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353 Optimized Interstellar

Lorenzo was very happy.

A game that is exclusive to their operating system and produced by Yuxing Electronic Entertainment is definitely a great gimmick.

When Zhu Youxing came into contact with his operating system team before, he hoped to exchange experiences with Zhu Youxing. He did not necessarily really want to develop games, but because of the influence brought by Doom, their operations

The system share directly increased by two to three percentage points.

Sales of Doom on PC have only exceeded one million so far.

But don’t think that there are only so many real PC players.

On PC, if there are one million genuine players, then the number of pirated players will probably be three or four times greater.

And based on the influence of the game Doom, the ratio of pirated copies to genuine copies is probably more than ten to one.

Currently, Morgan Group's operating system installed base is approximately 500 million, accounting for 85% of the entire PC operating system market.

The current carrying capacity of the entire PC market is only 600 million. It is extraordinary to suddenly have an installed capacity of over 10 million.

This is just a game.

And Zhuyouxing’s new games will only be exclusive to PC. How could Lorenzo be unhappy?

He immediately said to Zhuyouxing: "Mr. Zhuyou, I have fully realized your sincerity. Thank you very much. You can rest assured that I will do my best to support this game. In addition to the new exhibition that is about to open, we

We will also have our own channels for publicity.”

Lorenzo's guarantee means that this kind of publicity does not cost Zhuyouxing a penny, and people will take the initiative to help with it. Zhuyouxing only needs to make the game good.

This actually saved me a lot of publicity expenses.

In fact, because these games are mature, there is no need to make any detours. On the contrary, the development cost is not particularly high, and the publicity and distribution costs do occupy a lot of resources.

But for a very large operating system company, this advertising expense is nothing at all.

Their monthly daily expenses are already over 100 million U.S. dollars, and promotions are ongoing. The promotion of StarCraft can only be regarded as casual.

"Then this is best. I wish us happy cooperation and your operating system can continue to grow rapidly."

Lorenzo said in a good mood: "I also hope Mr. Zhuyou that your games can continue to sell well. I will work hard to promote your games to a bigger stage this time."

After finishing speaking, he asked expectantly: "So, does this game have a specific release date? And if it is for publicity, we also hope that your professionals can help demonstrate the game."

Zhu Yuxing nodded: "The release date should be in the near future. This game does not require so much preparation. A new game type can only verify the results when it is put on the market. This is different from Final Fantasy games. As for the professionals you need

, I can make arrangements now."

"Okay, then I will wait for your professional team, Mr. Zhuyou."

After hanging up the phone, Zhuyouxing asked people to put the basically completed StarCraft into the final integration of the game.

In the original StarCraft 1 game, there was only LAN battle, and many gameplay methods were not yet mature.

For example, the frame selection in StarCraft 1 is quite troublesome. If you want to use extremely fast hand speed to command the army, it will affect the operation. In this regard, Zhuyouxing has made certain optimizations so that novices who are just getting started will not find it too difficult.

When producing infantry, you can only click one building at a time to produce infantry, which makes the operation of a wave of explosive troops much more difficult. Zhuyouxing simply changed it to allow multiple frame-selected buildings to produce infantry in a unified manner.

Grain

Another example is that the produced farmer units cannot mine automatically and need to be operated manually. In the mid-to-late stage, newcomers will inevitably be in a hurry. This point has also been optimized to a certain extent to simplify some operations as much as possible.

In fact, this change has advantages and disadvantages. It is easier to get started, but the gap in everyone's operation will be greatly widened. However, in general, this change is more reasonable for the game.

What is left in the end is the continuous optimization of the values.

Because StarCraft will be launched on the PC platform, long-term maintenance is definitely indispensable. What this kind of competitive game wants is fairness, so that the three races can maintain a certain balance as much as possible.

But this requires a long time of verification, which requires both the development team's own exploration and continuous numerical feedback from players.

This is no longer a problem that can be solved immediately. It needs to be taken slowly, so the game is basically completed.

A week later, Zhuyouxing handed over the complete StarCraft game program to the Morgan Group team.

They will also help with some work to coordinate with the system. They can make the game run more stably in the DOS system.

Not long after, when July arrived, the first session of a new entertainment consumer exhibition officially opened.

This consumer show was originally only for children, and most of them were exhibitions of various toys and animation-related industries.

But the main organizers of this exhibition are no longer satisfied with just serving children. They also want to expand their territory, so they focus on electronic consumption.

Different from the traditional International Consumer Electronics Show, this exhibition focuses more on the software field.

Electronic games, entertainment software, operating systems, etc. are their key expansion directions.

This is very close to the original world-famous e3 electronic entertainment exhibition.

Because of the booming gaming industry, the International Consumer Electronics Show can no longer meet the needs of so many manufacturers.

The International Consumer Electronics Show does not want to put the cart before the horse. They still focus more on electronic products rather than software.

Therefore, it is difficult for manufacturers that have only promoted games to get too many booths at the International Consumer Electronics Show, unless they also produce hardware such as game consoles.

But there are not many companies that can develop game consoles. In Zhuyouxing's time, they could still rely on small workshops to seize the market, but that's no longer the case now.

Now we have entered the era of 3D graphics.

First of all, the mass production of game console chips is not as simple as in the past.

These game companies that do not have more booths naturally want to get more exposure opportunities.

So this brand new entertainment exhibition has become a new focus.

After Takeyusei learned about this, he decisively asked Minoru Matsuhashi from the United States to participate in the exhibition.

Of course, the organizer of the exhibition is very welcoming. Youxing Electronic Entertainment is currently the most influential game company. Allowing such a company to participate in their exhibition also improves their style, so the organizer of the exhibition gave a very preferential price.

, and the largest exhibition hall is dedicated to Youxing Electronic Entertainment to display their games.

ps: Dear readers and bosses, I'm sorry. Yesterday's chapters were repeated. You can delete the download and download it again. There will be no additional charges. I'm sorry for giving you a bad experience.


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