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459 Monster Hunter Project Officially Launched

This time, Youxing Electronic Entertainment did not take the initiative to explain anything. It seems that the data is too straightforward and there is almost no room for excuse.

However, Youxing Electronic Entertainment has stated that it will pursue those who leaked the information to the end.

Then Zhu Youxing didn't pay too much attention to it, because this kind of thing had to be fermented slowly, and it would definitely not be possible to make those flash memory manufacturers panic in a short time.

Now at this time he has something new to do.

That was the launch of the Monster Hunter production project.

This time Zhu Youxing is planning to use a thousand people at a time, and will use motion capture technology for the first time.

Using motion capture technology and research on motion values, Zhu Youxing hopes to speed up the initial production efficiency of Monster Hunter.

At least motion capture can eliminate a lot of movement problems for humanoid characters, and all that's left is to consider how to build a mature and extremely realistic animal numerical system.

With the expansion of personnel in multiple development teams, several development teams have now reached a size of more than 300 people.

In fact, this can no longer be called a group, but should be called a game development team.

However, people within Yuxing Electronic Entertainment still like to call themselves a group, which makes them feel that the group has a sense of cohesion. Without the title of group, it seems that it will become a mess.

Four development teams, plus a numerical research department, have a total headcount of 1,300 people.

If you include the motion capture team in the United States, the number of people developing the game this time has reached an astonishing 1,500 people.

This is a very generous development in the current game industry.

Although it cannot be compared with the 3A games that were developed for six or seven years by two to three thousand people in later generations, it is still very large-scale now.

Just the heads of different groups gathered together and now there are more than a hundred people. Zhu Yuxing specially wanted to get a loudspeaker for the game development meeting this time.

Second, third, fifth, and tenth, a total of four game development teams will be responsible for most of the game's content.

The remaining highly repetitive art materials, as well as some code writing that has nothing to do with the main structure, will be handed over to the outsourcing team for production.

This can speed up the pace a bit, and many outsourcing teams are also very happy to take on the work of Youxing Electronic Entertainment, because Zhuyousing has always been very straightforward in giving money, and every time the work is outsourced, it is equivalent to these

A kind of exercise for the outsourcing team, which can give you a deeper understanding of the game development of Youxing Electronic Entertainment from the side.

Being able to receive outsourcing work from Youxing Electronic Entertainment will even become a springboard for many teams, allowing them to become familiar with this industry more quickly, and then work towards becoming real game developers.

Before this, Zhuyouxing had been planning for a long time.

He also took advantage of the previous period of time to let the team that had free time go to the wild to collect more information.

This time he wanted to build a truly complete biome system.

In fact, it doesn’t have to be that complicated. Players may not really be that serious, as long as they feel comfortable enough.

But Zhu Youxing did not allow himself to do this.

This is also a kind of respect for the outstanding works of previous generations.

If I just want to make money and have more suitable works, Monster Hunter must inherit all the advantages it should have, and then find a way to carry it forward.

On the continent of Monster Hunter, there is a group of hunters who specialize in hunting monsters.

But this alone is not enough, Zhuyouxing also needs to build a vivid world.

In this world, in addition to players who are hunters, these creatures themselves also have different relationship statuses.

For example, some creatures will rely on other creatures to survive, and some creatures will become hostile to each other. This cycle of mutual growth and mutual restraint is what Zhuyouxing most hopes to show.

In fact, these contents were not reflected in the early Monster Hunter. These things were not slowly expressed until the new generation of Monster Hunter World. At that time, it was also because the performance of the game consoles at that time was enough to support such a huge and multiple game.

A colorful world.

Now it is a bit difficult to create such a game on a handheld console with similar performance to the PSV, but it is definitely not insurmountable.

This time, Zhuyusei hopes that people in this world can experience the charm of shared fighting games.

Let them fall in love with this new way of playing.

And this should also be one of the games most suitable for handheld consoles.

In order to be able to do this, Zhu Youxing has not been idle in the past few months. Apart from wanting to be a big bad wolf and scheming those flash memory manufacturers, he has devoted all his remaining energy to the monster hunter.

The creation of a huge worldview.

Sometimes creating a world is very addictive, at least that's how Zhu Youxing feels. A world is slowly unfolding under his own hands, and only people with a similar state of mind can resonate with that kind of refreshing mood.

Then, when all the teams finally got some free time, Zhu Yuxing was ready to officially start explaining this new world to them.

In the world view of Monster Hunter, there are powerful and terrifying creatures.

They are the real masters of this continent.

And humans can only be considered a very weak race on this continent.

But one advantage of human beings is that they are good at using their wisdom to do things that are far beyond their abilities.

Monster Hunter was born in such a continent where monsters are rampant.

They are a group of people who lick blood from their swords, and their profession is to hunt monsters.

The original intention of hunting monsters is to expand the boundaries of mankind and build peaceful and peaceful homes for mankind.

In the world view, hunters are very easy to die in battle, because every large monster is a truly terrifying creature.

This time, Zhu Youxing wrote several huge titles on the whiteboard.

‘Abusing players’

‘Fight together’

‘Nurturing and becoming stronger’

The label of abusing players was specially drawn with a big circle by Zhu Youxing.

After seeing this label, everyone couldn't help but look at each other.

Abuse players?

What kind of weird way of making a game is this?

Didn't you say before, if you weren't the president, that players are all delicate creatures?

It’s not what you, the president, said about the need for a very smooth difficulty curve. It must not give players a sense of despair at the beginning. It needs to be figured out slowly.

If you, the president, just want to conduct a small experiment and lead a team to create a game that abuses players, it is understandable.

But this time, President, you have once again convened multiple teams to develop a game. The last time you received this treatment was Final Fantasy 7.

This is completely different from what I imagined before.

Looking at the confused expressions of the people below, Zhu Youxing seemed to have already expected this, and the corners of his mouth could not help but raise slightly.


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