He first looked at the various positive comments one by one on the review page.
The negative reviews are the same, but the positive reviews are different, and as a game review organization, these reviews are also very helpful to him.
While reading the reviews, he also began to formulate comments about this game in his mind.
Now we have a rough prototype.
At the same time, Kazuo Murakami occasionally plays two games of Dead Cells. This game really keeps people motivated to continue challenging.
Obviously every scene seems to be quite the same, but every game has a sense of freshness.
The map for each level is roughly the same, but the details of the map change every time you pass the level, which makes the challenge that may have been boring become more interesting.
Every map exploration seems to become more interesting.
Is this really what a 400mb game capacity can display?
He couldn't help but have some doubts.
The capacity of FC games in the past was indeed very small.
But that's a compromise made elsewhere in the picture.
Dead Cells is very strong in terms of picture expression and action feedback.
As a game review media, he is one of the people closest to game developers, and he also knows many details of game development best.
To be able to present such a game with so much content, 1-2gb is not enough.
I really look down on this triangle game studio established by three girls.
But there is another independent game producer here. He is a very powerful person, and his role in it should also be very important.
But this also made Kazuo Murakami even more curious about the identity of this mysterious benefactor.
Since he became famous, the other party stopped contacting him, and later started his own business to create independent games. It can be said that one person has supported the independent game industry as a new category.
Without this mysterious benefactor to take the lead for small-scale game developers, I am afraid that many individuals interested in game development would have no place to use their talents.
Until then, he finally had a rough idea of how to write his own game reviews.
Before writing a professional game review, he first left his own positive comments on the game's review page.
In the review, he wrote: "This will be an interesting game worth playing, with novel equipment combinations, and battles like gambling again and again, with equal gains and losses. At the same time, I recommend a good equipment combination: Balanced
The blade plus the shield, the exquisite shield blocking and counterattack, plus the balanced blade with explosive damage, allow you to experience the ultimate damage and the excitement of dancing on the tip of the knife!"
After the evaluation ended, Murakami Kazuo closed the evaluation page with satisfaction, but just two seconds later, a new comment message appeared in the background of his Battle.net platform.
He had no choice but to open the background message of Battle.net again.
It is his evaluation that has new comments.
He was a little surprised that someone commented so quickly?
"Good people live a safe life, I'm going to try out new equipment combinations!
"
I'm afraid this person has been squatting in the evaluation area.
However, it is very satisfying to be praised as a good person and have a safe life.
Kazuo Murakami suddenly felt very good.
So while you’re in a good mood, let’s write down the general content of this game’s review first!
Anyway, it's already two o'clock in the middle of the night, and it's not a few hours later. Being young means having confidence.
The next day, it was already afternoon when Kazuo Murakami woke up from his desk. He stayed up all night last night to complete the review, then published it on the homepage of the review website, and then fell asleep. Unexpectedly, he fell asleep as soon as he woke up.
Come afternoon.
He was so lost in the lake that he was about to go out for a meal, and when he walked out of the office, he found that the entire office building was much quieter than before.
Normally, most people should be busy with the work at hand, or playing games openly.
But it's surprisingly quiet today.
He immediately looked at the office area with confusion and found that there were not many people in the company at this time.
"President, when did you... come?"
At this time, a voice sounded. An employee was holding a cup of hot coffee and looking at Murakami Kazuo in surprise.
Kazuo Murakami turned around and asked, "These people didn't go to work today?"
Although the company's usual management is not very strict, as long as the designated work is completed, it still seems to be a little loose, right?
"Ah, you are saying this because of the game you played yesterday, president."
"The game I played?"
"That's right, it's a game called Dead Cells. You seemed very angry when you were playing it, so we were very curious. Then many people tried to play it, and then many of them didn't come today."
Kazuo Murakami blinked.
Is this still possible?
But when you think about it, it’s quite normal.
This game is not for you to play, but if you play it seriously, you can easily get addicted to it.
Just studying equipment matching can take a whole day.
Half of his brain is still thinking about equipment matching.
"Forget it, let's just call it a day off today and go back early."
Kazuo Murakami waved his hand. He was still hungry and had no time to think about going to work.
After finishing his meal, he immediately went home and continued fighting.
…
“Aiko, Aiko! The reviews are getting better and better!”
That night, Kazumi happily ran to Aiko's room to tell her the latest good news.
When she first saw the negative reviews on the game, her heart suddenly felt cold.
However, Aiko insisted on maintaining the status quo and not panic. Oto-chan and Kazumi could only temporarily suppress their uneasiness.
But the good news came soon.
Starting from the second day, the evaluation slowly changed.
In one day, it went from a flood of negative reviews with only 10% positive reviews to a majority of negative reviews with 23% positive reviews.
Moreover, the refund rate of the game is also slowly declining. Although the results are still not particularly good, everything is at least moving in a good direction.
Kazumi immediately stopped panicking, and when she saw the positive rating reached 25% the next night, she couldn't help but want to report the good news to Aiko.
As soon as he entered the house, Aiko was sitting in front of his computer, typing away.
"Aiko, what are you doing?"
Aiko said without looking back: "I'm trying to think of ways to improve the experience of Dead Cells."
"Improve the experience? How else can we improve the experience? Aren't we already doing a great job?"
Aiko shook his head and said: "Of course that's not enough. Do you still remember what Mr. Zhuyou said about some future expansion pack ideas for this game? I want to produce it as soon as possible now. By the way, you should continue working after you have rested.