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664 Full of Fighting Spirit

664

The details of the three girls' development plan surprised Zhu Youxing.

Because the multiple answers given by the three girls were pretty good.

Some of the suggestions on gameplay are also very pertinent.

After being praised by Zhu Youxing, the three girls felt their hearts dropped.

Aiko couldn't wait to ask: "So, Mr. Zhuyou, can we develop according to this model? Then we will definitely be successful?"

"No, this is not necessarily the case. Players' preferences are very uncertain. You can never be sure whether a game will be successful after it is released."

There are no absolutes in this world, even if it is a formulaic sandbox game that is later determined to at least not lose money, there is still the possibility of failure.

In the field of cultural creation, it has always been difficult to find a path that will definitely lead to success.

Before Aiko and others could say anything else, Zhu Yuxing spoke again: "But you don't have to be too anxious. Game development is like this. It is impossible to be 100% sure of success. Now we are working together to reduce the game as much as possible.

The possibility of production failure, come on, let’s discuss the production of this brand new game.”

Some of the game ideas of Three Girls are very good, but in fact some of the content is not suitable for this game.

For example, farming is Kazumi's standard operation. She likes to add farming to any game.

But not all games are suitable, especially games like Dead Cells that prefer instant feedback.

If you are a skilled player, you may be able to complete a game of Dead Cells in just a few dozen minutes.

So it would be inappropriate to add a lengthy farming content to a game like this. Farming cannot bring too many positive effects to the game.

Otojiang is more inclined to add a sense of excitement to the music. This does have some merits. For example, she thought of different sound effects in different battle scenes, and also when the characters fall into different crisis situations.

Match the music accordingly.

This idea is really good, and Zhu Youxing is ready to join in.

This method of improving immersion in sound effects is still very useful.

As for Aiko, her original idea is to make fuss on random maps, making the maps full of uncertainty and making every game full of freshness.

"My definition of this game, in addition to those few keywords, there are actually several equally important keywords, including the random equipment matching in each round, and once the character fails, what will he gain?

Most of it will be lost, leaving only a small part for reinforcement."

"Ah? As long as you fail, you will lose everything? Isn't this game too difficult? Isn't it because Monster Hunter was too difficult that many people stopped playing it?"

Zhu Youxing said: "Believe me, players' tolerance for difficulty is definitely stronger than you think, but they have not all been released now."

The three looked at each other with doubts in their hearts, but since this was said by Zhu Youxing himself, it still had a certain degree of credibility. The only thing they could believe was what Zhu Youxing said.

"In fact, Monster Hunter has proven this. Haven't you noticed that more and more players are discussing Monster Hunter recently? Players are no longer resistant to Monster Hunter, a more difficult game."

"Really? I don't feel anything." Kazumi thought seriously.

Otojiang said sarcastically without hesitation: "Of course you won't notice. Usually you only like to mine and farm in Monster Hunter, and you only like to hunt monsters and play with us. But I am in the Monster Hunter forum every day.

I can definitely feel that there are more and more posts discussing Monster Hunter in the forum.”

Zhu Youxing said at this time: "High difficulty is not a shortcoming of the game. The shortcoming is that the difficulty is high but there is no corresponding reward. Imagine if you worked hard to explore a difficult cave in a game and finally defeated the big boss.

The reward is a server-wide taunting trumpet, how do you feel?"

"What is the server-wide taunting trumpet?"

"Ahem, this metaphor may not be appropriate. Let's change the metaphor. You have worked so hard to defeat a big boss, but the final reward is just junk material. How would you feel?"

"I might give up this game on the spot." Aiko replied immediately.

She felt as if she had found the core element.

"Yes, there are indeed many voices in society now who say that life is already very difficult, why do games make it harder for us? But in fact, life feels difficult because you pay but don't get the corresponding reward, but games are different.

, under high-difficulty challenges, the rewards are considerable, and sometimes they are even worth the money, so at this time the difficulty of the game is no longer an obstacle, but a refreshing point."

Zhu Youxing picked up the pen and paper casually and said while writing: "So, my setting is like this. This game will be difficult enough, but once you succeed at the corresponding difficulty, the rewards will be enough for you.

Satisfied, this way the player’s enjoyment can be satisfied.”

The pleasure brought by dead cells is very diverse.

In addition to the random permanent rewards that can be obtained after continuously clearing levels, it is also very important to have some interesting gameplay with various random equipment combinations during the exploration process, or the sense of fun that can kill any monster with a wonderful combination.

.

Death again and again can indeed make people feel dejected, but even death can bring about growth again and again.

This growth time after time is the effort made for the next success.

These are all interrelated and cannot be separated from each other.

Now Aiko has understood the key points, and after Zhu Yusei explained the outline, she couldn't wait to go back and officially start the development of the game.

"Thank you very much, Mr. Zhuyou, for your tips. Let's prepare for game development now when we go back and strive to produce Dead Cells as soon as possible."

Listening to Takeyusei's explanation, Kazumi now feels that this game does not seem to be that scary, but difficult games are also not suitable for her, but she is willing to contribute her art creation ability to this game.

Zhu Youxing looked at the three girls who were about to leave and quickly stopped them: "Slow down, don't forget that this is a project we collaborate on, so I must also participate. You will develop the work every week.

Report the progress to me, and I will watch your game development progress to make sure you are on the right path."

"I see!"

Aiko made the loudest response, now she was full of fighting spirit.

This chapter has been completed!
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