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337 Esports for Koreans

Sooner or later, I will engage in e-sports, but I guess I won’t be able to spare much time.

There is a high probability that we will find some people who are good at this aspect to manage it and lay the foundation for the entire e-sports.

However, there are not many people in this world who are good at e-sports management.

In previous lives, management talents like this were quite rare.

Otherwise, there will only be a few games in the world that can become international e-sports projects.

E-sports management talents are really rare.

It's hard to say whether he can find such a person himself.

However, if the e-sports industry is promoted by the power of a country and the huge national power is used as the cornerstone, then it is a different matter.

The reason why StarCraft in the previous life was so popular in South Korea is not simply because the game was popular at the time and was sought after by thousands of people.

What's more important is the strong support from the Korean state.

Later, if Blizzard hadn't insisted on taking back all the rights to host events and destroyed the e-sports cornerstone of its own games, its development would have been very good.

Takeyusei was indeed moved by Hamamoto's suggestion.

Rather than trying your luck to find e-sports management talents like looking for a needle in a haystack, it is better to leave it to a country to help.

He just needs to wait for e-sports to blossom and bear fruit.

Whether it is traditional sports events or film and television cultural products, South Korea has no advantages.

At least at this time, South Korea did not have many cultural products of its own, and it received relatively low attention from the entire world.

Rather than investing manpower and material resources in film and television culture and sports events, and then striving for a little industry status, it is better to work hard in this emerging game industry.

The current gaming industry is still in an era of chaos.

Youxing Electronic Entertainment is almost the only one company, and this industry itself is actually somewhat deformed.

A truly healthy industry must have a hundred flowers blooming.

The Korean government and chaebols have predicted the future development scale of the game industry through various statistics and estimates, and believe that this is a very promising thing.

First of all, they will vigorously find ways to cultivate game development talents.

There is no need for Japanese help in this matter, they will figure it out on their own.

E-sports is different from game development. E-sports is more like traditional sports events and requires a real alliance system.

This aspect obviously started earlier in Japan.

And it is Youxing Electronic Entertainment that takes the lead. The e-sports club alliance he took the lead in forming is just like a traditional sports event.

It is now an annual ongoing e-sports competition between Japan and the United States, so it has attracted a lot of audiences.

Sometimes even if you are not a player, you will take a second look because of its unique and novel viewing effect.

E-sports is also a soil waiting to be developed.

So South Korea is ready to join.

Support e-sports through government support, add diversity to your industry, and stimulate new vitality.

With a small population and relatively small land area, they cannot afford to develop any large-scale industrial system. This kind of cultural industry is the most suitable development direction.

In this way, South Korea and Japan hit it off, and the two sides decided to conduct limited cooperation.

Even if the two sides have conflicts with each other, everything is just a cloud in the face of interests.

"President Zhuyou, you don't need to worry too much about this. The request from South Korea is just to join the e-sports league and participate in these e-sports events. This is important to you, President Zhuyou."

It is said to be a good opportunity for e-sports expansion.”

Hamamoto was afraid that Takeyusei would be hesitant and not want to agree, because it sounded a bit like forcibly sharing the cake with others. Without the foresight of future generations, not many people would agree to share the cake easily.

"Yeah, of course, but I want to ask if they want to participate in e-sports projects like Street Fighter?"

"Well, aren't there only so many e-sports projects now?" Hammoto didn't quite understand Takeyusei's problem.

"I mean, do they have any ideas for developing other e-sports projects?"

"Developing other e-sports ideas? President Zhuyou, do you have a new e-sports game plan?"

"Well... I didn't have it before, but now that I have it, I think maybe I can ask South Korea to prepare in advance and give me some time, within a year or two."

"Of course this is possible. One or two years is originally planned, but during this period, can't South Korea join the current e-sports events?"

Zhu Youxing shook his head: "No, I welcome them if they want to join. E-sports also needs diversified groups to join, so that it can have more visual effects. The confrontation between different countries, this gimmick sounds very good, doesn't it?

"

Hamamoto nodded quickly: "Yes, I thought so before, so I came to ask for your opinion, President Takeyu. Now that President Takeyu has agreed, I can breathe a sigh of relief."

Hamamoto was very happy.

The successful negotiation of this cooperation is equivalent to one's own political achievements.

Even if the final result of this cooperation is not satisfactory, he can already increase his chances of promotion through this cooperation.

After all, industrial revitalization is beneficial to each of them, otherwise they would not be so invested.

"Since President Zhuyou has agreed, I will reply to the Korean side. They should come over in the near future to have more detailed exchanges with President Zhuyou's company."

"OK."

Both parties left satisfied.

Zhuyouxing’s so-called new e-sports game plan was indeed not planned to be implemented immediately.

He originally planned to wait for the main game console market of gs1 to stabilize before exploring the PC e-sports market.

But it must be earlier now.

And his plan is to develop a real-time strategy game.

StarCraft, Warcraft, Age of Empires, Command and Conquer.

These familiar strategy games are all classics among classics.

At one time this type of game dominated video games for a while.

E-sports basically only flourished after the birth of this type of game.

And if Koreans are allowed to engage in e-sports, they can directly develop StarCraft.

This is the strength of Korean players. In the StarCraft project, South Korea once ruled for more than ten years, which was very terrifying.

All I need to do is develop the game, then hand over the right to host e-sports events to South Korea, and then I can sit back and enjoy the results, waiting for e-sports to blossom and bear fruit.

Isn't he prepared to repeat the mistakes of Blizzard? Just for a small profit, he tyrannically took back all the rights to host the event, and just sit back and enjoy the profits. Isn't it nice to make money for nothing every year? It is better for a country to promote e-sports than for a company to promote efficiency.

Much higher.

Even though this country is not big.

This chapter has been completed!
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