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60 Deadly Hand Knife?

"Have you ever played Dragon Quest? How to fight the dragon that imprisoned the princess?"

"It's very simple. As long as you get a sword in the lake from the well in the town, you can easily defeat the evil dragon."

"Huh? You can still do this? How did you know?"

"Hey, have you read the latest Kasuga manga magazine?"

"Not yet, I just play games and have no interest in comics."

"Then you'd better buy a few copies. Kasuga Comics magazine now has a game guide column on the back page, which will update some Dragon Quest game guides in each issue, which can help you play the game more easily."

"It's still possible. If there are strategies, wouldn't it mean that playing the game would lack a lot of fun?"

"Of course not. You can play the game by yourself first, and then use the guide to fill in the missing things. Think about it, you missed an artifact. Wouldn't it be uncomfortable if you didn't collect them all? This is not simple.

For the purpose of customs clearance.”

"That makes sense, then I'll go buy a comic book."

"I want to buy not just one copy, but several copies, and now the Dragon Quest comic of the same name is being serialized. It's also very interesting. In fact, you can read it."

"Is that so? I'll think about it."

Conversations similar to the above have occurred in many places in recent days.

On the Internet, among friends, at school, among colleagues.

The topic of Dragon Quest seems to be fermenting rapidly in a few days.

The first is the comic readership group.

In the beginning, they only played the game because they wanted to see the follow-up plot.

Later, after playing patiently for an hour, I found that I was getting more and more addicted.

Role-playing games may not be able to match the visual effects of games like Contra.

But once you get into it, it's easy to get stuck.

They were immersed in the story until it was over and would still look at the scrolling list of production members in a daze...

As for Contra, it will basically be put aside after completing the level. Those who are really interested will play it two or three more times, but it is just to relieve boredom and will not take it completely to heart.

But Dragon Quest can make people linger.

Even if you already know the development of the story, you still can't help but start over again and walk the path of the brave again.

It seems that every time you start again, it feels like a new experience, making people want to play again.

Perhaps this is the charm of role-playing games.

As a result, comic sales also slowly increased.

The causes of these data are quite complex, and it is difficult to truly investigate without complete statistical data channels.

At present, only Youxing Entertainment has full control of the detailed data, and it will not be disclosed to the public for the time being.

As for the data surveyed by Surui Electronics and other companies, it is actually not reliable at all, or it may be said that they have not really paid attention to Zhuyouxing, an emerging small company, and did not take it too seriously and did not investigate carefully.

With the release of the ninth game Rocket Car, the tenth game is also on the agenda.

That was the Red Fortress, and the development work was handed over to the second game development team that previously made the rocket car.

They have gradually gained experience now, and under the guidance of Zhu Youxing, the game production is also very fast. At this time, the Red Fortress has already built the framework, and the rest is to fill in the content.

A classic game from the previous life is released every month, allowing the Famicom to sell for three or four years. Release about 40 games by yourself, eat up the dividends, and then enter the next generation. This is the overall situation of Zhuyouxing.

plan.

He doesn't intend to rely on a game console to rest on his laurels. Since the world's technology is already advanced, it would be a shame for the world not to speed up the pace of game development.

Zhu Yuxing stood up from his seat. Today he planned to visit the first engineering development team to see the development status of the game console hardware.

So far, Youxing Electronic Entertainment has three development teams, namely the first engineering development team, the first game development team and the second game development team.

The first engineering development team is responsible for the optimization of game console hardware and the development of new game consoles. It also takes into account the research work on expanded hardware for red and white consoles.

For example, the ray gun and external disk drive system that once appeared on red and white machines.

You may not necessarily be able to use it, but you should at least do some research to increase the relevant research experience of your employees and lay the foundation for the future. By the way, you can register a few important patents in advance to prevent others from getting in first.

The first game development team is currently responsible for a long-term project, the one-year development of Dragon Quest 2.

In fact, if I had Zhu Youxing's guidance, I would definitely be able to produce it within a month of urgent work.

But Zhu Youxing still has some small ambitions of his own.

He was not satisfied with the quality of the previous Dragon Quest Part 2 game.

He wants to expand on the original Dragon Quest 2, just like the optimization and improvements he made in Dragon Quest 1, to add more playability and to cultivate the game production capabilities of his employees.

And the rhythm of the year is just right, with one Dragon Quest movie a year and the third one ending the mission of the Famicom and paving the way for the second game console.

The second game development team is responsible for the short-term development of popular games in previous generations. Of course, it is not necessarily limited to releasing a game within a month.

For games like Castlevania, the development time can be extended, and it can also whet players' appetites and increase their expectations.

In addition to these three development teams, the company's employees have also been slowly increasing in the past month or two. Now the number has reached eighty. Zhuyouxing has planned to expand two more teams and add one more.

Engineering development team and a game development team.

And Zhu Youxing finally recruited three suitable painters.

They were originally animators serving the animation industry. Due to disagreements with their employers in some aspects, they were banned from the industry and unable to work. There was no need for animators in other industries. In despair, they were introduced to Takeyusei by Daigo Ikeda.

, and became a true professional game original artist in this world.

Their own painting skills are very high, but they can't help it if they offend others.

After passing through the two game development team offices on the second floor, Zhu Youxing came to the engineering research and development team office on the third floor.

As soon as I opened the door, I saw the back of Airi Hayasawa. She was wearing work clothes and seemed to be seriously testing a newly produced game hardware with her head down.

Airi Hayasawa didn't seem to notice when Takeyusei walked over, but concentrated on continuing the test.

Some employees on the side saw Takeyusei coming in and immediately wanted to say hello. However, when they found Takeyusei approaching behind their group leader Airi Hayasawa, they immediately broke out in cold sweat.

"President Takeyu! Please be careful!!"

Snapped.

Takeyusei put his hand gently on Hayazawa Airi's shoulder, and then asked: "What are you working on now?"

Airi Hayazawa was stunned for a moment, then turned back with a happy smile: "Takeyu-san, you're here. I'm working on the third batch of test samples of the light gun. I feel like this batch should be successful."

"Really? Can I experience it now?"

As soon as he heard that the research on the ray gun seemed to be completed, Zhu Yuxing also became interested.

The employees on the side looked at the conversation between Zhu Youxing and the group leader, and their eyes suddenly widened.

what's the situation?

President Takeyu approached Team Leader Hayazawa from behind and was not killed?

In the past, many people in the group had unintentionally approached the group leader from behind.

Then, as if their team leader Airi Hayasawa had some kind of stress reaction, he would hit back with a fatal blow to anyone approaching from behind.

The most severe ones passed out on the spot and were taken to the hospital to recover for a day and a night.

Later, the group members all reached a consensus that they must not approach their team leader from behind, it was too dangerous.

So far, it seems that no one has been able to get close to Captain Hayazawa from behind and escape safely.

Today, this routine is broken.

Their president Zhuyou could easily get close to the team leader without being counterattacked by his sword.

What a hell!


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