Regarding the licensing of the game engine, the interests were quietly distributed in Japan, and then they jointly entered the US market, hoping to prove their capabilities through their achievements in the US market.
Zhu Youxing is naturally one of them.
Before the official release of Doom, there were several other games supervised by Takeyusei.
However, this time Zhu Youxing only participated in supervision, but did not invest too much energy.
These include two parts of Dragon Quest 56 and one part of Final Fantasy 6.
As the two most classic RPG games at the moment, they have reached the level of household names in both Japan and the United States.
When both games are at their craziest, they can reach the point where they are close to being sold out, and they are very popular.
As the sixth orthodox sequel to Final Fantasy, its unique world view setting and a slightly tragic story have won over many players.
However, most players are not fully immersed in the Final Fantasy worldview when playing. They are still like spectators. Obviously, even if the story is really attractive, it is not enough to make them crazy.
But next, Zhu Youxing has prepared a big move, a super big move specifically targeted at these people.
That is the seventh part of Final Fantasy.
In the history of Final Fantasy, the seventh part also has a very significant milestone and is an indelible memory point in the history of the game.
Zhu Youxing himself was also lucky enough to experience this game, and he was also saddened by the story in this game.
Now, it's his turn to show this most classic game to the world in person.
Moreover, this time he also planned to invest more funds. In the original world, Final Fantasy 7 invested an ultra-high cost of more than 200 million US dollars due to the technical capabilities at the time. It was also a rare high-investment game in the world at that time.
The big investment brings super high returns and becomes a classic for a lifetime.
This time, he wants to invest more, but before that, he still needs to truly complete the formation of the special effects team.
Doom is a test of one's own game production capabilities, testing whether one can raise the development level of the game to a higher level.
Time also came to June of 1997 without realizing it.
After nearly half a year of publicity, Doom has officially been launched on SFC and PC game consoles.
Due to the functional limitations of SFC, the actual playing effect of Doom on SFC is not particularly good, but it is still an amazing enough game.
On PC, Doom has received an amazing response.
On the day of release alone, the PC version sold more than 100,000 game discs.
Then the next day there were more than 150,000 computers running Doom.
This is a very scary number.
Even the Morgan Group, the most powerful personal computer system developer at the moment, cannot achieve such amazing diffusion capabilities with their first product.
Doom is like a flood, and every American who owns a personal computer at home will consider buying one to try it out.
On the SFC side, it is more recommended to buy a keyboard and mouse that are compatible with SFC as a bundle, so that you can also play first-person shooter games more smoothly.
Therefore, together with the sales of peripherals and the sales of the game itself, the first-day sales reached more than 400,000.
The publicity effect is very good, and the overall results are also very gratifying. This is a good start.
Players don't understand why the game is so attractive.
They just feel that after they buy the game and start running it, they feel a little helpless.
Things are better here in Japan. Relatively few people accept first-person shooter games. Most people still prefer Japanese-style games, such as those finals and more relaxed games like Mario.
But in the United States, the Doom Slayer caused an uproar.
First week sales: two million, of which the PC version sold more than 500,000 and the console sold 1.5 million.
In the past, most people classified PCs as things for work and study.
Even though some people have begun to discover business opportunities and try to release games on PC, they still have not had much impact.
In a certain American advertising company, a supervisor assigned an employee today's work tasks, and then asked the employee to return to his workstation by himself.
The young man, slightly excited, secretly came to his office holding a CD.
Then he carefully opened the optical drive containing the disc, put the disc into it, and then quietly began to install Doom.
The whole process was very hidden, and he tried his best to avoid people noticing his side.
After the installation of Duke of Destruction was completed, he breathed a sigh of relief, then took out the disc, carefully placed the Duke of Destruction disc into the storage box, and then excitedly clicked on the file that had appeared on the PC desktop.
That big Doom icon.
What followed was the iconic monster roar in Doom. He immediately turned off the sound and started playing secretly.
He believes that he can control his desire to play and just play a little bit without any impact on his work.
However, he still overestimated his self-control.
About half an hour later, a supervisor stood behind the employee with a slightly gloomy face.
He had been watching for ten full minutes, but the employee didn't feel anything at all.
Finally, he couldn't bear it anymore.
"Hey! What are you doing? Have you completed the work I assigned you?!"
The employee who heard the sound was so frightened that he almost lost his mind.
He quickly closed the Doom Slayer interface, and then said while hiding his panic, "Oh, it's almost done."
"I was looking at it. What was that? You were not working at all just now."
"This...is the screen saver."
"Don't fool me here. I'm not that stupid. Tell me how this thing got onto your computer."
The employee felt a little guilty. He was indeed secretly playing games, which was considered fishing at work. It would be okay to fish without being discovered in a place like the United States, but it would still be a bit embarrassing to be discovered.
Especially the supervisor looks very strict.
In the end, the employee couldn't bear the questioning and reluctantly took out his Doom CD.
"I don't want to see you do this again next time!"
The supervisor gave a stern warning, then took the CD and left the employee's workstation.
The employee stretched his neck and looked at the supervisor who was leaving. In the end, he gave up the courage to recover his game disc.
Forget it, just buy another one.
At this time, the supervisor was thinking: This thing looks very interesting, I will also install it on my computer and give it a try.