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389 Desperate Talent

With Aya Tsukino by your side, if you think of some game programming issues when arranging the plot, you can directly ask Aya Tsukino if it can be realized.

Then Zhu Youxing once again joined a few people in arranging the plot.

Tsukino Aya listened curiously, and the more she listened, the more interesting she became.

The protagonist, Naruhodou Ryuichi, is a lawyer who has just entered the profession and is currently working in a law firm.

The first case was the murder of someone with whom he had a very good relationship.

This story can be said to be a novice guide plot. The purpose is to familiarize players with the basic game operation process, and then have a general impression of the game through this first relatively simple puzzle.

The quality of a game also depends on the degree to which the difficulty of the game gradually increases.

If this aspect is adjusted well enough so that players can continuously experience the smoothly increasing difficulty and rhythm while playing the game, it will be easy for players to become addicted to it.

From Tsukino Aya's point of view, the reasoning plot of this first story can only be regarded as relatively good, but the rest is different.

As Zhu Youxing discussed it with several screenwriters, the complexity and ups and downs of the story also skyrocketed.

Just watching a few people writing the plot outline, Tsukino Aya had the urge to play.

Is this so? It turns out that reasoning can also be made into a game. I had never thought about it before.

Aya Tsukino, who was standing by, didn't expect that she would be so interested just by reading the game outline.

It seems that I made the right decision to come here.

After probably a whole day of discussing the plot with the screenwriter, Takeyusei saw that Tsukino Aya had nothing to do, so he simply called her to find the developers in the team.

This time he plans to promote Ace Attorney and The Sims together.

Ace Attorney is not difficult, but the Sims still needs to study the game technology design carefully.

The Sims does not need to be iterated too frequently. This game does not have strict plot restrictions. Everything relies on the players' own exploration and play.

What is pursued in this game is to live a second life.

When The Sims 1 was launched, it was slightly testing the waters. Later, with the iteration, more new game mechanics and gameplay were added.

So if this is the case, it would be better to add these technologies in advance in the first generation.

For example, the face pinching system, the mechanism of birth, old age, illness and death, marriage, love, family and friendship, house construction, etc.

Although these don't seem to be very outstanding gameplays, how to avoid causing bugs after integrating them is a technical skill.

The entire Sims life is equivalent to a miniature world. The more comprehensive the functions are expanded, the easier it is for people to feel real and addicted to it.

It’s hard to say for people in other regions, but The Sims has a fairly large audience in Europe and the United States.

At this moment, several developers around Zhu Youxing showed admiration.

Until now, Zhuyouxing has always been at the forefront of the industry, and no one can surpass it.

Even though Youxing Electronic Entertainment is now the leader in the industry, even if it rests on its laurels, it will probably be able to make a lot of money, but Zhuyousing has been constantly innovating.

His novel game development ideas are always endless.

When they first heard about the so-called game mechanism of The Sims, they didn’t take it seriously. They thought it was just a life role-playing game.

But the more content Zhu Yuxing described in this game, the more they discovered that this game that was just about playing a person's life had a very different charm.

Just listening to Zhu Youxing's introduction made them want to play.

Valley

Technically speaking, Takeyusei may not be as good as everyone present, especially Aya Tsukino, let alone Aya Tsukino.

But when it comes to game creativity, no one can beat Zhuyouxing.

"Zhuyou, seriously, how much creativity do you still have that you haven't shown yet?"

After all the work was over and the employees went home from get off work, Tsukino Aya stayed behind to help Takeyusei.

Until this moment, she finally couldn't help but ask the question she wanted to ask the most.

"How creative? It's hard to say. Sometimes some of my ideas are just brainstorming. Inspiration always appears suddenly."

Zhu Youxing answered ambiguously, and at the same time he also wanted to see if he could divert his attention a little.

In fact, he felt quite guilty when faced with this kind of problem.

Most of my creativity comes from the memories of my previous life, and my memories of my previous life also give me the right time and place in this world.

Without these, he would probably only be considered an ordinary person in this world.

It's just that there's nothing you can say about this kind of thing.

Tsukino Aya's mood was a little complicated.

She has always been unwilling to admit defeat easily, and has always believed that she is still very powerful.

Tsukino Aya is usually cool and avoids strangers. At the same time, she also has a strong competitive spirit.

Ever since she first played a video game created by Zhu Youxing and it brought her happiness, she began to think about surpassing Zhu Yousing all the time.

So she is willing to continue to learn everything about Zhu Youxing, so she is willing to come to this company.

But Zhuyouxing is like a bottomless pit.

Every time he prepares to seriously develop a game, it means that Zhuyouxing will once again create a new game type.

Sometimes it is not too difficult to continuously innovate a certain category of cultural industry on the basis of predecessors.

As long as you make a few adjustments and add something of your own personality, you will gain a certain reputation.

As for Zhu Yuxing, this guy creates games with almost no repetitive categories.

Even if there are repetitions, the game created must be an enduring and ultra-classic game.

There is already such a rumor in the gaming industry.

There are two types of game developers in this world, one is Zhuyouxing and the other is others.

The games created by Zhuyusei can only be achieved by Zhuyusei himself.

Those game developers should really be glad that Zhuyouxing was only a person, not some so-called god.

Fortunately, he really doesn't have three heads and six arms, and he won't create countless games non-stop.

If Zhu Youxing is as productive as a sow, it is estimated that other game practitioners will have no way to survive, and this industry will become Zhu Youxing's one-man show.

And as time goes by, Tsukino Aya's competitive spirit that has always wanted to surpass Takeyusei is slowly being wiped out. There is no way, it is indeed difficult to surpass, it is indeed difficult to defeat, this is really disappointing.

Especially for a competitive person like her, it is even more difficult to accept.

It can only be said that Zhu Youxing has a despairing talent.


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