

Zhu Youxing simply ignored the hundreds of pages of code. If he had read it, he would probably see the Year of the Monkey and the Moon of the Horse.

This is the result of the efforts of all programmers in our own dedicated game production team.

After putting the papers on Takeyusei's desk, Tsukino Aya sat on her seat a little lazily.

"You're a little tired. If it doesn't work, just take a rest. Don't rush this thing, just test it slowly. In fact, the current game is already very good. The last thing left is to test the game itself and make minor modifications."

However, Tsukino Aya shook her head: "You said that constantly testing the code can make the game more perfect. I will not give up."

Zhu Youxing smiled: "But there is no need to rush. The pursuit of perfection is a good thing, but as the saying goes, no matter how much you pursue perfection, you always have to eat, and you still have to release the game when necessary."

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