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270 Big Vision

In addition to Surui Electronics, several other game companies are also shocked by this new game type.

The bosses of game companies that have a good relationship with Youxing Electronic Entertainment have immediately contacted the management of Youxing Electronic Entertainment, hoping to find out some secrets.

Especially for the earliest and most determined third-party game company like Kuppongi, their boss directly contacted Takeyusei on the phone.

Zhu Youxing is still in the United States at the moment. After all, this is a rare e-sports competition. He also wants to go there to experience it in person and pick up a prize by the way.

"President Zhuyou, it's really unexpected. You can always make such surprising things."

Zhu Youxing was completely indifferent to the other party's compliments and said directly: "Do you have any needs?"

"Haha, that's right. This game you made must have cost a lot of money, right? Do you have any production experience that you can share with me?"

Kuppongi's boss immediately took a liking to the Doom Slayer's technology.

He, a middle-aged man in his forties, wanted to play the game when he saw it, let alone young people.

They will probably go crazy when they see this.

And he is also aware of the business opportunities. If he can take advantage of this opportunity to eat meat with Youxing Electronic Entertainment, he should be able to make a wave of hot money.

Zhu Youxing smiled: "Of course, but the development of this game not only requires learning how to make a first-person shooter game, but also requires corresponding tools to assist. How to teach you how to make games is no problem, but I want to say it in advance,

There is a charge for game development tools.”

The boss of Kuppongi had a stiff expression.

"This...is it a dedicated game development machine?"

"No, it's different from that one. This is software, just like industrial design software. However, industrial design software generally only requires an annual fee, but my game design software requires game sharing, but it's not high. You are our best one now.

A solid partner, I only need 3% of the game profits."

Only three percent is needed?

Hearing this number, Kuppongi's boss breathed a sigh of relief.

This is actually quite acceptable. If you don’t open your mouth, it will be 10% and 20%.

If that were the case, he would really bar his teeth.

At this time, Zhu Yuxing added: "Actually, I have already arranged a course on first-person game development. In a few days, I will return to Japan to give lectures in person. Everything is free. What I hope is that the bigger the game industry, the better.

It’s not just about monopoly.”

"Then that software..."

"Of course, it is also open to the public, but the sharing rules will be somewhat different. For example, if you are a strong and exclusive partner, then it will be 3%. If it is a partner who logs in to the game on multiple platforms, then it will be 100%.

Four-quarters of the share, if it is a competitor, is charged annually, and I expect to charge it once every ten years."

"Oh." Kuppongi's boss nodded, but soon he felt that something was wrong.

"Wait a minute, President Zhuyou, did you just say that competitors can also use the tools you developed?"

"Of course, I don't refuse, as long as you give me the money."

"But isn't this helping our competitors?"

"This is within my plan."

The boss of Kuppongi was completely confused.

It stands to reason that this kind of software should be used by the most core partners, and then form a technological monopoly. Not to mention that it can be maintained permanently, it will definitely be no problem to form an absolute advantage for at least three to five years.

But Zhu Youxing didn't seem to have this plan.

But that was also Youxing Electronic Entertainment's own plan. After all, he was not from that company, so he couldn't say anything.

As for Takeyusei himself, he had previously planned to let competitors use his own engines as part of his plan.

The current market development is still too slow. It is not enough to add an average of one to two million players every month. He hopes to add tens of millions of players every month and produce as many games as possible.

Whether you are a competitor or a partner, you can use your own engine, but the treatment will be different.

If you are a competitor, you can first sign a ten-year licensing contract and pay in installments.

If they don't sell it to them, they will find ways to spend money to create their own game engine, and the development speed will not be too slow. The game engine is not particularly complicated in the first place.

Then you can make a lot of money while making your competitors dependent on your own engine. Even if they want to develop their own engine, it will be delayed for at least several years.

Moreover, they can also continuously obtain engine production data from competitors, just like photolithography machine manufacturers that produce chips. They rely on the massive database of customer feedback to form an absolutely overwhelming posture. Any rising star wants to surpass them.

It is necessary to accumulate the same database resources to produce products of the same quality.

This may be called data monopoly.

This is far more influential than a simple market monopoly.

Zhuyouxing has also begun to form a dedicated engine follow-up development team, recruiting more cutting-edge software development talents through the United States, and recruiting special effects teams at the same time, and now there has been some improvement.

A few days later, Yuxing Electronic Entertainment officially announced a new game production course to the public, and the president of Yuxing Electronic Entertainment personally taught the class.

This is equivalent to asking gods to teach magical skills, which is different from the past.

Many people who had just heard the news were moved by the news and tried their best to find opportunities to learn.

This learning opportunity is rare, and since Zhu Youxing is alone, he cannot take care of too many people. The number of people who can teach at the same time must be very limited.

Zhu Youxing will only explain this once, and subsequent explanations will be handed over to senior employees such as engine developers who have been hired.

They even began to consider using their connections in the hope of becoming a member of the teaching staff.

After learning about this, Ueto Hayakawa found that there did not seem to be too many restrictions on the registration this time. It only required that those who wanted to learn had enough experience in game development. Doesn't that mean that they, Surui Electronics, might also study?

When he thought of this, Hayakawa Ueto still felt a little outrageous, but this was indeed a rare opportunity. If he could really learn from it, even if it was a bit embarrassing to treat his competitors as teachers, it would be worth it.

However, he was still a little confused, and then he asked his father for his opinion, and his father Kentaro Hayakawa gave a clear reply without hesitation: Go, you must go.

As long as it benefits Suri Electronics' gaming department, what's the point of being embarrassed?

ps: Sorry the updates have not been regular lately, I will try my best to restore regular updates in the near future.


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