It was noon in the United States time zone when the three of them got off the McCarran Airport in Las Vegas.
Minoru Matsuhashi, who has been in the United States for almost three months, waited early to pick up the three of them at the exit.
The next step in the itinerary is to arrange accommodation, and then the few of us will have a jet lag of one or two days, and then officially get into work mode.
In addition to Airi Hayasawa wanting to follow him out of curiosity, Takeyusei also planned to arrange for her to play the role of commentator during the exhibition.
The three current game consoles and Tamagotchi in the company are all handled by Airi Hayasawa.
She is actually more aware of some technical details than Zhu Youxing.
But we can wait until the exhibition is about to start before letting her prepare it.
As for Takeyusei himself, he followed Minoru Matsuhashi to his temporary office in the United States.
The office is located in Silicon Valley in San Francisco. It takes about nine hours to get to San Francisco from Las Vegas. After arriving here, more than a dozen employees have been waiting for a while.
The office still looks a bit messy. Various promotional materials, as well as some game console packaging boxes and game console bodies are piled up in a messy manner. Obviously, due to being busy for a long time, there is no chance to take care of them.
Except for a few helpers brought by Minoru Matsuhashi from Japan, the remaining employees were directly recruited from the United States.
These people are generally young, in their twenties, and can be considered a group of people who come to Silicon Valley to pursue their dreams.
"Everyone, let me introduce to you, this is the chairman of our gamestar, Mr. Zhu Yuxing."
"Wow, are you the chairman who started the video game industry?"
"I saw a living person! Chairman, can I take a photo with you?"
In front of Zhu Youxing, a group of young people were very excited.
Now they are all serious video game players.
At first, they just wanted to interview with a random company to get some experience points, and then they considered starting their own business or going to a big company.
But after entering the company, they are faced with a lot of games, and after playing these games, they can help with some promotional copywriting.
These guys then got out of hand.
How could there be such a happy thing in the world?
And the happiness is endless.
In Japan, the frequency of receiving video games is three or four a month, and I may personally like one or two.
But for these Americans, they can welcome hundreds of games from the beginning.
They were so dazzled playing that they seemed to be immersed in a sea of happiness.
Apart from going to work every day, the only things left are video games.
Then, these employees began to sincerely admire the people who created these games.
This is what they really deserve to learn from.
One person creates an industry, and it develops so rapidly.
It's not a bad idea to work in a company like this.
At least now these employees have no plans to change jobs or resign to start a business.
First, work well in this company for a few years before talking about it.
Then today, they met the God of Games whom they had always admired, and the feeling of happiness and happiness could not be concealed.
"Sorry, President, employees here in the United States are generally very open-minded, which is different from Japan. I hope you don't mind." Matsuhashi was still a little worried that Takeyusei wouldn't be able to adapt, so he helped explain.
The abilities of these employees are still acceptable, and at least they can complete the tasks assigned to them seriously.
However, they will only complete the set tasks and never take the initiative to do anything. After finishing the work, they will play games immediately. At first, Matsuhashi was not used to it, but gradually he got used to it, and the overall atmosphere of the company also improved.
Became a lot easier.
Originally, Takeyusei's management model was relatively relaxed when I was in Japan, so I was able to adapt faster when I came to the United States.
Zhu Youxing waved his hands indifferently and said, "These are all small things. Do you all like the games I make?"
Several employees nodded quickly: "That's right! My favorites are Super Mario 1 and 3. Speaking of which, Chairman, why isn't there 2?"
"Yes, yes, Contra is the same, Dragon Quest is the same, and I heard that the new Final Fantasy work will not have a second one."
"Well...don't worry about these details, you just need to know that I won't make a second part."
"I understand. This is the special habit of a genius who creates an industry, right? For example, the Hongguo Company that makes personal computers. I heard that their CEO has obsessive-compulsive disorder and likes to wear turtlenecks and jeans."
"Yes, I also remembered the CEO of a social network who has been a bit popular recently. I heard that he has an alien face, which is very scary. It seems that geniuses always have something different from ordinary people."
Zhu Youxing has a strange expression.
Has the Facebook of this world taken off?
But it makes sense to think about it. The technological level of this world is about ten years ahead of my previous life. If you compare it, Facebook should be very popular in major universities in the United States recently.
And that person who likes to wear turtleneck sweaters, maybe he’s not Gang Leader Qiao in this world?
But his name is probably not that.
If you can put yourself on the same line as these people, these young people obviously have a very high level of worship for you.
This group of employees were having a heated discussion, and the entire company atmosphere was very good. Zhu Youxing actually liked this atmosphere very much.
The Japanese workplace is really repressive, and the concept of superiors and subordinates is very strict, and I can't let go at all.
Coming from the 21st century, he actually has never really liked the Japanese workplace atmosphere.
Then, Takeyusei took a photo with these employees, and then signed a few random autographs, then followed Minoru Matsuhashi to check on the company's current progress in the United States.
Communication through the phone and the Internet was indeed very convenient in the past, but it was far less intuitive than seeing it in person.
All kinds of data were presented in front of Zhu Youxing at this moment.
There are details on cooperation with some advertisers, as well as details on deals with small and medium-sized retailers.
Overall, it's not as bad as described on the phone.
But it was just rejected by some of the leading retailers and advertisers in the United States.
It doesn't matter, these people will regret it sooner or later, this is not a problem at all.
Then, Zhuyouxing took another look at the expenditures for publicity and promotion.
Takeyusei had already given many constructive suggestions to Matsuhashi Minoru before.
We have also moved the publicity models that have been proven successful in Japan here, including some special activities for open purchase, or challenge and prize-winning activities, etc.
Distribute more of the money invested in advertisers to players, allowing players to feel more substantial gains. This is actually more effective than simply spending money on advertisers, but the scope of influence will be smaller at the beginning.