In fact, working overtime is very normal, especially in Japan, where working overtime is commonplace.
Companies like Zhongyouxing Electronic Entertainment in Japan that do not work overtime are the biggest outliers.
Generally speaking, in Japanese companies, if you don't work overtime until nine, ten, or even one o'clock every day, you'd be embarrassed to tell anyone.
It seems that people subconsciously approve of the culture of overtime.
But even in a country like Japan, which is accustomed to working overtime, there are limits.
These game developers at yoo have reached their limit.
If the game sales are very good, there may be some buffs to cheer them up a little bit.
But now even sales have been cut in half, which is equivalent to saying that I have worked overtime and worked hard for so long but there is no good reward, which will inevitably make people depressed.
Especially when Nagao Yu said that he could work overtime, the game director felt a slight chill in his heart.
How can I still work overtime?
Before the game was developed, they were already working at a high frequency of fifteen or six hours a day. Now they spend even more time fixing game bugs. This really can't be any more.
However, Nagao Ume is the president, and this is Japan, where class relations are very strict, and it is just a plot in a cool novel.
"I see."
The person in charge opened his mouth, but in the end he swallowed back many of the words he wanted to say.
"Create at least two maps for me within a week, as well as more car models. You must have had a lot of abandoned game development projects before, right? Give them all to me. Don't let these resources go to waste!"
"..."
In the end, the person in charge just nodded and stood up silently, but he still remembered something: "President, regarding salary..."
"You can rest assured that the money will definitely be there, but I need you to achieve results first!"
…………
Yoo's racing game has suffered a setback. Many people who are already in the industry are a little confused. It stands to reason that large investments should lead to better returns. Many previous games that invested heavily in development have received corresponding returns.
Even if the return is not high, at least the investment can be recouped.
But Yoo was so miserable that he fell into the street, and everyone immediately began to frantically research what was going on.
After playing this game, most people think there is nothing wrong with it, but it is just not popular.
In addition to these people, for the purpose of researching competing products, Zhu Youxing naturally also experienced and played many games recently launched by yoo.
For example, in FIFA football games, Yoo has invested a lot of money, and the results are the best. The quality of the game is not a perfect score, but it can also achieve an above-average quality among football games, and it can probably reach a rating of three and a half stars.
.
Of course, this is viewed with the critical eyes of future generations of Zhuyouxing. It is already a very good game for players in this world. It can only be said that if you have money, you can do whatever you want. Game development is just the kind of industry that spends a lot of money.
An entertainment product is on the same level as film production. Having money can indeed make it easier to produce better works.
But Zhuyouxing, a bug from later generations, is different.
He can use his later development direction and successful experience to create crushing games, so even if the development cost is lower than other manufacturers, Yuxing Electronic Entertainment's games will be more fun.
When it comes to Yoo's first-person shooter game, the quality of this game is also very good, but Zhuyouxing has a very intuitive feeling, that is, this game is obviously not as valued as the FIFA football game, and can only be ranked second.
At level one, the financial investment is slightly lower.
However, due to the word-of-mouth effect of previous football games, it also achieved first-week sales of more than 800,000, and the results are also very good.
This game can be regarded as taking advantage of each other's strengths and enhancing the thrill of shooting. The process of playing Zhuyouxing is quite enjoyable, and even with one's own critical eyes, it can reach the passing mark.
But after I finished playing this game, that was it, and I didn’t have any urge to play it again.
If I had played a game like this in my previous life, I would have closed it after completing the game and then sold it second-hand.
Then, there is yoo’s racing game.
In order not to compete head-on with Youxing Electronic Entertainment, they chose to focus more on professional track racing. However, they authorized very few models, and most of them were their own modified racing cars. While avoiding copyright, they also lacked authenticity.
Data as the basis.
However, these are not big problems. Players in this world have not yet judged whether racing games are good or bad. Now they only judge based on whether they can make themselves happy while playing.
As for whether this game is fun to play, Zhu Youxing thinks it is quite interesting.
But he also has some very obvious feelings, and the traces of rushed production on this game are very obvious.
And it stands to reason that the investment has exceeded 100 million US dollars, but it seems that many places are still a bit rough.
If a racing game has no licensing costs, it stands to reason that it won’t cost too much money. If it costs too much, it’s either because the money is too much to burn, or because it has greater ambitions.
But this game is not at the level where the development cost is hundreds of millions of dollars.
Zhu Youxing's first thought was that Yoo might not be making false propaganda.
There is still some possibility of this.
But with Chang Weiyu's temper, he is not the kind of person who likes to brag about this kind of thing. He likes to show off how much investment he has spent and what achievements he has made. If he makes false publicity on this
, all his bragging has become a joke.
If 100 million US dollars were given to Zhu Youxing, he could do five or six times better than this.
You must know that even his Need for Speed game including various licenses, the total development cost is only more than 70 million US dollars, which is the second most economical among the three Guns, Cars and Ball games.
The first place to save money is Counter-Strike, because there is no need to pay any licensing fees. The competitive nature of the game itself makes it pay more attention to balanced gameplay. It does not matter if the picture quality is lower, so the development of Counter-Strike only took less than three years.
Looks like tens of millions of dollars.
More than 70% of the 30 million are labor costs. Because Zhu Youxing does not like to put pressure on employees to work overtime, the number of employees is much higher.
This also increases labor costs virtually.
So, why doesn't Yoo's racing game look like it's worth $100 million?
Could it be that the game took many detours during development?
There are actually many problems in game development. Sometimes game development encounters more problems than many movie productions.
A slight conflict in a concept will lead to a lot of money being spent on irrelevant things in game development.
In the past life, there were many games that constantly adjusted their development direction. In the end, the game progress was not advanced very much, but money was already spent.