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414 Three Echelons

This time, Surui Electronics is aggressive and is relying on its strong technical strength to prepare for a head-on battle with Youxing Electronic Entertainment.

In the past, just a department head might not have great ambitions, but when Hayakawa Ueto truly became the president of a super group, his mentality and vision were completely different.

He is really not willing to have such a powerful company, but always cannot keep up with a small company in an industry.

So he invested huge amounts of money.

And in order to convince the board of directors, he also paid some bets.

But he also left himself some leeway, which was considered an insurance policy.

As for Zhu Yuxing, after finishing some trivial matters unrelated to the game, he once again began to think deeply about the direction to develop next.

Surui Electronics' challenge must be taken seriously. If we don't come up with games that are influential enough, we may be stolen by Surui Electronics.

This time, Zhuyouxing does not plan to invest too much in the home game console. The performance of gs1 is already equivalent to that of ps2, and it also has motion-sensing games, but I have not promoted this motion-sensing much before...

By the way, now seems like a very good time.

Zhu Youxing's eyes gradually brightened.

Don't you think of a way now?

This time Surui Electronics focused on existing game players, as well as some users attracted by the game graphics.

Then, on the premise that you can maintain your current advantages, you can expand the market.

In the past, my motion sensing games and other casual-oriented games were not promoted very much. They were put aside after being made. Mainly because I did not have the time or motivation to do so at the time, because the existing player market had not yet fully understood it.

Woolen cloth.

The game market is actually a relatively traditional commercial market. Everything is based on sales volume, and everything will return to money itself.

Expanding influence is equivalent to expanding the market. These two are mutually spiraling, and neither can rise independently.

Nowadays, casual players are a completely untapped market.

And it seems that Surui Electronics has not realized this yet.

Almost all of the games he released are games that are more core-oriented and more likely to be played by gamers.

There is only a simulation game that is somewhat casual and developed. It should be a trial work based on my own Sims gameplay. It will not be mentioned too much in future meetings.

It is obvious that Surui Electronics has not discovered this market yet.

So that’s it for home game consoles, this time the focus will be on motion-sensing games.

This does not need to be done now. Many somatosensory games have been made, but they have not been promoted very much.

This kind of casual game needs promotion to be effective, so just leave this to the promotion department directly.

And I can go all out to develop great games on the new handheld console.

Facing the challenge from Surui Electronics, and also wanting to consolidate its position before the handheld market finally booms, it must be to produce the best quality games.

However, you can’t take it all out at once, you have to give the players some time to breathe.

Otherwise, if multiple masterpieces are launched at the same time, it is very likely that they will hit the street together, and the effect will not be good.

When it comes to the first releases that are most likely to produce results, they are definitely series works.

Mario must be included in the list, and this one cannot be missing. This is the most suitable game for all ages, and it is also a common practice for game consoles to lead the game.

The Mario Brothers on the handheld console also has several very good works, but it is not possible to come up with the best at once. After thinking for a while, Zhu Yuxing decided to use a not particularly famous New Super Mario Brothers as a

Come as a starter.

The difficulty of this game is also relatively moderate. It is considered a high-quality game, but it does not surpass the influence of previous works.

Then, Zhu Yuxing wrote down another launch game on paper.

The Legend of Zelda: Ocarina of Time.

Compared to the new Super Mario Bros., this game is more famous and influential than anything else.

Originally, Zhuyusing planned to produce this work on gs1.

But I have more and more series on hand, and any few I pick out at random can become the most watched video games of a certain period.

In the end, Ocarina of Time was dragged by Zhu Yuxing and was not released.

I didn’t expect that it would be delayed until now, but that it would be launched on a new handheld console.

However, the performance of the new handheld console itself is completely adequate.

Taking Ocarina of Time as the starting lineup is worthy of this handheld console that he has high hopes for.

In addition to these, other works can be transplanted or new IP works.

As for the Dragon Quest and Final Fantasy series, don’t bring them out at the beginning, otherwise they are likely to steal a lot of the limelight. You must first let the first Ocarina of Time reap enough player bonuses, and then launch other works one after another.

.

Of course, casual games cannot be left out this time either.

The second, third, and fourth development teams are very suitable for them to develop this type of game, which is short, fast, and not a long-term series.

And the biggest advantage of casual games is that you only need to give them an idea, and you can take care of the rest.

As long as the core gameplay remains unchanged, the quality of the game itself can be maintained.

So Zhu Youxing immediately wrote several more games.

angry Birds.

fruit Ninja.

Cut the rope.

Little crocodiles love to take baths.

You don’t have to worry about conflicts with each other if you make too many casual games of this type.

This kind of game is originally a work that fills players' fragmented time. This kind of fragmented game can be easily picked up and put down. Players must be given a variety of types to choose from so that they can focus on their handheld devices. In this way, these casual games

The game has completed its mission.

After making the plan, Zhu Youxing immediately assigned the task.

There are a lot more work tasks this time, and he cannot take it lightly when faced with the emergence of competitors. Zhu Youxing will definitely regret it if he falls into a disadvantage if he does not work hard enough.

The first blockbuster games to debut are Super Mario and The Legend of Zelda: Ocarina of Time.

Then there are Need for Speed ​​New Year's goods, Street Basketball New Year's goods auxiliary, and then several mid-to-upper-level games of different types of games. This is the second echelon.

The third echelon is casual games, such as Angry Birds and Fruit Ninja. These games can make full use of the characteristics of the touch screen and show the value of the touch screen.

With three echelons: core games, popular games, and casual games, the first-party lineup is already quite complete.

The rest requires support from third-party manufacturers.

With the current size of Yuxing Electronic Entertainment, once third-party manufacturers know that a new game console is launched, they will join in without hesitation.

Because Youxing represents the trend of the times, and this has been verified several times. As long as you want to make a lot of money, just follow Youxing.


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