I didn't expect to see the latest game released by my benefactor so early in the morning.
He still has fresh memories of this mysterious netizen’s first game work.
He was really addicted to Stardew Valley for a long time.
Although this game looks so crude, it still has extraordinary magic.
Not only him, but also a large number of people in his company were conquered by this game.
Later, he launched a game called Loop Hero. The gameplay of this game is also quite unique, and it has the same magic power as Stardew Valley. People can't help but always want to go to the next round. They always feel that the next round is
It can make the game more perfect.
Then, this mysterious benefactor launched another game called Witch House.
What can I say about this game? He actually doesn't like it too much. The plot is a bit too boring and it has horror elements. It is destined that not many people will like it, but he also noticed that the people who like it really like it. There is no such thing.
Any falsehood has also led to polarization in the evaluation of this game. On the game review page, you can see that the most people give one-star negative reviews and five-star full reviews, and the least are in the middle.
So the game has a certain audience, but not everyone likes it.
This also made Kazuo Murakami realize that this mysterious netizen who had been a great help to him and could be regarded as his benefactor was also very talented in game development.
He even saw a little bit of the God of Games in this mysterious netizen.
However, the God of Games is obviously more powerful in game development, and the games developed by this mysterious benefactor netizen will have a somewhat unique personal touch, which will also make it difficult for the game itself to become a popular mainstream game.
Finally, after almost two years, the mysterious benefactor netizen has released a new game again.
Hmm? It was developed jointly with others?
This is a bit different from his previous development style.
Previously, this mysterious benefactor netizen had been fighting alone.
This time, I suddenly found a cooperative team to develop a game together, which is very unusual.
The game is priced at 1,900 yen, which is relatively high for an independent game.
Most of the indie games on the Battle.net platform are now under 1,000 yen. If you look carefully, you can even find indie games that only cost 50 yen.
1,900 yen is already considered the top price for independent games now.
If this game was released by an unknown ordinary independent game developer, he estimated that most players would simply ignore it.
However, in addition to the mysterious benefactor netizen, another game production team that was co-developed this time was also a well-known game studio. It was a game development team formed by three female college students. He was also lucky enough to interview him once.
The three people’s development capabilities are highly recognized.
This should be considered a strong alliance.
Thinking of this, Murakami Kazuo no longer hesitated and decisively chose to buy.
Once the purchase is completed, the game will start downloading automatically.
The capacity of the game is about 400MB.
This is much larger than the capacity of current independent games.
And if the capacity is relatively large, it means that the content in the game should be quite rich.
No wonder Mysterious Benefactor netizens chose joint development. If you want to complete this kind of game alone, it will probably be very time-consuming.
It didn't take long for the game to be downloaded.
Is Dead Cells, um, a game about constant death?
It's quite new. Some of the game screenshots I saw on the game's homepage seemed to be side-scrolling action games, and they were classified as Galaxy City games.
The two most famous games of this type are the Metroid and Castlevania series.
Is it the mysterious benefactor this time that netizens want to break through themselves?
He entered the game with expectations.
The first thing that catches the eye is an ancient castle building. It is a castle drawn in a pixel style, and it has a unique charm to it.
In this environment where all types of games are pursuing high-definition, it is quite unique to suddenly have a game that goes back to basics and creates a pixel game.
Of course, it may also be due to insufficient funds?
Click casually to enter the game options, and then the cutscene officially begins.
The prisoner's cell is where the game begins.
As the camera moved, it came to a location like a pipe, and then a ball of pixelated flesh rolled down from it, and then fell to the ground with a splat.
In the background of the ground, Kazuo Murakami saw a giant-looking corpse lying slumped on the ground, which suddenly made Murakami start to have a daydream.
Who is this giant? What happened here? And what is going on with this rolling mass of flesh and blood?
The flesh and blood quickly came to a lying corpse, and then quickly got into the corpse, allowing the corpse to move again.
At this point, the game officially started, and Murakami Kazuo stared blankly at the screen.
This game... really has a unique style, and it's still as weird as ever.
Normal games would never develop games like this, because it looks very weird.
But when it comes to independent games and the mysterious benefactor netizens, everything seems so reasonable.
Following the instructions, Murakami Kazuo quickly learned some basic operations, including jumping, moving forward, and rolling.
Then he controlled the character to run forward.
He immediately discovered that the overall movements of the game were very fluid, which showed that the developers were very careful in training the movements of the game characters.
Just some of the action values that come with Unreal Engine are not enough to create such smooth and silky action effects.
Unless the mysterious benefactor netizen has internal channels from Youxing Electronic Entertainment, he can obtain exclusive action numerical data from Youxing Electronic Entertainment.
After simply performing jumping, running, rolling and other actions, the character came to a gate.
There was a shield and a short bow suspended in front of the gate, and a woman dressed like a warrior seemed to be waiting here for a long time.
Through the conversation with this female warrior, Murakami Kazuo roughly understood the entire world view.
Now the character he controls seems to be a strange and strange creature that is immortal.
The principle of immortality cannot be explained, but in short, as long as you fail in the game, the protagonist will not directly GAMEOVER, but will return to this cell to be reborn, and then continue the next reincarnation battle.
A constant cycle of death? Wouldn't this be a bit boring?
Kazuo Murakami thought about it and felt that this game was not as interesting as he imagined.
But Murakami Kazuo is very patient. His job is to play games and review games. Naturally, it is impossible to judge the overall quality of a game based on its initial performance. In short, play it first and then talk about it.