Before the bidding meeting began, the first World E-Sports Competition also officially kicked off with the auditions.
The main organizer is South Korea, which paid all the funds in order to create an electronic event that is eye-catching enough.
This new competitive entertainment model seems very novel to many people.
Street Fighter, Need for Speed, Street Basketball, StarCraft.
These games are highly entertaining competitive events.
Countless people participated in the initial audition.
The first is the high bonus returns, and the second is the honor.
Many players have no sense of honor at first, they just think video games are more interesting.
However, competition is the product that most easily inspires human passion.
No matter what form this competition takes, winning or losing is the key point that attracts humans the most.
Therefore, when one or more players are competed among countless people for each event, these people have become like stars.
Although they cannot be compared with real sports stars, they also have their own fans.
This is a huge leap forward for game geeks like them in the past.
The finals officially started in September, and countless players selected from the United States, Japan, and other scattered regions gathered in Seoul, South Korea.
Electronic product manufacturers who discovered business opportunities suddenly realized the potential of e-sports at this time. Many of them regretted not investing in e-sports at the beginning.
The Japanese chaebols and Korean consortiums that initially invested have made substantial profits.
Some have made money and fame, while others have taken the opportunity to sell their own products, resulting in a slight increase in their product sales.
Games like StarCraft are most suitable for advertising peripherals such as headsets, mice, keyboards, and monitors.
As long as e-sports players use specific products, they are giving publicity to the manufacturers.
Among them, the ones that promote the most products are naturally many electronic companies from South Korea.
"Players from all over the world! Welcome to the first World E-Sports Competition. Here you can find like-minded partners and strong opponents. There are passionate battles here and there are also unforgettable games.
Korean style, please enjoy this world e-sports competition! Win your glory!"
In the largest stadium in Seoul, multiple e-sports events officially started competing on the same day.
The rights to broadcast the live broadcast have been given full responsibility to TV Tokyo. They will be the overall responsible for the broadcast rights of the event within five years. Yusei Electronic Entertainment only needs to worry about counting the money later.
Of course, not all the money for broadcast rights goes to Yusei Electronic Entertainment and TV Tokyo.
About 30% of this amount will be used for event bonus incentives and club dividends.
This is the model for learning traditional sports events.
The broadcasting rights are sold, and the money obtained is distributed to multiple player clubs affiliated with e-sports events.
In addition to the broadcast rights money, a portion of the advertising fees will also be distributed to the clubs.
Gucha
This amount of money is not particularly large at the moment, but it can already allow these e-sports clubs to see signs of profitability.
As long as e-sports can really grow into an event similar to traditional FIFA or the Super Bowl, then these e-sports clubs can truly make a profit, instead of simply generating electricity with love.
This is what Zhuyusei promised from the very beginning to the many chaebols who originally founded the club.
Their efforts will surely be rewarded handsomely in the near future.
Previously, the e-sports war between the United States and Japan had already made some e-sports clubs make some money.
This time, the scale of e-sports has once again risen to a new level.
Before, it was just a small fight between a few local chaebols and Youxing Electronic Entertainment.
The so-called war between Japan and the United States is nothing more than a publicity stunt.
But this time it was hosted by a country, and the atmosphere was immediately different.
But not all countries can do this. South Korea has no choice. E-sports may be an opportunity to turn around. Other countries have better development methods. They simply look down on e-sports, let alone
E-sports is regarded as a national strategic development plan.
It can be said that only Bangzi's slightly weird brain circuit can lead the government to do such a thing.
And the facts prove that the effect is still good.
On the day after the competition opened, TV Tokyo released the live broadcast statistics.
The number of viewers of the online live broadcast is in the range of one million.
These million people are mainly concentrated in the United States and South Korea, with Japan only ranking third.
The live TV broadcast is a joint broadcast by multiple TV stations. Japan is still not as enthusiastic about e-sports as South Korea and the United States. This is a bit surprising to TV Tokyo. They thought they could make a difference through this event broadcast.
What about the road.
It seems that the Japanese people are still more conservative, traditional sports events still dominate the mainstream, and they are still unable to accept this new form of competition.
In South Korea, because of government promotion and the popularity of young people, the ratings are very good.
Not to mention the United States.
Video games have become the most fashionable thing in the United States. Almost all young people love to play. At the same time, the United States is also very competitive, especially young people. They want to see the United States occupy a dominant position in various competitive programs.
Then, the next month will be a chaotic battle between multiple e-sports events.
First, Street Fighter competed for the final championship, which was won by a player from Japan.
The American player won second place.
This is news worth publicizing. The Japanese Economic News printed the latest newspaper news on the same day, and the next day it was full of all kinds of praise for the Street Fighter champion. At the same time, the Japanese Economic News also
By the way, I highly praised the game Street Fighter, saying that this game has promoted Eastern culture very well and made the art of fighting the most fashionable thing now.
This kind of promotion is actually because Nihon Keizai Shimbun has shares in Yusei Electronic Entertainment.
After years of hard work, the friend of Zhu Youxing's father has been promoted from a deputy director who specializes in real power to the new director of Economic News.
Naturally, the assets and shares he controls can also be linked to the Japanese economic news company. It is only natural that they will praise Yuxing Electronic Entertainment.
Zhu Yuxing also participated in this e-sports competition. He personally awarded the championship cup to the first player to win the world championship.