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639 Pursuit of Victory

639

This is a work that spans the ages.

It is a bold attempt in the so-called cinematic narrative game.

All game review agencies are full of praise for this latest game released by Youxing Electronic Entertainment.

The graphics are top-notch and the gameplay is impeccable.

The most important thing is the camerawork and storytelling methods that are like filming a movie, which far exceeds all game development in the current era.

Prior to this, the best film-based story telling was probably the new Metroid series that was released with the GSX game console in 2005.

At that time, people felt that this kind of performance was really amazing, and they thought it was the benchmark for game performance.

But they didn't expect that in just one year, Youxing Electronic Entertainment would once again make a new breakthrough in the cinematic narrative game.

The engine that produces such special effects is Unreal Engine.

The money consumed by such a special effect per second can be calculated as hundreds of thousands of dollars.

Among them, the scenes with the most explosive special effects cost millions of dollars per second.

Fortunately, there are not too many such CGs in the entire game, otherwise the cost of the game would have at least doubled.

After all, games usually start with a dozen hours or even hundreds of hours, which is not comparable to two or three hours like a movie.

This time, Youxing Electronic Entertainment has once again successfully set a benchmark for cinematic narrative games.

Not only did game review agencies praise this game, but players also gave it rave reviews.

Youxing Electronic Entertainment did not disappoint, they once again opened people's eyes.

In addition, people in the film and television industry were also shocked.

Is such visual special effects really achievable?

It’s not like they haven’t tried to improve the quality of special effects before, but the progress has been really slow.

If you are using Unreal Engine, then fortunately, the cost of special effects development can be greatly reduced, and you can also consider increasing the realism of special effects in large quantities.

However, if you use other special effects development systems and software, the effect will be much worse.

People in the game development industry immediately frantically studied how the Metal Gear Solid series was produced.

Even if they may face legal risks, they will not hesitate to dig out the underlying code of the game, and then study the entire development process of the game bit by bit.

It's just that the action values ​​and the technology of Unreal Engine that can greatly improve the special effects are directly generated, which is equivalent to getting a ready-made grilled fish.

You can taste it, but it is impossible to know what process is used to make this delicious grilled fish, or even how the fish is caught.

People in the game industry are studying how the game is made, and people in the film industry are studying how the special effects of the game are made. The Unreal Engine they use cannot achieve this effect at all.

Obviously this should be something that Yuxing Electronic Entertainment puts at the bottom of the box.

Zhuyouxing advocates open source and openness, but some things must not be shared from the beginning, otherwise it would be too stupid, and this is not how to be a good person.

At the same time, players are immersed in the charming plot of Metal Gear Solid, and they are also deeply impressed by the protagonist Snake in the game.

Snake is cold, serious, very much like an agent, and he is also a top agent.

There is no 007 or Mission: Impossible in this world, but there are still similar movies and TV series. However, such a character has not yet been born in the game industry. Snake immediately became the favorite of many players.

The sales volume of Metal Gear Solid reached 2.2 million the week it was released, and the sales volume in the second week was still maintained at 2 million, with a very small decline.

Obviously this game is attractive enough that many interested people are trying to buy it.

Metal Gear Solid has captured the hearts of countless players with its powerful cinematic storytelling capabilities.

In many public votes on the Internet, the character of Lisnec has rapidly risen in player votes in the two weeks since the game was released.

In the first week, it only ranked outside the 50th place in the poll of players' favorite game character.

And in the second week, it jumped directly to the top twenty, just like riding a rocket.

Moreover, Snake actually has many female fans, and they have all shown an unusual interest in this super manly agent. One woman even wildly announced that she was going to marry Snake, attracting a group of people.

Internet crusade.

Then, someone who was studying the list at the end of the game suddenly discovered that Snake actually had a real-life actor named Job.

Some players who were in love with Snake immediately began to look for any clues related to Job on the Internet.

Soon they discovered Job as an actor.

Then when they saw some of Job's own crew taking photos, they all exclaimed.

Isn’t this the arrival of Snake himself?!

That deep scar, that sexy beard, and those vicissitudes of life in his eyes.

All he needs to do is put on a blindfold to be the real Snake.

It turns out that Snake has a prototype!

The players suddenly became excited.

This is Snake in reality, and it is completely different from Snake in the game.

The sense of reality and immersion comes instantly.

Then they began to dig into all the information about Job.

He was once quite famous, but then his career was ruined due to a car accident.

Is it fair that a star's career will be damaged just because of a flaw in appearance?

This isn't fair!

An excellent actor should not be treated like this!

Especially Snake!

Snake is a powerful agent!

He doesn't deserve to be treated like this!

In just a few days, the Snake Support Club was born.

Zhu Yuxing honestly didn't expect that there would be such a thing as a support club. He just wanted to use real people to make modeling easier, and he also wanted to use real people in subsequent game promotions to increase publicity.

However, the enthusiasm of the players was somewhat beyond Zhu Youxing's expectations.

It's really a little too enthusiastic.

But, this is a good thing.

Popularity means that players like this character very much.

If you like the game characters, you will naturally like the game itself, which already means that the game has achieved extraordinary success to a certain extent.

So Zhu Youxing immediately contacted Tukarev.

It was Job whom he recommended to himself at the beginning, so he had to immediately find Tukarev to find Job, and then start publicity work.

If we take advantage of this popularity and pursue success, our sales may reach a higher level.

Whenever there is an opportunity that can be taken advantage of, Zhu Youxing will never be vague.

This chapter has been completed!
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