The Castlevania game team led by Zhu Yuxing is the sixth game development team.
About three or four of them were transferred from other groups, and the others were all newcomers. However, these newcomers were all computer science students from well-known universities in Japan, and they learned and started working very quickly.
In just two or three weeks, they can start to complete their respective program tasks according to the instructions.
As for the original painter and composer, there are no big problems this time either.
In order to avoid the recurrence of the previous composers' strike, Zhu Youxing directly began to arrange for its employees to learn composition to see if they could find some guys with certain talent in composition among programmers.
That's it, Zhu Youxing really found one or two of the hundred or so programmers who were recruited to train composers, and they really had some talent for composing. Then Zhu Youxing gave them a little more composing styles for related games, and they
You can then start to make game music according to the context of the game.
Composing requires talent, but it also requires hard work. With the help of Zhu Youxing, these talented programmer composers grew up very quickly, and the quality of their compositions soon caught up with those of well-known composers.
, but it has made the composers in several current companies feel a sense of crisis.
As for the original paintings, there is no need to worry. Zhuyouxing directly packaged and bought an animation company, which happened to allow the company to produce some animated series of the same name for the game according to its own instructions. The rest is from
Here we select a few people with some ability in game original painting to join major game development teams.
Among them, Zhuyouxing is currently focusing on several European and American games and has invested more than ten full-time original painters to ensure that the original paintings of several games can reach the level of excellence.
The Sixth Game Development Team quickly entered the state of game development, and the overall game development speed is also very fast. If nothing unexpected happens, it may be completed in three or four months.
The original version of the Castlevania game was originally launched on the FC red and white console, but at that time, Zhu Yuxing felt that Metroid, a Galaxy City-type game, was enough.
But now it seems that it is obviously not enough. If you only make one game for a category, it will be difficult for this category to be fully formed. You must have at least two role models for this category.
Not all categories can have the dominance of games like Super Mario, and other categories also need to be well cultivated.
Moreover, Zhuyouxing also plans to develop several equally famous games in the platform jumping game.
For example, Sonic, Kirby, etc.
The story of Castlevania developed by Team 6 begins with the myths and legends of the European and American systems.
This also increases the player's overall sense of immersion.
First, in 1691, a sacrificial ceremony took place in a small town in a medieval setting.
A group of fanatical cultists used a curse ritual to resurrect an ancient vampire count.
This vampire count had been eliminated by a former hero, Christopher Belmont.
But there is always a group of destructionists in the world who are willing to destroy the entire world at all costs, including destroying themselves.
As a result, the entire world fell into the Dark Ages. This area was immediately ruled by the terrifying vampire count, and many innocent lives were lost every day.
As a descendant of the former hero Christopher Belmont, Simon resolutely embarked on the road to defeat the vampire count.
Taking a treasure passed down from generation to generation in his family: a mysterious leather whip, he broke into Castlevania alone and killed everyone in the complex structure of Castlevania. Finally, he came before the vampire count, defeated the count, and brought light back to the world.
Simon has therefore become the object of praise.
The overall context of the story has many similarities with many previous games.
But as long as the settings are slightly modified, and some big bosses such as evil dragons that were defeated in the past are replaced by vampire counts that are easier to bring into Europe and the United States, this game will immediately become popular in Europe and the United States.
Even though Castlevania can only be regarded as a latecomer in front of Metroid, it has also become one of the classics that countless people cannot forget.
Initially, the first part of Castlevania itself can only be said to have mediocre gameplay.
Zhuyouxing's character is to make high-quality games when making games, and he will definitely not allow mediocre games to appear.
So he introduced some classic gameplay after Castlevania.
First of all, it is to let the protagonist not only use whips, but also to use some weapons with more visual effects.
There is a relatively famous Galaxy City game in later generations called Dead Cells.
There are many things that can be learned from there.
For example, there are multiple weapon systems, and there is also the loop play mode that is very popular in later generations.
Every time the player dies, the game will start from the beginning, but in addition to starting from the beginning, it also gives the player some hope, allowing the player to inherit some abilities and weapons from previous games.
Next, players can continue to grow in cycles of death, increasing the overall length of the game.
Originally, this type was relatively difficult, and Zhu Yuxing had not considered adding this attribute to Metroid before.
Because in the past, whether it was games like Metroid or Mario, it was only children who were interested in them, and what they were looking for more was the fun of playing.
But it's different in the United States.
The United States generally has a bit of a masochistic complex. The more difficult the game, the more likely it is to be popular there. They will regard this as a fashion, especially the young people, who are very willing to challenge difficult things.
This is why Europe and the United States almost dominate the records of most speedrunning games, and they are particularly fond of this aspect.
The entire game development process is supervised step by step by Zhu Yuxing to ensure that no problems will arise. When the game console is officially released, Street Basketball, Need for Speed and Street Fighter will be the vanguard, and Castlevania can follow closely behind.
The time that American players have to breathe leaves them no time to pay attention to other electronic game consoles, or even other electronic products.
At the same time, Minoru Matsuhashi in the United States has negotiated with a number of advertising publishers, and they are all willing to publish advertisements driven by profits.
Matsuhashi Minoru told Takeyusei the good news immediately.
Zhu Youxing was relieved after hearing the news. It seemed that his strategy was successful. These people were really willing to at least give it a try. If these advertising publishers were really cowardly, they would not want to offend them at all.
Those big manufacturers will still have some headaches themselves.
However, Zhuyouxing does not intend to place all its hopes on these highway billboards.
"Matsuhashi Minoru, please contact a person named Bob Wilson over there. This person should be studying at Harvard. I hope to contact him to help promote our game console."