Its reputation is almost comparable to that of the Olympic Games.
At this time, Zhuyouxing planned to directly elevate e-sports competitions to the same status as well-known traditional sports events.
This is really a very radical act.
But the developers who were involved in the two classic e-sports games, Street Fighter and StarCraft, were very excited.
This is a game you developed yourself, and the game you developed may become a world-class competition event in the future. Is there anything more proud than this?
"I am willing to hold this event with the highest standards, and I have some new ideas about e-sports, which we can continue to discuss in detail next. Then, in addition to the main venue for the e-sports event, there are also
With this place, I plan to use it as a carnival venue for players."
At this time, Zhu Youxing picked up a pen and drew a circle on an open space near the gymnasium.
"I plan to negotiate with the government to temporarily borrow this land and hold a carnival. I can handle this matter by talking to the government, but the content of the carnival needs to be decided by you."
"Leave it to us? What exactly should we do?" someone asked.
"Of course it's your best thing. You all have plans for future game development. You can also hold some interview shows at the carnival to talk closely with players about your ideas about game development. You can also talk about it.
What you think about each character in the game is very interesting."
Zhu Youxing began to describe to them all the details about the carnival.
These details are enough to make them think of the picture immediately.
They sat on the stage and talked about their ideals about video games and some of their future directions for making games.
"But president, didn't you say before that if a game is not developed to a certain level, it is best not to announce it?"
Regarding this question, Zhu Youxing answered simply: "Didn't I also say that it is best not to announce it, but it does not mean that it should never be announced. In the past, our game development cycle was relatively short, so we almost did it.
It is more reasonable to promote a good game, but now, with the lengthening of the game development cycle, slow promotion is one of the easiest ways to stimulate players' interest."
In fact, this can also be called pie-in-the-sky for the players.
But as long as you control the rhythm well, the pie will be extremely sweet.
In the future, a AAA game will easily take three to five years or even seven or eight years to develop. If there is no news from the beginning to the end, it will affect the publicity effect of the game.
In Zhu Yusing's view, the original promotion of 2077 was actually very appropriate. Unfortunately, the game did not fulfill the content they promised in the end, leading to a collapse in reputation. This has to be called a very big regret.
But that’s partly because the developers of 2077 must be responsible for their shareholders. If they keep delaying the game until it’s completely completed before releasing it for sale, those shareholders may be tempted to give up. This is the result of being restricted by capital.
But Zhu Yuxing doesn't have to be responsible to anyone, so he doesn't have to set a game's release time, when it reaches a level that he is satisfied with, and when it will be released. Isn't this great?