One of the representatives of 515 horror thriller games
515
Zhu Yuxing was not interested in the regular meeting to see if Alfonso was still there. He still had something to do at hand, which was to consider what kind of game to develop next.
So far, he has produced many top-notch classic games and has covered most of the genres.
In fact, I now have the technology and financial resources to make a real sandbox-style masterpiece.
However, he still felt that it was a little early and he still needed to settle down a bit more.
Before that, develop two or three more classic games and then consider others.
Zhu Youxing stayed alone in the office, took out a piece of white paper and started making lists one by one.
There are too many classic games in the past life, but there are indeed many games suitable for your own development now. After all, your own power is limited, so you can only give priority to the games you like more.
This is somewhat mixed with some personal preference factors, but most of the games I like are also the ones that the public likes very much, and generally have very high ratings.
Zhu Youxing noticed that he seemed to have not developed a horror-thriller game yet. Maybe this could be a direction?
Dead by Daylight, Resident Evil, Dead Space, and even Silent Hill can all be considered games in this category.
But in fact, Zhu Yuxing is quite reluctant in his heart. He has never even played these games except Resident Evil because he doesn't like the kind of shocking content. If you are a little bit scary,
The elements are okay, but some simply give you a very bad mental stimulation experience.
But it is undeniable that this is also a very large category of video games, and it would be a pity to miss it.
Then just make a Resident Evil game. Developing this type of game by yourself should be less stressful.
The Resident Evil series was actually quite scary at the beginning.
At the beginning, the original translation of Resident Evil was supposed to be Castle of Evil, and the story indeed came from an ancient European-style castle.
However, as the story later developed, another translation, Resident Evil, became more appropriate.
Resident Evil can also be regarded as an example of a small game.
Speaking of which, Capcom is indeed always developing some exemplary games for the entire game industry.
The co-fighting game Monster Hunter, the fighting game Street Fighter, and the text adventure game Ace Attorney.
A company with action genes can even make a text adventure game full of action. This is really not something that ordinary companies can do.
Then, Resident Evil is also Capcom's specialty work, and it has indeed endured for a long time.
It’s just that from the fifth generation to the sixth generation, it was somewhat suspected of standing on the credit book, and then in the seventh part, it began to return to the original thriller and horror atmosphere, maintaining the strong style, but in the eighth part
It was going to be exciting and exciting again, but because of Mrs. Yatsushaku, Takeyusei still refrained from criticizing Capcom. In addition, the eighth part was indeed pretty good. At that time, the game industry was already starting to get worse.
Capcom is already pretty good.
But the ones that are truly regarded as masterpieces are the first to fourth parts, especially the fourth part, which pushed the status of the entire Resident Evil series to a peak that no one can reach.
If you are wiser, you can directly develop the fourth part, the most classic one.
However, Zhu Youxing thought about it and gave up the idea.
In addition to its excellent quality, Resident Evil 4 also has a fan base from the previous game. Otherwise, Resident Evil 4 would not be so popular at the beginning, so you should not change the way of releasing works in order, unless
There really are those kinds of works where the first one is a blockbuster.
Okay, that’s it, let’s develop Biohazard, starting from the first one.
However, it would definitely be unsatisfactory to directly reproduce the first Bamboo Star.
Now my technical ability is no longer the same as that of Capcom in 1996 in my previous life. Now I have the game development technical ability close to that of around 2010. I can't pass the test in my heart with the old technology. This is even more unfair.
An insult from players who want to use lower-tech games to defraud players of their money.
If you want to use it, use the best technology.
Now I can completely make the first to fourth parts to be of very high quality.
There is no need to think about saving money at this point, and of course, there is no need to invest too much from the beginning.
I have a big weapon like Unreal Engine. This thing is a great tool to save money. How can I not make good use of it?
As for the selection of the development team... This time there is no need to use three or four teams at once. This time it is enough to find only one team to start development.
Endless large investment is also unreasonable. Although large investment so far can indeed bring high returns, even Monster Hunter, a game that has been confirmed to be a bit of a flop, has at least made back its original investment and earned an extra ten to twenty million US dollars.
However, cost control must also be included in your own considerations, and you should not let your people blindly think that you can really make more money with a large investment.
The first part... is controlled within the range of 20 million, and the development cycle only takes about half a year.
The game itself is more about the puzzle-solving gameplay, rather than the action value content that requires high investment, so a lot of expenses can be saved in all aspects.
This time the advantages of Unreal Engine can be fully demonstrated.
Produce better work with fewer people.
The person in charge of the ninth development team is called Uchiyama Hide. He himself is an old man who has followed Takeyusei for many years and has now become a mainstay in the game development industry.
The leaders of the ten first-party development teams under his command are also top-notch in the industry. I don’t know how many companies are eager to get one of these ten people.
As long as they can get one, their company will probably have enough food and clothing.
But now there are only ten bamboo stars, which is very scary.
Uchiyama Hide can be regarded as one of the less famous among the ten people, because he usually has a very silent and calm temperament. He is serious and dedicated when working, and can faithfully perform various tasks assigned by Takeyusei, but there is also one
The same problem, lack of creativity.
Of course, this is also Zhu Youxing's own problem. He didn't give these people many opportunities to create themselves.
Speaking of which, this time it is just right for these people to try to develop it alone. I only need to provide creative direction and slightly supervise the development process.
Hmm... Speaking of which, it seems that I should also develop a few other games while developing Resident Evil?