"I know you are very excited now, but what I want to say is that the achievements you have achieved now are in the past. I think you don't want to just rest on your credit and wait to die? I'm afraid I will be very disappointed in this case.
.”
Zhu Youxing jokingly joked with the people below. The people in the audience gradually stopped smiling, but their positive emotions were still maintained.
At the same time, their eyes were looking forward to something.
Seeing everyone calm down, Zhu Youxing immediately took out his brand new game development plan.
"This time, it is a new shooting game, but this time I plan to use the first-person perspective. It will be a very different game from the previous Metal Gear Solid. This time, I hope that this game will have a brand new narrative.
breakthrough."
Now, game development teams here in the United States have tasted the benefits of excellent narrative.
So when Zhu Youxing told them that he was ready to make further breakthroughs in the narrative, each of them showed eagerness to give it a try.
"This time, the game is called Titanfall. You can first share the game development plan I have made, which includes the gameplay, the game background, and some new breakthroughs in the combination of gameplay and narrative."
Several printed game development plans were assigned to the developers, and they immediately gathered together in four or five to read them attentively.
This is a game development project carried out by Zhu Yuxing himself, which is extraordinary.
One of the leaders of the development team in the United States is called Arnold Rayson.
It sounds like a very strong name, but he is very ordinary in person, a standard middle-aged man with hair that has gone bald due to hard work.
But he is also a very passionate video game player.
In 1995, he was among the first players in the United States to play Yuxing Electronic Entertainment games.
Already in his thirties at the time, he rediscovered the passion of his youth.
Then he devoted himself to game development without hesitation, and successfully became one of the game development team leaders of the U.S. branch of Yuxing Electronic Entertainment.
At the same time, he is also a person who likes all kinds of science fiction stories very much.
The story of Titanfall is set in the future era of mankind.
At that time, humans had already achieved interstellar colonization and left their mark in various galaxies.
This science fiction story background immediately attracted Arnold.
He also took a copy of the game development plan and looked at it carefully.
Among them, regarding the world view setting, Zhu Youxing also specially described some classic levels in Titanfall 2.
For example, the time travel level was astonishing when it was shown to the players at the time. The players were deeply amazed and novel by the gameplay of constantly traveling through time to express the plot and pictures.
In fact, the game quality of Titanfall itself is really top-notch.
It's just that in that era of the previous life, this work was a bit untimely.
At that time, there were already two mountains that were firmly suppressed in the FPS genre. It would be extremely difficult for any other latecomers to climb over these mountains.
These two mountains are Call of Duty and Battlefield.
These two works rely on a strong development team, coupled with the frequency of development of one game a year, to dominate the first-person shooter market in the original world where Zhuyouxing is located.
Although Call of Duty is a New Year's product, as long as it is released, it can easily exceed tens of millions of sales even if there is no improvement at all.
This kind of sales is what any game development team dreams of.
The industrialization of game development is also vividly reflected in these two new year products.
Call of Duty initially relied on its superb single-player narrative, and later became famous for its excellent multiplayer combat gameplay.
Battlefield always adheres to the sense of war presence of a large battlefield, giving players another brand new experience and capturing players.
But later on, the battlefield operations continued.
It doesn’t matter if there is no progress in game development. Players are willing to pay as long as there is something new. However, Battlefield is a typical example of a mess. After successful industrial mass production, one game is not as good as the other. It is exactly like the most popular game.
As a pure assembly line product, the advantages of Battlefield are slowly disappearing.
However, a skinny camel is bigger than a horse. Even so, Battlefield and Call of Duty are still the two mountains of first-person shooter games. It is really difficult for others to climb over.
Among the countless challengers who want to climb these two mountains, Titanfall is an extremely special existence.
First of all, this development team developed the most classic Call of Duty, Modern Warfare 1 and Modern Warfare 2, which laid a solid foundation for the Call of Duty series.
Later, the main developers of this team left one by one due to some internal struggles, and were finally taken in by competitor EA, which developed the Titanfall series.
Originally, the Titanfall series was highly regarded by EA at the beginning and was considered to be the second trump card that could challenge the status of Call of Duty.
But how can a brave man slay a dragon so easily?
And ea himself is always a pig teammate.
My own Battlefield and Titanfall 2 were released at about the same time, competing with Titanfall, its own kid, to seize the market.
In the end, Titanfall 2's sales were lower than expected, and at least half of the blame was EA's own fault.
In Zhu Youxing's eyes, Titanfall is a piece of jade.
A well-carved but neglected piece of jade.
This rough jade was not taken seriously in its original world due to various reasons.
But in this world, Zhu Youxing hopes to make him shine.
Moreover, there is no Call of Duty, no Battlefield, and no comparable first-person design game in this world.
CS and Doom are not included. Those two guys are both stable evergreens, but they are not considered dominant first-person games.
Therefore, Zhu Yuxing felt that Titanfall, who did not have full strength in the original world, should be able to achieve better results in this world than in his previous life.
"President, I can guarantee you that if you want to develop such a game, you will definitely succeed!"
At this moment, Arnold, who had just read the entire game plan, was already flushed with excitement.
Now he has already imagined the effect of this game after it is developed.
This is a brand new attempt and a new challenge. If the development is successful, as long as all the new gameplay in this project is completed, he believes that this game will definitely be successful.
This is an intuition, an intuition that is absolutely successful.